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authorShauren <shauren.trinity@gmail.com>2014-01-02 14:20:05 +0100
committerShauren <shauren.trinity@gmail.com>2014-01-02 14:20:05 +0100
commit9d6904f03d67e6feddcbd77f9d74cd4f3b9c38ad (patch)
tree021063453917e3e49b776e77a0daf0b651d1ca00 /src/server/game/Entities/Object
parent82181a8622f9a6981f9649b8ea99dd94d2184d11 (diff)
Core/Vehicles
* Fixed vehicle orientation on transports * Fixed exiting vehicles on moving transports
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index f18c6fdd977..8af48f277bd 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -480,7 +480,10 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
{
/// @todo Allow players to aquire this updateflag.
*data << uint32(unit->GetVehicleKit()->GetVehicleInfo()->m_ID);
- *data << float(unit->GetOrientation());
+ if (unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ *data << float(unit->GetTransOffsetO());
+ else
+ *data << float(unit->GetOrientation());
}
// 0x200