diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-02-15 17:09:46 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-02-15 17:09:46 +0100 |
| commit | a24deaf9801216657beb80f04d7a7d28b6d0cb4f (patch) | |
| tree | 64fd804fc2f110176c7e7ea14c3aa145a6626c6c /src/server/game/Entities/Object | |
| parent | ad11baffe66ba5d3124bde7ebf8fdbee5462f3ac (diff) | |
Core/Objects: Fixed HasInLine and IsInBetween checks on certain compilers
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 0cd1f8e6143..51aaa55aafe 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1145,7 +1145,7 @@ bool Position::HasInLine(const Unit * const target, float distance, float width) return false; width += target->GetObjectSize(); float angle = GetRelativeAngle(target); - return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width; + return fabs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width; } std::string Position::ToString() const @@ -1532,7 +1532,7 @@ bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, size = GetObjectSize() / 2; float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2); - return abs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size; + return fabs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size; } bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const |
