diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-05-06 19:22:21 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-05-06 19:22:21 +0200 |
| commit | a63d404e7bf2dce3b15ce5f66ac98fe71a41f51c (patch) | |
| tree | 5c4cd7132a12efddc56494e1b6dbabcc47a50eea /src/server/game/Entities/Object | |
| parent | f84de77f7d51f67d35945c2f2c3d78c1aaf90a52 (diff) | |
Core/Spells: Implemented new SpellMisc field, MinDuration that controls minimum spell missile travel time
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 8dda5aab212..4e0aea7e99e 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -3376,9 +3376,9 @@ Unit* WorldObject::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spel // Set up missile speed based delay float hitDelay = spellInfo->LaunchDelay; if (spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) - hitDelay += spellInfo->Speed; + hitDelay += std::max(spellInfo->Speed, spellInfo->MinDuration); else if (spellInfo->Speed > 0.0f) - hitDelay += std::max(victim->GetDistance(this), 5.0f) / spellInfo->Speed; + hitDelay += std::max(std::max(victim->GetDistance(this), 5.0f) / spellInfo->Speed, spellInfo->MinDuration); uint32 delay = uint32(std::floor(hitDelay * 1000.0f)); // Schedule charge drop |
