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authorShauren <shauren.trinity@gmail.com>2020-05-20 17:28:38 +0200
committerShauren <shauren.trinity@gmail.com>2020-05-20 17:28:38 +0200
commitaedab76a119d2270d50e4f8692841fc9132c1fdf (patch)
tree9cfa76d819a19576ea22f5f55e8a998e43067849 /src/server/game/Entities/Object
parent4acae3992bfecf85d68c0860007f7c538ca45a90 (diff)
Core/Misc: Add extra ByteBuffer and WorldPacket constructors allowing to set size immediately
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 5e79eb1316c..53aa451792e 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -211,7 +211,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
if (unit->GetVictim())
flags.CombatVictim = true;
- ByteBuffer buf(0x400);
+ ByteBuffer buf(0x400, ByteBuffer::Reserve{});
buf << uint8(updateType);
buf << GetGUID();
buf << uint8(objectType);
@@ -265,7 +265,7 @@ void Object::BuildOutOfRangeUpdateBlock(UpdateData* data) const
ByteBuffer Object::PrepareValuesUpdateBuffer() const
{
- ByteBuffer buffer(500);
+ ByteBuffer buffer(500, ByteBuffer::Reserve{});
buffer << uint8(UPDATETYPE_VALUES);
buffer << GetGUID();
return buffer;