diff options
| author | Shocker <shocker@freakz.ro> | 2012-03-30 14:49:44 -0700 |
|---|---|---|
| committer | Shocker <shocker@freakz.ro> | 2012-03-30 14:49:44 -0700 |
| commit | b2924379894d26528d360e6c5eba401428f9a285 (patch) | |
| tree | b41cf71d1f9a67b3abe568f4fcf2faf1d1f255e6 /src/server/game/Entities/Object | |
| parent | 3fb947d955c604000df0ec26ed80060d315c41d7 (diff) | |
| parent | ba2ee48fc6ddd7e9c965690c97c669cb69ccf30e (diff) | |
Merge pull request #5933 from GyxTom/master
Core/Misc: Code style and remove unused define
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/ObjectPosSelector.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.cpp b/src/server/game/Entities/Object/ObjectPosSelector.cpp index 6f27c1cb948..f5c36f5a3c9 100755 --- a/src/server/game/Entities/Object/ObjectPosSelector.cpp +++ b/src/server/game/Entities/Object/ObjectPosSelector.cpp @@ -75,9 +75,9 @@ void ObjectPosSelector::InitializeAngle() bool ObjectPosSelector::FirstAngle(float& angle) { - if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() ) + if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty()) return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0f, USED_POS_PLUS, angle); - else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() ) + else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty()) return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0f, USED_POS_MINUS, angle); return false; @@ -100,7 +100,7 @@ bool ObjectPosSelector::NextAngle(float& angle) bool ObjectPosSelector::NextUsedAngle(float& angle) { while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || - m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ) + m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end()) { // calculate next possible angle if (!NextPosibleAngle(angle)) @@ -114,7 +114,7 @@ bool ObjectPosSelector::NextPosibleAngle(float& angle) { // ++ direction less updated if (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() && - (m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) ) + (m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first)) { bool ok; if (m_smallStepOk[USED_POS_PLUS]) |
