diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-09-08 23:15:29 +0100 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-09-08 23:16:35 +0100 |
| commit | b30aeb8d511861ed4674b5076ca11bce4cead01f (patch) | |
| tree | d0159188caa13dcf1baa0524f6a4dd782ca5143b /src/server/game/Entities/Object | |
| parent | 7dbc20626e06d6f1d42bf4983f7f21c76b1eb787 (diff) | |
Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfType
Thanks Subv for the idea
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 9 | ||||
| -rwxr-xr-x | src/server/game/Entities/Object/Object.h | 1 |
2 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index fe5d32b9b95..cbdae9de0bf 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2537,6 +2537,15 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const return go; } +GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float range) const +{ + GameObject* go = NULL; + Trinity::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker); + VisitNearbyGridObject(range, searcher); + return go; +} + void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& gameobjectList, uint32 entry, float maxSearchRange) const { CellCoord pair(Trinity::ComputeCellCoord(this->GetPositionX(), this->GetPositionY())); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index ab9ea2daea9..410903f6619 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -799,6 +799,7 @@ class WorldObject : public Object, public WorldLocation Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const; GameObject* FindNearestGameObject(uint32 entry, float range) const; + GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const; void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const; void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const; |
