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authorShauren <shauren.trinity@gmail.com>2021-03-28 16:52:07 +0200
committerShauren <shauren.trinity@gmail.com>2024-10-05 17:03:55 +0200
commitb502bc46837f68383b68d8aecc4d4d5d7ff252f5 (patch)
treea551375554c44adb45880dff46f3e7ff5d74a600 /src/server/game/Entities/Object
parentcb9b34d906108146e6571d349abb8da3ea4a8c6f (diff)
Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functions
(cherry picked from commit 33b3ebcae67870f704d86d30aa357781b33bb411)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp13
-rw-r--r--src/server/game/Entities/Object/Object.h4
2 files changed, 8 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 8f7a0f4e174..31ba39d5a23 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1870,7 +1870,7 @@ void WorldObject::AddObjectToRemoveList()
map->AddObjectToRemoveList(this);
}
-TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, WorldObject* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/, bool personalSpawn /*= false*/)
+TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, WorldObject* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/, ObjectGuid privateObjectOwner /*= ObjectGuid::Empty*/)
{
uint32 mask = UNIT_MASK_SUMMON;
if (properties)
@@ -1958,8 +1958,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
summon->InitStats(duration);
- if (personalSpawn && summoner)
- summon->SetPrivateObjectOwner(summoner->IsPrivateObject() ? summoner->GetPrivateObjectOwner() : summoner->GetGUID());
+ summon->SetPrivateObjectOwner(privateObjectOwner);
AddToMap(summon->ToCreature());
summon->InitSummon();
@@ -2011,11 +2010,11 @@ void WorldObject::ClearZoneScript()
m_zoneScript = nullptr;
}
-TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, uint32 /*vehId = 0*/, uint32 spellId /*= 0*/, bool personalSpawn /* = false */)
+TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, uint32 vehId /*= 0*/, uint32 spellId /*= 0*/, ObjectGuid privateObjectOwner /*= ObjectGuid::Empty*/)
{
if (Map* map = FindMap())
{
- if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime.count(), this, spellId, 0, personalSpawn))
+ if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime.count(), this, spellId, vehId, privateObjectOwner))
{
summon->SetTempSummonType(despawnType);
return summon;
@@ -2025,13 +2024,13 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS
return nullptr;
}
-TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, bool personalSpawn /*= false*/)
+TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, ObjectGuid privateObjectOwner /*= ObjectGuid::Empty*/)
{
if (!x && !y && !z)
GetClosePoint(x, y, z, GetCombatReach());
if (!o)
o = GetOrientation();
- return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime, 0, 0, personalSpawn);
+ return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime, 0, 0, privateObjectOwner);
}
GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType)
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 81c20ac1462..b3cd579df89 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -418,8 +418,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void ClearZoneScript();
ZoneScript* GetZoneScript() const { return m_zoneScript; }
- TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, uint32 vehId = 0, uint32 spellId = 0, bool personalSpawn = false);
- TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, bool personalSpawn = false);
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
+ TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
Creature* SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*) = nullptr);