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authorDuarte Duarte <dnpd.dd@gmail.com>2015-02-22 05:49:39 +0000
committerDuarte Duarte <dnpd.dd@gmail.com>2015-02-22 05:49:39 +0000
commitb7052d2ed735dca233b91c32f762b4156543aa97 (patch)
tree5fdf0467bcdc21676916858cf89a8611a516dd50 /src/server/game/Entities/Object
parent8ff752afa0059127daa6bd7ed23f071626cd7f85 (diff)
parent408c631b61b766f57849f72e569fb64fbd6ce810 (diff)
Merge pull request #14103 from Epicurus4/6.x
Added a player searcher
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp7
-rw-r--r--src/server/game/Entities/Object/Object.h1
2 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 761f5702441..9cef21a28ea 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2696,6 +2696,13 @@ void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& creatureL
cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange);
}
+void WorldObject::GetPlayerListInGrid(std::list<Player*>& playerList, float maxSearchRange) const
+{
+ Trinity::AnyPlayerInObjectRangeCheck checker(this, maxSearchRange);
+ Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, playerList, checker);
+ this->VisitNearbyWorldObject(maxSearchRange, searcher);
+}
+
/*
namespace Trinity
{
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 88d8cee9b2f..e8022df5462 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -712,6 +712,7 @@ class WorldObject : public Object, public WorldLocation
void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
+ void GetPlayerListInGrid(std::list<Player*>& lList, float fMaxSearchRange) const;
void DestroyForNearbyPlayers();
virtual void UpdateObjectVisibility(bool forced = true);