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| author | Duarte Duarte <dnpd.dd@gmail.com> | 2015-02-22 05:49:39 +0000 |
|---|---|---|
| committer | Duarte Duarte <dnpd.dd@gmail.com> | 2015-02-22 05:49:39 +0000 |
| commit | b7052d2ed735dca233b91c32f762b4156543aa97 (patch) | |
| tree | 5fdf0467bcdc21676916858cf89a8611a516dd50 /src/server/game/Entities/Object | |
| parent | 8ff752afa0059127daa6bd7ed23f071626cd7f85 (diff) | |
| parent | 408c631b61b766f57849f72e569fb64fbd6ce810 (diff) | |
Merge pull request #14103 from Epicurus4/6.x
Added a player searcher
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 1 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 761f5702441..9cef21a28ea 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2696,6 +2696,13 @@ void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& creatureL cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange); } +void WorldObject::GetPlayerListInGrid(std::list<Player*>& playerList, float maxSearchRange) const +{ + Trinity::AnyPlayerInObjectRangeCheck checker(this, maxSearchRange); + Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, playerList, checker); + this->VisitNearbyWorldObject(maxSearchRange, searcher); +} + /* namespace Trinity { diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 88d8cee9b2f..e8022df5462 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -712,6 +712,7 @@ class WorldObject : public Object, public WorldLocation void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const; void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const; + void GetPlayerListInGrid(std::list<Player*>& lList, float fMaxSearchRange) const; void DestroyForNearbyPlayers(); virtual void UpdateObjectVisibility(bool forced = true); |
