diff options
| author | Traesh <Traesh@users.noreply.github.com> | 2018-04-08 20:35:33 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-04-08 21:35:33 +0300 |
| commit | b7bb5e6a98119512702519adecf559ecedc20743 (patch) | |
| tree | 5bb6ece03e2048f50162341bb80869ef6b4cc203 /src/server/game/Entities/Object | |
| parent | 66c559f15b574843bd3c2d5d2eb865018371f127 (diff) | |
Core/Spells: Implemented personal summons (#19231)
* By default determined by summon property flag SUMMON_PROP_FLAG_PERSONAL_SPAWN
Closes #18254
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 20 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 4 |
2 files changed, 17 insertions, 7 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 6175f8c7a02..17d767f04e9 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2112,8 +2112,15 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo WorldObject const* viewpoint = this; if (Player const* player = this->ToPlayer()) + { viewpoint = player->GetViewpoint(); + if (Creature const* creature = obj->ToCreature()) + if (TempSummon const* tempSummon = creature->ToTempSummon()) + if (tempSummon->IsVisibleBySummonerOnly() && GetGUID() != tempSummon->GetSummonerGUID()) + return false; + } + if (!viewpoint) viewpoint = this; @@ -2346,7 +2353,7 @@ void WorldObject::AddObjectToRemoveList() map->AddObjectToRemoveList(this); } -TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= NULL*/, uint32 duration /*= 0*/, Unit* summoner /*= NULL*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/) +TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= NULL*/, uint32 duration /*= 0*/, Unit* summoner /*= NULL*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/, bool visibleBySummonerOnly /*= false*/) { uint32 mask = UNIT_MASK_SUMMON; if (properties) @@ -2431,6 +2438,9 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert summon->SetHomePosition(pos); summon->InitStats(duration); + + summon->SetVisibleBySummonerOnly(visibleBySummonerOnly); + AddToMap(summon->ToCreature()); summon->InitSummon(); @@ -2485,11 +2495,11 @@ Scenario* WorldObject::GetScenario() const return nullptr; } -TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 duration /*= 0*/, uint32 /*vehId = 0*/) const +TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 duration /*= 0*/, uint32 vehId /*= 0*/, bool visibleBySummonerOnly /*= false*/) { if (Map* map = FindMap()) { - if (TempSummon* summon = map->SummonCreature(entry, pos, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL)) + if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, duration, ToUnit(), 0, vehId, visibleBySummonerOnly)) { summon->SetTempSummonType(spwtype); return summon; @@ -2499,7 +2509,7 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS return nullptr; } -TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/) const +TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/, bool visibleBySummonerOnly /*= false*/) { if (!x && !y && !z) { @@ -2509,7 +2519,7 @@ TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, fl Position pos; pos.Relocate(x, y, z, ang); - return SummonCreature(id, pos, spwtype, despwtime, 0); + return SummonCreature(id, pos, spwtype, despwtime, 0, visibleBySummonerOnly); } GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime) diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 13b75f8bc89..539cf8fbccf 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -502,8 +502,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation Scenario* GetScenario() const; - TempSummon* SummonCreature(uint32 id, Position const& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const; - TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0) const; + TempSummon* SummonCreature(uint32 id, Position const& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0, bool visibleBySummonerOnly = false); + TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, bool visibleBySummonerOnly = false); GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */); GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); |
