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authorModoX <moardox@gmail.com>2022-01-12 21:54:03 +0100
committerGitHub <noreply@github.com>2022-01-12 21:54:03 +0100
commitb987a8968b45b8d5c86ab7e66d3910d2ecfe0963 (patch)
tree0d6a7abd5f06ff5a79775540793c55248c796704 /src/server/game/Entities/Object
parent80014010e7523db33aa561e71e5b483b732160fb (diff)
Core/Conditions: Added conditions for object visibility (#27565)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 31c4bcefbac..4a89ecb2674 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1404,6 +1404,9 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
if (!obj->CheckPrivateObjectOwnerVisibility(this))
return false;
+ if (!sConditionMgr->IsObjectMeetingVisibilityByObjectIdConditions(obj->GetTypeId(), obj->GetEntry(), const_cast<WorldObject*>(this)))
+ return false;
+
bool corpseVisibility = false;
if (distanceCheck)
{