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authorJeremy <Golrag@users.noreply.github.com>2024-03-28 19:29:22 +0100
committerGitHub <noreply@github.com>2024-03-28 19:29:22 +0100
commitbe11f42a16d1fa0482e9572bf54e99e4dedd3c78 (patch)
tree3d33413d7ed5cada34d7ced7f430380731160d5b /src/server/game/Entities/Object
parent78635f640ee3b632a487a50dcf492ae62c2a0933 (diff)
Core/Battlegrounds: Move to scripts (#29799)
* Introduce new BattlegroundScript class for map/bg specific scripts * Remove all sub, zone specific, battleground classes except Arena * Move all bg zone scripts to new BattlegroundScripts class in script folder * Remove ZoneScript from Battleground class * Remove some unused hooks from Battleground
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 1748dfa587f..ee70cb1dea2 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2001,7 +2001,7 @@ ZoneScript* WorldObject::FindZoneScript() const
if (InstanceMap* instanceMap = map->ToInstanceMap())
return reinterpret_cast<ZoneScript*>(instanceMap->GetInstanceScript());
if (BattlegroundMap* bgMap = map->ToBattlegroundMap())
- return reinterpret_cast<ZoneScript*>(bgMap->GetBG());
+ return reinterpret_cast<ZoneScript*>(bgMap->GetBattlegroundScript());
if (!map->IsBattlegroundOrArena())
{
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(map, GetZoneId()))