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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2016-03-22 23:23:03 +0000
committerchaodhib <chaodhib@gmail.com>2016-03-27 00:35:28 +0100
commitc136af84635bdd88b8e5ce019859f66067859825 (patch)
treed039ab52efccf4c8b1e92c97bbae442256d654c7 /src/server/game/Entities/Object
parentf37682b7edd0d711e1120cbdd9d627fb5b9dbde1 (diff)
Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still accepts all subordinates) - Use grid searcher to find players in visibility range for unit - Use client cache instead of "See or Detect" to decide who to send updates to - Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
(cherry picked from commit c0693a6ee52d31840ab2ee878c4881884b857638)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 836a041abc3..824f42ad671 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -221,7 +221,10 @@ void Object::SendUpdateToPlayer(Player* player)
UpdateData upd;
WorldPacket packet;
- BuildCreateUpdateBlockForPlayer(&upd, player);
+ if (player->HaveAtClient(this))
+ BuildValuesUpdateBlockForPlayer(&upd, player);
+ else
+ BuildCreateUpdateBlockForPlayer(&upd, player);
upd.BuildPacket(&packet);
player->GetSession()->SendPacket(&packet);
}