aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Object
diff options
context:
space:
mode:
authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-12 15:36:55 +0200
committerGitHub <noreply@github.com>2020-07-12 15:36:55 +0200
commitc92950b3e1f6366d85d707365a8ad2caddafeecc (patch)
tree9c034dc61e7b8dc5d480bfd476a6631b8d9dd592 /src/server/game/Entities/Object
parent352944266822f8c8d3bfdd6078c6f82d3555dd85 (diff)
Core/DataStores: Update DBC field names to generated ones (#24999)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp38
-rw-r--r--src/server/game/Entities/Object/Position.cpp2
2 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index fb9a5034366..42b6c9eb450 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -455,7 +455,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
ASSERT(unit);
ASSERT(unit->GetVehicleKit());
ASSERT(unit->GetVehicleKit()->GetVehicleInfo());
- *data << uint32(unit->GetVehicleKit()->GetVehicleInfo()->m_ID);
+ *data << uint32(unit->GetVehicleKit()->GetVehicleInfo()->ID);
if (unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
*data << float(unit->GetTransOffsetO());
else
@@ -1066,8 +1066,8 @@ void WorldObject::ProcessPositionDataChanged(PositionFullTerrainStatus const& da
{
m_zoneId = m_areaId = data.areaId;
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(m_areaId))
- if (area->zone)
- m_zoneId = area->zone;
+ if (area->ParentAreaID)
+ m_zoneId = area->ParentAreaID;
m_outdoors = data.outdoors;
m_staticFloorZ = data.floorZ;
m_liquidStatus = data.liquidStatus;
@@ -1846,7 +1846,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
uint32 mask = UNIT_MASK_SUMMON;
if (properties)
{
- switch (properties->Category)
+ switch (properties->Control)
{
case SUMMON_CATEGORY_PET:
mask = UNIT_MASK_GUARDIAN;
@@ -1861,7 +1861,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
case SUMMON_CATEGORY_ALLY:
case SUMMON_CATEGORY_UNK:
{
- switch (properties->Type)
+ switch (properties->Title)
{
case SUMMON_TYPE_MINION:
case SUMMON_TYPE_GUARDIAN:
@@ -2217,7 +2217,7 @@ float WorldObject::GetSpellMaxRangeForTarget(Unit const* target, SpellInfo const
if (!spellInfo->RangeEntry)
return 0.f;
- if (spellInfo->RangeEntry->maxRangeFriend == spellInfo->RangeEntry->maxRangeHostile)
+ if (spellInfo->RangeEntry->RangeMax[0] == spellInfo->RangeEntry->RangeMax[1])
return spellInfo->GetMaxRange();
if (!target)
@@ -2231,7 +2231,7 @@ float WorldObject::GetSpellMinRangeForTarget(Unit const* target, SpellInfo const
if (!spellInfo->RangeEntry)
return 0.f;
- if (spellInfo->RangeEntry->minRangeFriend == spellInfo->RangeEntry->minRangeHostile)
+ if (spellInfo->RangeEntry->RangeMin[0] == spellInfo->RangeEntry->RangeMin[1])
return spellInfo->GetMinRange();
if (!target)
@@ -2680,12 +2680,12 @@ ReputationRank WorldObject::GetReactionTo(WorldObject const* target) const
return *repRank;
if (!selfPlayerOwner->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION))
{
- if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->faction))
+ if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->Faction))
{
if (targetFactionEntry->CanHaveReputation())
{
// check contested flags
- if ((targetFactionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) &&
+ if ((targetFactionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) &&
selfPlayerOwner->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
@@ -2718,14 +2718,14 @@ ReputationRank WorldObject::GetReactionTo(WorldObject const* target) const
if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
{
// check contested flags
- if ((factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) &&
+ if ((factionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) &&
targetPlayerOwner->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE;
if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
return *repRank;
if (target->ToUnit() && !target->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION))
{
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->Faction))
{
if (factionEntry->CanHaveReputation())
{
@@ -2746,7 +2746,7 @@ ReputationRank WorldObject::GetReactionTo(WorldObject const* target) const
return REP_FRIENDLY;
if (targetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry))
return REP_FRIENDLY;
- if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT)
+ if (factionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT)
return REP_HOSTILE;
// neutral by default
return REP_NEUTRAL;
@@ -2765,11 +2765,11 @@ bool WorldObject::IsFriendlyTo(WorldObject const* target) const
bool WorldObject::IsHostileToPlayers() const
{
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
- if (!my_faction->faction)
+ if (!my_faction->Faction)
return false;
- FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
- if (raw_faction && raw_faction->reputationListID >= 0)
+ FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->Faction);
+ if (raw_faction && raw_faction->ReputationIndex >= 0)
return false;
return my_faction->IsHostileToPlayers();
@@ -2778,11 +2778,11 @@ bool WorldObject::IsHostileToPlayers() const
bool WorldObject::IsNeutralToAll() const
{
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
- if (!my_faction->faction)
+ if (!my_faction->Faction)
return true;
- FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
- if (raw_faction && raw_faction->reputationListID >= 0)
+ FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->Faction);
+ if (raw_faction && raw_faction->ReputationIndex >= 0)
return false;
return my_faction->IsNeutralToAll();
@@ -2936,7 +2936,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
{
if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction))
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->Faction))
if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry))
if (!(repState->Flags & FACTION_FLAG_AT_WAR))
return false;
diff --git a/src/server/game/Entities/Object/Position.cpp b/src/server/game/Entities/Object/Position.cpp
index 7b884ab27ee..1304acebe5d 100644
--- a/src/server/game/Entities/Object/Position.cpp
+++ b/src/server/game/Entities/Object/Position.cpp
@@ -225,6 +225,6 @@ std::string WorldLocation::GetDebugInfo() const
{
std::stringstream sstr;
MapEntry const* mapEntry = sMapStore.LookupEntry(m_mapId);
- sstr << "MapID: " << m_mapId << " Map name: '" << (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<not found>") <<"' " << Position::ToString();
+ sstr << "MapID: " << m_mapId << " Map name: '" << (mapEntry ? mapEntry->MapName[sWorld->GetDefaultDbcLocale()] : "<not found>") <<"' " << Position::ToString();
return sstr.str();
}