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authorShauren <none@none>2010-08-05 17:01:25 +0200
committerShauren <none@none>2010-08-05 17:01:25 +0200
commitc94046b0651c1df362309c7f9b663745e7cd7fed (patch)
treee08eb4369b72c07a46f55cfdbc183f5dc97040e7 /src/server/game/Entities/Object
parent30194bdd614b907c4e0de7b96a3697415d83a7ea (diff)
Make typecasting methods *really* safe and get rid of redundant typeId/Typemask checks, thanks Zor and Machiavelli for help
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp40
-rw-r--r--src/server/game/Entities/Object/Object.h13
2 files changed, 49 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 203b6a3e1b6..9ad66051119 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1135,6 +1135,46 @@ bool Object::PrintIndexError(uint32 index, bool set) const
return false;
}
+inline Unit* Object::ToUnit()
+{
+ return dynamic_cast<Unit*>(this);
+}
+
+inline const Unit* Object::ToUnit() const
+{
+ return dynamic_cast<const Unit*>(this);
+}
+
+inline Player* Object::ToPlayer()
+{
+ return dynamic_cast<Player*>(this);
+}
+
+inline const Player* Object::ToPlayer() const
+{
+ return dynamic_cast<const Player*>(this);
+}
+
+inline Creature* Object::ToCreature()
+{
+ return dynamic_cast<Creature*>(this);
+}
+
+inline const Creature* Object::ToCreature() const
+{
+ return dynamic_cast<const Creature*>(this);
+}
+
+inline Item* Object::ToItem()
+{
+ return dynamic_cast<Item*>(this);
+}
+
+inline const Item* Object::ToItem() const
+{
+ return dynamic_cast<const Item*>(this);
+}
+
bool Position::HasInLine(const Unit * const target, float distance, float width) const
{
if (!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance))
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 6a6ed7ca10a..af0c7fb76c5 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -116,6 +116,7 @@ class CreatureAI;
class ZoneScript;
class Unit;
class Transport;
+class Item;
typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
@@ -320,10 +321,14 @@ class Object
// FG: some hacky helpers
void ForceValuesUpdateAtIndex(uint32);
- Player* ToPlayer(){ if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; }
- const Player* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (const Player*)((Player*)this); else return NULL; }
- Creature* ToCreature(){ if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return NULL; }
- const Creature* ToCreature() const {if (GetTypeId() == TYPEID_UNIT) return (const Creature*)((Creature*)this); else return NULL; }
+ Unit* ToUnit();
+ const Unit* ToUnit() const;
+ Player* ToPlayer();
+ const Player* ToPlayer() const;
+ Creature* ToCreature();
+ const Creature* ToCreature() const;
+ Item* ToItem();
+ const Item* ToItem() const;
protected: