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| author | Shauren <shauren.trinity@gmail.com> | 2024-06-19 20:14:53 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-06-19 20:14:53 +0200 |
| commit | c968dedfee59db53fc912ac166309f3d87470821 (patch) | |
| tree | 040b523a5bed5e38c7447dadbad8b314ea6c6463 /src/server/game/Entities/Object | |
| parent | e54e3ed2040d0c21c3b05433269044568572cb7a (diff) | |
Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 8400dec52ae..6f4795a8b4b 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2642,7 +2642,7 @@ SpellMissInfo WorldObject::SpellHitResult(Unit* victim, SpellInfo const* spellIn // Damage immunity is only checked if the spell has damage effects, this immunity must not prevent aura apply // returns SPELL_MISS_IMMUNE in that case, for other spells, the SMSG_SPELL_GO must show hit - if (spellInfo->HasOnlyDamageEffects() && victim->IsImmunedToDamage(spellInfo)) + if (spellInfo->HasOnlyDamageEffects() && victim->IsImmunedToDamage(this, spellInfo)) return SPELL_MISS_IMMUNE; // All positive spells can`t miss |
