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authorShauren <shauren.trinity@gmail.com>2013-06-04 14:52:38 +0200
committerShauren <shauren.trinity@gmail.com>2013-06-04 14:52:38 +0200
commitcbd69f12bd2a4dcee2a1c2a9184c97e24724903f (patch)
tree9712557013b4eb6cb1b5ea4217a3ff23fbf4a2e5 /src/server/game/Entities/Object
parentfae3015044bf36b648db64887c3f54934b1e2a70 (diff)
Core/Movement: Refactored removing transport part of movement info structure into a separate method. Also corrects seat set after exiting vehicle
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 9acd3cc3026..ffbcd38049f 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -442,6 +442,15 @@ struct MovementInfo
void SetFallTime(uint32 time) { fallTime = time; }
+ void ClearTransport()
+ {
+ t_guid = 0;
+ t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
+ t_seat = -1;
+ t_time = 0;
+ t_time2 = 0;
+ }
+
void OutDebug();
};