diff options
| author | Shauren <shauren.trinity@gmail.com> | 2013-10-16 18:37:29 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-10-16 18:37:29 +0200 |
| commit | ce55647c415b710c6b440d96c2f26ebbc06c1d6e (patch) | |
| tree | 515af245894c37aa76c590b6e602eb4e398d68be /src/server/game/Entities/Object | |
| parent | 53cc37bceca9ce7de1b9839251ccc809ebf768b6 (diff) | |
Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 20 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 48 |
2 files changed, 50 insertions, 18 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 9d77e144c0b..2eb0fd65149 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -219,9 +219,6 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c case GAMEOBJECT_TYPE_FLAGDROP: updateType = UPDATETYPE_CREATE_OBJECT2; break; - case GAMEOBJECT_TYPE_TRANSPORT: - flags |= UPDATEFLAG_TRANSPORT; - break; default: break; } @@ -414,13 +411,10 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const // 0x40 if (flags & UPDATEFLAG_STATIONARY_POSITION) { - *data << object->GetPositionX(); - *data << object->GetPositionY(); - if (isType(TYPEMASK_UNIT)) - *data << unit->GetPositionZMinusOffset(); - else - *data << object->GetPositionZ(); - *data << object->GetOrientation(); + *data << object->GetStationaryX(); + *data << object->GetStationaryY(); + *data << object->GetStationaryZ(); + *data << object->GetStationaryO(); } } } @@ -473,7 +467,11 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const // 0x2 if (flags & UPDATEFLAG_TRANSPORT) { - *data << uint32(getMSTime()); // Unknown - getMSTime is wrong. + GameObject const* go = ToGameObject(); + if (go && go->IsTransport()) + *data << uint32(go->GetGOValue()->Transport.PathProgress); + else + *data << uint32(getMSTime()); } // 0x80 diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 66b3a737e0c..3e010fa98a2 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -523,6 +523,35 @@ class FlaggedValuesArray32 T_FLAGS m_flags; }; +enum MapObjectCellMoveState +{ + MAP_OBJECT_CELL_MOVE_NONE, //not in move list + MAP_OBJECT_CELL_MOVE_ACTIVE, //in move list + MAP_OBJECT_CELL_MOVE_INACTIVE, //in move list but should not move +}; + +class MapObject +{ + friend class Map; //map for moving creatures + friend class ObjectGridLoader; //grid loader for loading creatures + + protected: + MapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) {} + + private: + Cell _currentCell; + Cell const& GetCurrentCell() const { return _currentCell; } + void SetCurrentCell(Cell const& cell) { _currentCell = cell; } + + MapObjectCellMoveState _moveState; + Position _newPosition; + void SetNewCellPosition(float x, float y, float z, float o) + { + _moveState = MAP_OBJECT_CELL_MOVE_ACTIVE; + _newPosition.Relocate(x, y, z, o); + } +}; + class WorldObject : public Object, public WorldLocation { protected: @@ -700,16 +729,22 @@ class WorldObject : public Object, public WorldLocation // Transports Transport* GetTransport() const { return m_transport; } - virtual float GetTransOffsetX() const { return 0; } - virtual float GetTransOffsetY() const { return 0; } - virtual float GetTransOffsetZ() const { return 0; } - virtual float GetTransOffsetO() const { return 0; } - virtual uint32 GetTransTime() const { return 0; } - virtual int8 GetTransSeat() const { return -1; } + float GetTransOffsetX() const { return m_movementInfo.transport.pos.GetPositionX(); } + float GetTransOffsetY() const { return m_movementInfo.transport.pos.GetPositionY(); } + float GetTransOffsetZ() const { return m_movementInfo.transport.pos.GetPositionZ(); } + float GetTransOffsetO() const { return m_movementInfo.transport.pos.GetOrientation(); } + uint32 GetTransTime() const { return m_movementInfo.transport.time; } + int8 GetTransSeat() const { return m_movementInfo.transport.seat; } virtual uint64 GetTransGUID() const; void SetTransport(Transport* t) { m_transport = t; } MovementInfo m_movementInfo; + + virtual float GetStationaryX() const { return GetPositionX(); } + virtual float GetStationaryY() const { return GetPositionY(); } + virtual float GetStationaryZ() const { return GetPositionZ(); } + virtual float GetStationaryO() const { return GetOrientation(); } + protected: std::string m_name; bool m_isActive; @@ -739,7 +774,6 @@ class WorldObject : public Object, public WorldLocation uint16 m_notifyflags; uint16 m_executed_notifies; - virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const; bool CanNeverSee(WorldObject const* obj) const; |
