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authorMeji <alvaro.megias@outlook.com>2023-04-09 18:17:08 +0200
committerGitHub <noreply@github.com>2023-04-09 18:17:08 +0200
commitd6133c78de9e2272765c2cfda82c440663acd254 (patch)
tree8020362ccddedca339b275161190c90a483d2cd5 /src/server/game/Entities/Object
parentd0d9520aa979b426db2bec969f8b1ab3509b170c (diff)
Core/Units: Calculate HoverHeight from model data (#28899)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/ObjectDefines.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index b34767faa51..964743fbc0e 100644
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -39,6 +39,7 @@
#define DEFAULT_PLAYER_BOUNDING_RADIUS 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
#define DEFAULT_PLAYER_COMBAT_REACH 1.5f
#define DEFAULT_PLAYER_DISPLAY_SCALE 1.0f
+#define DEFAULT_PLAYER_HOVER_HEIGHT 1.0f
#define MIN_MELEE_REACH 2.0f
#define NOMINAL_MELEE_RANGE 5.0f
#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players