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authorQAston <none@none>2010-07-21 02:06:51 +0200
committerQAston <none@none>2010-07-21 02:06:51 +0200
commitdd89c54c6ec903f491d7acdec00685b20bcfe1c4 (patch)
treeca88b380d3ddbcf6fd91263fd9d623af0593fcd3 /src/server/game/Entities/Object
parent1944cd17a1b71a23e6597d28a06de04186184c69 (diff)
*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LEAP handler, this fixes spells with SPELL_EFFECT_LEAP using other target types.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp50
-rw-r--r--src/server/game/Entities/Object/Object.h6
2 files changed, 56 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index fe4b8673b8f..88396fda4c9 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2223,6 +2223,56 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle)
pos.m_orientation = m_orientation;
}
+void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float angle)
+{
+ angle += m_orientation;
+ float destx, desty, destz, ground, floor;
+
+ destx = pos.m_positionX + dist * cos(angle);
+ desty = pos.m_positionY + dist * sin(angle);
+ ground = GetMap()->GetHeight(destx, desty, MAX_HEIGHT, true);
+ floor = GetMap()->GetHeight(destx, desty, pos.m_positionZ, true);
+ destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor;
+
+ bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(),pos.m_positionX,pos.m_positionY,pos.m_positionZ+0.5f,destx,desty,destz+0.5f,destx,desty,destz,-0.5f);
+
+ // collision occured
+ if (col)
+ {
+ // move back a bit
+ destx -= CONTACT_DISTANCE * cos(angle);
+ desty -= CONTACT_DISTANCE * sin(angle);
+ dist = sqrt((pos.m_positionX - destx)*(pos.m_positionX - destx) + (pos.m_positionY - desty)*(pos.m_positionY - desty));
+ }
+
+ float step = dist/10.0f;
+
+ int j = 0;
+ for (j; j < 10; j++)
+ {
+ // do not allow too big z changes
+ if (fabs(pos.m_positionZ - destz) > 6)
+ {
+ destx -= step * cos(angle);
+ desty -= step * sin(angle);
+ ground = GetMap()->GetHeight(destx, desty, MAX_HEIGHT, true);
+ floor = GetMap()->GetHeight(destx, desty, pos.m_positionZ, true);
+ destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor;
+ }
+ // we have correct destz now
+ else
+ {
+ pos.Relocate(destx, desty, destz);
+ break;
+ }
+ }
+
+ Trinity::NormalizeMapCoord(pos.m_positionX);
+ Trinity::NormalizeMapCoord(pos.m_positionY);
+ UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
+ pos.m_orientation = m_orientation;
+}
+
void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
{
m_phaseMask = newPhaseMask;
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index ad7d0c072ab..0129e30b952 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -487,6 +487,12 @@ class WorldObject : public Object, public WorldLocation
GetPosition(&pos);
MovePosition(pos, dist, angle);
}
+ void MovePositionToFirstCollision(Position &pos, float dist, float angle);
+ void GetFirstCollisionPosition(Position &pos, float dist, float angle)
+ {
+ GetPosition(&pos);
+ MovePositionToFirstCollision(pos, dist, angle);
+ }
void GetRandomNearPosition(Position &pos, float radius)
{
GetPosition(&pos);