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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2016-05-11 10:51:15 +0100
committerr00ty-tc <r00ty-tc@users.noreply.github.com>2016-05-11 11:56:25 +0200
commitde918a0f644794beebff2234b53980b577b27e39 (patch)
tree54d21dce2d9014bf39380958f8c172a1f316a0ae /src/server/game/Entities/Object
parent7e48a023989e50920fe2e115cb57d25095071a17 (diff)
Core/Maps - Improvements to Cinematic function
- Moves to own class for reading, storage and player subclass - Proper destruction handling for player (ensure cinematic is ended) - Timeout for cinematic if it reaches past the end without completing - boost::filesystem::path used for path/filename transform - Correct for assert trigger under certain circumstances - Other changes previously suggested
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 45952ba51ac..a2f519a681c 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1471,7 +1471,7 @@ float WorldObject::GetGridActivationRange() const
{
if (ToPlayer())
{
- if (ToPlayer()->IsOnCinematic())
+ if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
return DEFAULT_VISIBILITY_INSTANCE;
return GetMap()->GetVisibilityRange();
}
@@ -1504,7 +1504,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const
{
if (target && target->isActiveObject() && !target->ToPlayer())
return MAX_VISIBILITY_DISTANCE;
- else if (ToPlayer()->IsOnCinematic())
+ else if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
return DEFAULT_VISIBILITY_INSTANCE;
else
return GetMap()->GetVisibilityRange();