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authorTreeston <treeston.mmoc@gmail.com>2017-07-01 20:18:02 +0200
committerShauren <shauren.trinity@gmail.com>2017-07-01 20:18:02 +0200
commite2a1ccd118d129b96e09ff1a15ed0adb1d4a3897 (patch)
treebbe6600c4066078bb7c64a117df457dce0d00b26 /src/server/game/Entities/Object
parent5879eb2198fdb976b9fff136757bf8187adb6cf0 (diff)
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.h5
2 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index ba48a64d719..508a89a86c8 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1000,7 +1000,7 @@ void MovementInfo::OutDebug()
WorldObject::WorldObject(bool isWorldObject) : WorldLocation(), LastUsedScriptID(0),
m_name(""), m_isActive(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_currMap(nullptr), m_InstanceId(0),
-m_phaseMask(PHASEMASK_NORMAL), m_notifyflags(0), m_executed_notifies(0)
+m_phaseMask(PHASEMASK_NORMAL), m_notifyflags(0)
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index f5ff5100b78..ca1b547f68b 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -410,9 +410,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void AddToNotify(uint16 f) { m_notifyflags |= f;}
bool isNeedNotify(uint16 f) const { return (m_notifyflags & f) != 0; }
uint16 GetNotifyFlags() const { return m_notifyflags; }
- bool NotifyExecuted(uint16 f) const { return (m_executed_notifies & f) != 0; }
- void SetNotified(uint16 f) { m_executed_notifies |= f;}
- void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; }
+ void ResetAllNotifies() { m_notifyflags = 0; }
bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
@@ -476,7 +474,6 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
uint32 m_phaseMask; // in area phase state
uint16 m_notifyflags;
- uint16 m_executed_notifies;
virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D, bool incOwnRadius = true, bool incTargetRadius = true) const;
bool CanNeverSee(WorldObject const* obj) const;