diff options
| author | Shauren <shauren.trinity@gmail.com> | 2021-12-08 19:02:02 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-08 19:02:02 +0100 |
| commit | e2de5000acba888e2ae3177893f6063340902ffd (patch) | |
| tree | 071f4e65cb5b2aae229ab1ed281122da0031759f /src/server/game/Entities/Object | |
| parent | 8341082ac4bc91f639920fe0c011ddca978da050 (diff) | |
Core/Movement: Defined movement force type enum
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/MovementInfo.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/MovementInfo.h b/src/server/game/Entities/Object/MovementInfo.h index 7dcc695721e..97d10d86105 100644 --- a/src/server/game/Entities/Object/MovementInfo.h +++ b/src/server/game/Entities/Object/MovementInfo.h @@ -110,6 +110,12 @@ struct MovementInfo void OutDebug(); }; +enum class MovementForceType : uint8 +{ + SingleDirectional = 0, // always in a single direction + Gravity = 1 // pushes/pulls away from a single point +}; + struct MovementForce { ObjectGuid ID; @@ -117,7 +123,7 @@ struct MovementForce TaggedPosition<Position::XYZ> Direction; uint32 TransportID = 0; float Magnitude = 0.0f; - uint8 Type = 0; + MovementForceType Type = MovementForceType::SingleDirectional; int32 Unused910 = 0; }; |
