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authorRat <gmstreetrat@gmail.com>2014-12-20 17:25:15 +0100
committerRat <gmstreetrat@gmail.com>2014-12-20 17:25:15 +0100
commitec513ecfc2128e06b5fe34ad5c282817c7f41721 (patch)
tree3337d48cc71bff4a7f2836023970837af3446c2e /src/server/game/Entities/Object
parente6339778c8f29aada3a08b51f6668f813ea8ba2e (diff)
Core/Items:
- Added basic inventory item movements (packets need to be ported to new handlers after more testing) - Fixed some item visual bugs
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 40a8ed046fb..0aa9098adf1 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1078,12 +1078,14 @@ void Object::SetUInt64Value(uint16 index, uint64 value)
bool Object::AddGuidValue(uint16 index, ObjectGuid const& value)
{
- ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
+ ASSERT(index + 3 < m_valuesCount || PrintIndexError(index, true));
if (!value.IsEmpty() && ((ObjectGuid*)&(m_uint32Values[index]))->IsEmpty())
{
*((ObjectGuid*)&(m_uint32Values[index])) = value;
_changesMask.SetBit(index);
_changesMask.SetBit(index + 1);
+ _changesMask.SetBit(index + 2);
+ _changesMask.SetBit(index + 3);
if (m_inWorld && !m_objectUpdated)
{
@@ -1099,13 +1101,15 @@ bool Object::AddGuidValue(uint16 index, ObjectGuid const& value)
bool Object::RemoveGuidValue(uint16 index, ObjectGuid const& value)
{
- ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
+ ASSERT(index + 3 < m_valuesCount || PrintIndexError(index, true));
if (!value.IsEmpty() && *((ObjectGuid*)&(m_uint32Values[index])) == value)
{
m_uint32Values[index] = 0;
m_uint32Values[index + 1] = 0;
_changesMask.SetBit(index);
_changesMask.SetBit(index + 1);
+ _changesMask.SetBit(index + 2);
+ _changesMask.SetBit(index + 3);
if (m_inWorld && !m_objectUpdated)
{
@@ -1186,12 +1190,14 @@ void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value)
void Object::SetGuidValue(uint16 index, ObjectGuid const& value)
{
- ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
+ ASSERT(index + 3 < m_valuesCount || PrintIndexError(index, true));
if (*((ObjectGuid*)&(m_uint32Values[index])) != value)
{
*((ObjectGuid*)&(m_uint32Values[index])) = value;
_changesMask.SetBit(index);
_changesMask.SetBit(index + 1);
+ _changesMask.SetBit(index + 2);
+ _changesMask.SetBit(index + 3);
if (m_inWorld && !m_objectUpdated)
{