diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-07-04 22:20:21 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-07-04 22:20:21 +0200 |
| commit | ed6f3e2deff55f913f9646db5f540b7704088478 (patch) | |
| tree | 2212558564e685b43214a2ca80aea7014af8e200 /src/server/game/Entities/Object | |
| parent | 138375c0455fc0c7f1c2fc0e6b94930dea28ae9c (diff) | |
| parent | c3cb82b9263331ceaf68ebf69638ce3162b4a934 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 0d18a47885f..1a04f7b3053 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -34,11 +34,11 @@ #define CONTACT_DISTANCE 0.5f #define INTERACTION_DISTANCE 5.0f #define ATTACK_DISTANCE 5.0f -#define MAX_VISIBILITY_DISTANCE 500.0f // max distance for visible objects +#define MAX_VISIBILITY_DISTANCE SIZE_OF_GRIDS // max distance for visible objects #define SIGHT_RANGE_UNIT 50.0f -#define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents -#define DEFAULT_VISIBILITY_INSTANCE 120.0f // default visible distance in instances, 120 yards -#define DEFAULT_VISIBILITY_BGARENAS 180.0f // default visible distance in BG/Arenas, 180 yards +#define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents +#define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards +#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards #define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects #define DEFAULT_COMBAT_REACH 1.5f @@ -500,13 +500,13 @@ struct MovementInfo t_seat = -1; } - uint32 GetMovementFlags() { return flags; } + uint32 GetMovementFlags() const { return flags; } void SetMovementFlags(uint32 flag) { flags = flag; } void AddMovementFlag(uint32 flag) { flags |= flag; } void RemoveMovementFlag(uint32 flag) { flags &= ~flag; } bool HasMovementFlag(uint32 flag) const { return flags & flag; } - uint16 GetExtraMovementFlags() { return flags2; } + uint16 GetExtraMovementFlags() const { return flags2; } void AddExtraMovementFlag(uint16 flag) { flags2 |= flag; } bool HasExtraMovementFlag(uint16 flag) const { return flags2 & flag; } |
