diff options
| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-11-07 11:06:39 -0600 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-11-07 11:06:39 -0600 |
| commit | f75ec5ba2bcf4c44fd4e3b713f60178d26855e6d (patch) | |
| tree | 8c7ee70616e00c4bef794b16e740b05293eafcf3 /src/server/game/Entities/Object | |
| parent | c51f6e7fa02710cacaa1ded36cbac757ec462400 (diff) | |
Core: Codestyle clean-up
"plr"->player
Note: codestyle methods needs maintained, Player* player.
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 3bbe06dd4fb..2127067d740 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2723,19 +2723,19 @@ void WorldObject::DestroyForNearbyPlayers() VisitNearbyWorldObject(GetVisibilityRange(), searcher); for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) { - Player* plr = (*iter); + Player* player = (*iter); - if (plr == this) + if (player == this) continue; - if (!plr->HaveAtClient(this)) + if (!player->HaveAtClient(this)) continue; - if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet + if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) // TODO: this is for puppet continue; - DestroyForPlayer(plr); - plr->m_clientGUIDs.erase(GetGUID()); + DestroyForPlayer(player); + player->m_clientGUIDs.erase(GetGUID()); } } @@ -2803,13 +2803,13 @@ struct WorldObjectChangeAccumulator } } - void BuildPacket(Player* plr) + void BuildPacket(Player* player) { // Only send update once to a player - if (plr_list.find(plr->GetGUID()) == plr_list.end() && plr->HaveAtClient(&i_object)) + if (plr_list.find(player->GetGUID()) == plr_list.end() && player->HaveAtClient(&i_object)) { - i_object.BuildFieldsUpdate(plr, i_updateDatas); - plr_list.insert(plr->GetGUID()); + i_object.BuildFieldsUpdate(player, i_updateDatas); + plr_list.insert(player->GetGUID()); } } |
