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authormik1893 <michele.roscelli@gmail.com>2015-07-15 18:43:19 +0200
committerDDuarte <dnpd.dd@gmail.com>2015-07-19 01:43:05 +0100
commitfa0e5289a87fea15fac2ab0c2ace26ee06288174 (patch)
tree911637b91b6eb8560c9df986c5480fcfb6039598 /src/server/game/Entities/Object
parent0ea0e9ee01383d8a74357000e854dc0777669d6d (diff)
Merge pull request #14974 from pete318/stealth_work
Stealth changes (Player stealthed vs NPCs) - 3.3.5 (cherry picked from commit 90fcfb3f2d71e15d162cb52b915b53a11bc42212) Conflicts: src/server/game/Entities/Object/Object.h src/server/game/Entities/Unit/Unit.cpp
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp22
-rw-r--r--src/server/game/Entities/Object/Object.h6
2 files changed, 19 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index efe4303c961..4a819a892b5 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1944,7 +1944,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const
return 0.0f;
}
-bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, bool distanceCheck) const
+bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, bool distanceCheck, bool checkAlert) const
{
if (this == obj)
return true;
@@ -2016,7 +2016,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
if (obj->IsInvisibleDueToDespawn())
return false;
- if (!CanDetect(obj, ignoreStealth))
+ if (!CanDetect(obj, ignoreStealth, checkAlert))
return false;
return true;
@@ -2027,7 +2027,7 @@ bool WorldObject::CanNeverSee(WorldObject const* obj) const
return GetMap() != obj->GetMap() || !IsInPhase(obj);
}
-bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const
+bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth, bool checkAlert) const
{
const WorldObject* seer = this;
@@ -2042,7 +2042,7 @@ bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const
if (!ignoreStealth && !seer->CanDetectInvisibilityOf(obj))
return false;
- if (!ignoreStealth && !seer->CanDetectStealthOf(obj))
+ if (!ignoreStealth && !seer->CanDetectStealthOf(obj, checkAlert))
return false;
return true;
@@ -2072,7 +2072,7 @@ bool WorldObject::CanDetectInvisibilityOf(WorldObject const* obj) const
return true;
}
-bool WorldObject::CanDetectStealthOf(WorldObject const* obj) const
+bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) const
{
// Combat reach is the minimal distance (both in front and behind),
// and it is also used in the range calculation.
@@ -2122,9 +2122,19 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj) const
// Calculate max distance
float visibilityRange = float(detectionValue) * 0.3f + combatReach;
- if (visibilityRange > MAX_PLAYER_STEALTH_DETECT_RANGE)
+ // If this unit is an NPC then player detect range doesn't apply
+ if (unit && unit->GetTypeId() == TYPEID_PLAYER && visibilityRange > MAX_PLAYER_STEALTH_DETECT_RANGE)
visibilityRange = MAX_PLAYER_STEALTH_DETECT_RANGE;
+ // When checking for alert state, look 8% further, and then 1.5 yards more than that.
+ if (checkAlert)
+ visibilityRange += (visibilityRange * 0.08f) + 1.5f;
+
+ // If checking for alert, and creature's visibility range is greater than aggro distance, No alert
+ Unit const* tunit = obj->ToUnit();
+ if (checkAlert && unit && unit->ToCreature() && visibilityRange >= unit->ToCreature()->GetAttackDistance(tunit) + unit->ToCreature()->m_CombatDistance)
+ return false;
+
if (distance > visibilityRange)
return false;
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index b9a6320a835..ff5ab997385 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -560,7 +560,7 @@ class WorldObject : public Object, public WorldLocation
float GetGridActivationRange() const;
float GetVisibilityRange() const;
float GetSightRange(WorldObject const* target = NULL) const;
- bool CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth = false, bool distanceCheck = false) const;
+ bool CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth = false, bool distanceCheck = false, bool checkAlert = false) const;
FlaggedValuesArray32<int32, uint32, StealthType, TOTAL_STEALTH_TYPES> m_stealth;
FlaggedValuesArray32<int32, uint32, StealthType, TOTAL_STEALTH_TYPES> m_stealthDetect;
@@ -693,9 +693,9 @@ class WorldObject : public Object, public WorldLocation
bool CanNeverSee(WorldObject const* obj) const;
virtual bool CanAlwaysSee(WorldObject const* /*obj*/) const { return false; }
- bool CanDetect(WorldObject const* obj, bool ignoreStealth) const;
+ bool CanDetect(WorldObject const* obj, bool ignoreStealth, bool checkAlert = false) const;
bool CanDetectInvisibilityOf(WorldObject const* obj) const;
- bool CanDetectStealthOf(WorldObject const* obj) const;
+ bool CanDetectStealthOf(WorldObject const* obj, bool checkAlert = false) const;
uint16 m_aiAnimKitId;
uint16 m_movementAnimKitId;