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authorShauren <shauren.trinity@gmail.com>2013-06-15 15:16:36 +0200
committerShauren <shauren.trinity@gmail.com>2013-06-15 15:16:36 +0200
commitfa75fe78bd76e910ab7dfc614bc75f3ce43f9793 (patch)
treec58fbf5ca08da0f9726b8045d42a774aaf1fc576 /src/server/game/Entities/Object
parenta8a5239aad6f0396948978bdeae0979e7a8dfa97 (diff)
Core/Objects
* Split BuildValuesUpdate into separate virtual methods for every object type that does something special with update fields * Removed _SetCreateBits/_SetUpdateBits to halve the amount of checks if field needs to be sent
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp325
-rw-r--r--src/server/game/Entities/Object/Object.h6
2 files changed, 21 insertions, 310 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 3076ce8b4ab..5ddc632e573 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -194,7 +194,7 @@ void Object::BuildMovementUpdateBlock(UpdateData* data, uint32 flags) const
buf << uint8(UPDATETYPE_MOVEMENT);
buf.append(GetPackGUID());
- _BuildMovementUpdate(&buf, flags);
+ BuildMovementUpdate(&buf, flags);
data->AddUpdateBlock(buf);
}
@@ -254,12 +254,8 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
buf.append(GetPackGUID());
buf << uint8(m_objectTypeId);
- _BuildMovementUpdate(&buf, flags);
-
- UpdateMask updateMask;
- updateMask.SetCount(m_valuesCount);
- _SetCreateBits(&updateMask, target);
- _BuildValuesUpdate(updateType, &buf, &updateMask, target);
+ BuildMovementUpdate(&buf, flags);
+ BuildValuesUpdate(updateType, &buf, target);
data->AddUpdateBlock(buf);
}
@@ -281,11 +277,7 @@ void Object::BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) c
buf << uint8(UPDATETYPE_VALUES);
buf.append(GetPackGUID());
- UpdateMask updateMask;
- updateMask.SetCount(m_valuesCount);
-
- _SetUpdateBits(&updateMask, target);
- _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
+ BuildValuesUpdate(UPDATETYPE_VALUES, &buf, target);
data->AddUpdateBlock(buf);
}
@@ -358,7 +350,7 @@ uint16 Object::GetUInt16Value(uint16 index, uint8 offset) const
return *(((uint16*)&m_uint32Values[index])+offset);
}
-void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
+void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
{
Unit const* unit = NULL;
WorldObject const* object = NULL;
@@ -510,289 +502,31 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
*data << int64(ToGameObject()->GetRotation());
}
-void Object::_BuildValuesUpdate(uint8 updateType, ByteBuffer* data, UpdateMask* updateMask, Player* target) const
+void Object::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) const
{
if (!target)
return;
- bool IsActivateToQuest = false;
-
- // Before trying to convert to each type there is a check, so safe
- Unit const* unit = ToUnit();
- GameObject const* go = ToGameObject();
-
- if (unit)
- {
- if (unit->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
- updateMask->SetBit(UNIT_FIELD_AURASTATE);
- }
- else if (go)
- {
- if (updateType == UPDATETYPE_CREATE_OBJECT || updateType == UPDATETYPE_CREATE_OBJECT2)
- {
- if (!go->IsDynTransport())
- {
- if (go->ActivateToQuest(target) || target->IsGameMaster())
- IsActivateToQuest = true;
-
- if (go->GetGoArtKit())
- updateMask->SetBit(GAMEOBJECT_BYTES_1);
- }
- }
- else
- {
- if (!go->IsTransport())
- {
- if (go->ActivateToQuest(target) || target->IsGameMaster())
- IsActivateToQuest = true;
-
- updateMask->SetBit(GAMEOBJECT_BYTES_1);
-
- if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules &&
- go->HasLootRecipient())
- {
- updateMask->SetBit(GAMEOBJECT_FLAGS);
- }
- }
- }
- }
-
- ASSERT(updateMask && updateMask->GetCount() == m_valuesCount);
+ ByteBuffer fieldBuffer;
+ UpdateMask updateMask;
+ updateMask.SetCount(m_valuesCount);
- *data << uint8(updateMask->GetBlockCount());
- updateMask->AppendToPacket(data);
+ uint32* flags = NULL;
+ uint32 visibleFlag = GetUpdateFieldData(target, flags);
- // 2 specialized loops for speed optimization in non-unit case
- if (unit) // unit (creature/player) case
+ for (uint16 index = 0; index < m_valuesCount; ++index)
{
- Creature const* creature = ToCreature();
- for (uint16 index = 0; index < m_valuesCount; ++index)
+ if (_fieldNotifyFlags & flags[index] ||
+ ((updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(index) : m_uint32Values[index]) && (flags[index] & visibleFlag)))
{
- if (updateMask->GetBit(index))
- {
- if (index == UNIT_NPC_FLAGS)
- {
- // remove custom flag before sending
- uint32 appendValue = m_uint32Values[index];
-
- if (GetTypeId() == TYPEID_UNIT)
- {
- if (!target->CanSeeSpellClickOn(this->ToCreature()))
- appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
- }
-
- *data << uint32(appendValue);
- }
- else if (index == UNIT_FIELD_AURASTATE)
- {
- // Check per caster aura states to not enable using a spell in client if specified aura is not by target
- *data << unit->BuildAuraStateUpdateForTarget(target);
- }
- // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
- else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
- {
- // convert from float to uint32 and send
- *data << uint32(m_floatValues[index] < 0 ? 0 : m_floatValues[index]);
- }
- // there are some float values which may be negative or can't get negative due to other checks
- else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) ||
- (index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) ||
- (index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6)) ||
- (index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4))
- {
- *data << uint32(m_floatValues[index]);
- }
- // Gamemasters should be always able to select units - remove not selectable flag
- else if (index == UNIT_FIELD_FLAGS)
- {
- if (target->IsGameMaster())
- *data << (m_uint32Values[index] & ~UNIT_FLAG_NOT_SELECTABLE);
- else
- *data << m_uint32Values[index];
- }
- // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
- else if (index == UNIT_FIELD_DISPLAYID)
- {
- if (GetTypeId() == TYPEID_UNIT)
- {
- CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
-
- // this also applies for transform auras
- if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(ToUnit()->getTransForm()))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (transform->Effects[i].IsAura(SPELL_AURA_TRANSFORM))
- if (CreatureTemplate const* transformInfo = sObjectMgr->GetCreatureTemplate(transform->Effects[i].MiscValue))
- {
- cinfo = transformInfo;
- break;
- }
-
- if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
- {
- if (target->IsGameMaster())
- {
- if (cinfo->Modelid1)
- *data << cinfo->Modelid1;//Modelid1 is a visible model for gms
- else
- *data << 17519; // world invisible trigger's model
- }
- else
- {
- if (cinfo->Modelid2)
- *data << cinfo->Modelid2;//Modelid2 is an invisible model for players
- else
- *data << 11686; // world invisible trigger's model
- }
- }
- else
- *data << m_uint32Values[index];
- }
- else
- *data << m_uint32Values[index];
- }
- // hide lootable animation for unallowed players
- else if (index == UNIT_DYNAMIC_FLAGS)
- {
- uint32 dynamicFlags = m_uint32Values[index];
-
- if (creature)
- {
- if (creature->hasLootRecipient())
- {
- if (creature->isTappedBy(target))
- {
- dynamicFlags |= (UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
- }
- else
- {
- dynamicFlags |= UNIT_DYNFLAG_TAPPED;
- dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER;
- }
- }
- else
- {
- dynamicFlags &= ~UNIT_DYNFLAG_TAPPED;
- dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER;
- }
-
- if (!target->isAllowedToLoot(creature))
- dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
- }
-
- // unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras
- if (dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT)
- if (!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID()))
- dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
- *data << dynamicFlags;
- }
- // FG: pretend that OTHER players in own group are friendly ("blue")
- else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE)
- {
- if (unit->IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && unit->IsInRaidWith(target))
- {
- FactionTemplateEntry const* ft1 = unit->GetFactionTemplateEntry();
- FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
- if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
- {
- if (index == UNIT_FIELD_BYTES_2)
- {
- // Allow targetting opposite faction in party when enabled in config
- *data << (m_uint32Values[index] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !!
- }
- else
- {
- // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
- uint32 faction = target->getFaction();
- *data << uint32(faction);
- }
- }
- else
- *data << m_uint32Values[index];
- }
- else
- *data << m_uint32Values[index];
- }
- else
- {
- // send in current format (float as float, uint32 as uint32)
- *data << m_uint32Values[index];
- }
- }
+ updateMask.SetBit(index);
+ fieldBuffer << m_uint32Values[index];
}
}
- else if (go) // gameobject case
- {
- for (uint16 index = 0; index < m_valuesCount; ++index)
- {
- if (updateMask->GetBit(index))
- {
- // send in current format (float as float, uint32 as uint32)
- if (index == GAMEOBJECT_DYNAMIC)
- {
- if (IsActivateToQuest)
- {
- switch (go->GetGoType())
- {
- case GAMEOBJECT_TYPE_CHEST:
- if (target->IsGameMaster())
- *data << uint16(GO_DYNFLAG_LO_ACTIVATE);
- else
- *data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
- *data << uint16(-1);
- break;
- case GAMEOBJECT_TYPE_GENERIC:
- if (target->IsGameMaster())
- *data << uint16(0);
- else
- *data << uint16(GO_DYNFLAG_LO_SPARKLE);
- *data << uint16(-1);
- break;
- case GAMEOBJECT_TYPE_GOOBER:
- if (target->IsGameMaster())
- *data << uint16(GO_DYNFLAG_LO_ACTIVATE);
- else
- *data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
- *data << uint16(-1);
- break;
- default:
- // unknown, not happen.
- *data << uint16(0);
- *data << uint16(-1);
- break;
- }
- }
- else
- {
- // disable quest object
- *data << uint16(0);
- *data << uint16(-1);
- }
- }
- else if (index == GAMEOBJECT_FLAGS)
- {
- uint32 flags = m_uint32Values[index];
- if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST)
- if (go->GetGOInfo()->chest.groupLootRules && !go->IsLootAllowedFor(target))
- flags |= GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE;
- *data << flags;
- }
- else
- *data << m_uint32Values[index]; // other cases
- }
- }
- }
- else // other objects case (no special index checks)
- {
- for (uint16 index = 0; index < m_valuesCount; ++index)
- {
- if (updateMask->GetBit(index))
- {
- // send in current format (float as float, uint32 as uint32)
- *data << m_uint32Values[index];
- }
- }
- }
+ *data << uint8(updateMask.GetBlockCount());
+ updateMask.AppendToPacket(data);
+ data->append(fieldBuffer);
}
void Object::ClearUpdateMask(bool remove)
@@ -891,27 +625,6 @@ void Object::_LoadIntoDataField(std::string const& data, uint32 startOffset, uin
}
}
-void Object::_SetUpdateBits(UpdateMask* updateMask, Player* target) const
-{
- uint32* flags = NULL;
- uint32 visibleFlag = GetUpdateFieldData(target, flags);
-
- for (uint16 index = 0; index < m_valuesCount; ++index)
- if (_fieldNotifyFlags & flags[index] || ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) || (_changesMask.GetBit(index) && (flags[index] & visibleFlag)))
- updateMask->SetBit(index);
-}
-
-void Object::_SetCreateBits(UpdateMask* updateMask, Player* target) const
-{
- uint32* value = m_uint32Values;
- uint32* flags = NULL;
- uint32 visibleFlag = GetUpdateFieldData(target, flags);
-
- for (uint16 index = 0; index < m_valuesCount; ++index, ++value)
- if (_fieldNotifyFlags & flags[index] || ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) || (*value && (flags[index] & visibleFlag)))
- updateMask->SetBit(index);
-}
-
void Object::SetInt32Value(uint16 index, int32 value)
{
ASSERT(index < m_valuesCount || PrintIndexError(index, true));
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index af9b6a38fc8..25f71deabe9 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -236,10 +236,8 @@ class Object
uint32 GetUpdateFieldData(Player const* target, uint32*& flags) const;
- void _SetUpdateBits(UpdateMask* updateMask, Player* target) const;
- void _SetCreateBits(UpdateMask* updateMask, Player* target) const;
- void _BuildMovementUpdate(ByteBuffer * data, uint16 flags) const;
- void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask* updateMask, Player* target) const;
+ void BuildMovementUpdate(ByteBuffer* data, uint16 flags) const;
+ virtual void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const;
uint16 m_objectType;