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authorShauren <shauren.trinity@gmail.com>2023-06-17 16:29:59 +0200
committerShauren <shauren.trinity@gmail.com>2023-06-17 16:29:59 +0200
commit0fb8765a6638fd947b59fce44d5c31251d0cdadd (patch)
tree0414c93f15f760f755b559edb654be3c9865eb1d /src/server/game/Entities/Pet
parenta97cdfc8f5dedc4be1998f0b1667b519fb1ce33b (diff)
Core/Items: Item bonus generation improvements
* Pass ItemContext to item creation wherever possible * Support scaling item levels with m+ keystone levels (not used currently) * Fixed item link validation when client sends it as default uninitialized bonus list with context only * Support scaling items depending on current active season (seasons not implemented) * Implemented content tuning redirection
Diffstat (limited to 'src/server/game/Entities/Pet')
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 7b7ad04704b..0ba8f8e4890 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -920,7 +920,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
ApplyLevelScaling();
CreatureDifficulty const* creatureDifficulty = GetCreatureDifficulty();
- SetCreateHealth(std::max(sDB2Manager.EvaluateExpectedStat(ExpectedStatType::CreatureHealth, petlevel, creatureDifficulty->GetHealthScalingExpansion(), m_unitData->ContentTuningID, Classes(cinfo->unit_class)) * creatureDifficulty->HealthModifier * _GetHealthMod(cinfo->rank), 1.0f));
+ SetCreateHealth(std::max(sDB2Manager.EvaluateExpectedStat(ExpectedStatType::CreatureHealth, petlevel, creatureDifficulty->GetHealthScalingExpansion(), m_unitData->ContentTuningID, Classes(cinfo->unit_class), 0) * creatureDifficulty->HealthModifier * _GetHealthMod(cinfo->rank), 1.0f));
SetCreateMana(stats->BaseMana);
SetCreateStat(STAT_STRENGTH, 22);
SetCreateStat(STAT_AGILITY, 22);