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authorTreeston <treeston.mmoc@gmail.com>2019-07-08 11:33:09 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-14 22:42:22 +0100
commit2532de6acb7d73957a8fca44e7fc26160f47cc47 (patch)
tree7e5377ad36d395a52e2d91d45396760c3c60916f /src/server/game/Entities/Pet
parent8be3d33eae02e327ba6ae7c7cee87f9def9c7207 (diff)
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014) - ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now. - .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that. - Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too. (cherry picked from commit 84b7b2e08ea55575cbe62d795383d4a5341ffd4d)
Diffstat (limited to 'src/server/game/Entities/Pet')
-rw-r--r--src/server/game/Entities/Pet/Pet.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 047df2581ae..8a6f6571105 100644
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -166,9 +166,5 @@ class TC_GAME_API Pet : public Guardian
{
ABORT();
}
- void DeleteFromDB() override // override of Creature::DeleteFromDB - must not be called
- {
- ABORT();
- }
};
#endif