diff options
| author | Machiavelli <none@none> | 2010-09-24 22:16:21 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-09-24 22:16:21 +0200 |
| commit | 3c6dc320308880bde4ef9eddd695db28a74aa0d9 (patch) | |
| tree | f209e6c487e436fc1cd978487dddf3604ce2b594 /src/server/game/Entities/Pet | |
| parent | b46b498141cc167163c6112e8e2bfa32fec2d7dc (diff) | |
Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.
Still experimental and all that jazz, not recommended for production servers until feedback is given.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities/Pet')
| -rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 277e7e04956..a85147ce4c5 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -299,7 +299,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c // load action bar, if data broken will fill later by default spells. if (!is_temporary_summoned) { - m_charmInfo->LoadPetActionBar(fields[13].GetCppString()); + m_charmInfo->LoadPetActionBar(fields[13].GetString()); _LoadSpells(); InitTalentForLevel(); // re-init to check talent count @@ -331,7 +331,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c Field *fields2 = result->Fetch(); for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { - m_declinedname->name[i] = fields2[i].GetCppString(); + m_declinedname->name[i] = fields2[i].GetString(); } } } |
