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authorChaouki Dhib <chaodhib@gmail.com>2017-03-23 00:43:04 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-03-23 00:43:04 +0100
commita1f2f30c145f6ad9c4baeffeff32618e71ff537c (patch)
treea4c6205c64f22b66d887585aa2778cbf443d9764 /src/server/game/Entities/Pet
parenta88d4e9b0014c7204249fc354168878b0e3abb8e (diff)
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells. Pull request #16290 by chaodhib. God bless, finally.
Diffstat (limited to 'src/server/game/Entities/Pet')
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 5e2619890ec..72fb329b672 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -186,7 +186,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
if (IsCritter())
{
float px, py, pz;
- owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
+ owner->GetClosePoint(px, py, pz, GetCombatReach(), PET_FOLLOW_DIST, GetFollowAngle());
Relocate(px, py, pz, owner->GetOrientation());
if (!IsPositionValid())
@@ -245,7 +245,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
// Set pet's position after setting level, its size depends on it
float px, py, pz;
- owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
+ owner->GetClosePoint(px, py, pz, GetCombatReach(), PET_FOLLOW_DIST, GetFollowAngle());
Relocate(px, py, pz, owner->GetOrientation());
if (!IsPositionValid())
{