diff options
| author | Ramusik <nikson.91@mail.ru> | 2011-05-30 21:30:52 +0300 |
|---|---|---|
| committer | click <clickvd@gonnamakeyou.com> | 2011-05-31 01:18:50 +0200 |
| commit | d1307ee47baa1f4bd95905c8d94ff7fd847d5923 (patch) | |
| tree | 3fc22bfd45292648261a697ca1502d1f8b368264 /src/server/game/Entities/Pet | |
| parent | 600cc16c9496ec74d66e4d6b77fba085a71fd293 (diff) | |
Core: use UNIT_DYNFLAG_NONE instead of 0-value. Also fixed typo in reset UNIT_DYNAMIC_FLAGS at player death
Signed-off-by: click <clickvd@gonnamakeyou.com>
Diffstat (limited to 'src/server/game/Entities/Pet')
| -rwxr-xr-x | src/server/game/Entities/Pet/Pet.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 4eab03aad33..58c80c966f2 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -465,8 +465,8 @@ void Pet::setDeathState(DeathState s) // overwrite virtual if (getPetType() == HUNTER_PET) { // pet corpse non lootable and non skinnable - SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0x00); - RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); + SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); //lose happiness when died and not in BG/Arena MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); |
