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authorRamusik <nikson.91@mail.ru>2011-05-30 21:30:52 +0300
committerclick <clickvd@gonnamakeyou.com>2011-05-31 01:18:50 +0200
commitd1307ee47baa1f4bd95905c8d94ff7fd847d5923 (patch)
tree3fc22bfd45292648261a697ca1502d1f8b368264 /src/server/game/Entities/Pet
parent600cc16c9496ec74d66e4d6b77fba085a71fd293 (diff)
Core: use UNIT_DYNFLAG_NONE instead of 0-value. Also fixed typo in reset UNIT_DYNAMIC_FLAGS at player death
Signed-off-by: click <clickvd@gonnamakeyou.com>
Diffstat (limited to 'src/server/game/Entities/Pet')
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 4eab03aad33..58c80c966f2 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -465,8 +465,8 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
if (getPetType() == HUNTER_PET)
{
// pet corpse non lootable and non skinnable
- SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0x00);
- RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
//lose happiness when died and not in BG/Arena
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());