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authorShauren <shauren.trinity@gmail.com>2014-06-17 17:23:30 +0200
committerShauren <shauren.trinity@gmail.com>2014-06-17 17:23:30 +0200
commitd60f959fce84e4e40570f377db691302fef747be (patch)
treed5bc9c0b6dad3c4d42ade8313ef2f1dc89ae93f6 /src/server/game/Entities/Pet
parent83ebab72ac3247f01750822c9d781f2b51b3e0e6 (diff)
Core/Pets: Fixed pet power regeneration
Closes #12292
Diffstat (limited to 'src/server/game/Entities/Pet')
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 768f5907c19..cc199969174 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -1916,6 +1916,8 @@ bool Pet::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint3
if (!InitEntry(Entry))
return false;
+ // Force regen flag for player pets, just like we do for players themselves
+ SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
SetSheath(SHEATH_STATE_MELEE);
return true;