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authorthomas33 <tomaszeq93@gmail.com>2012-03-13 14:53:36 +0100
committerthomas33 <tomaszeq93@gmail.com>2012-03-13 14:53:36 +0100
commit0532afed90bd60b66d6ba874fb1471db6f50f0d2 (patch)
tree845212a32e889cde5d772667193dffb0795053d1 /src/server/game/Entities/Player
parentc0165ec7f84845c511ad426e318e96e5420687db (diff)
more cleanup
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5ebfb02f205..29a346091ff 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4079,10 +4079,10 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
// most likely will never be used, haven't heard of cases where players unlearn a mount
if (Has310Flyer(false) && _spell_idx->second->skillId == SKILL_MOUNTS)
{
- SpellInfo const* pSpellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (pSpellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
- pSpellInfo->Effects[i].CalcValue() == 310)
+ if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
+ spellInfo->Effects[i].CalcValue() == 310)
Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag
}
}
@@ -4161,7 +4161,7 @@ bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
else
{
SetHas310Flyer(false);
- SpellInfo const* pSpellInfo;
+ SpellInfo const* spellInfo;
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
if (itr->first == excludeSpellId)
@@ -4173,10 +4173,10 @@ bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
if (_spell_idx->second->skillId != SKILL_MOUNTS)
break; // We can break because mount spells belong only to one skillline (at least 310 flyers do)
- pSpellInfo = sSpellMgr->GetSpellInfo(itr->first);
+ spellInfo = sSpellMgr->GetSpellInfo(itr->first);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (pSpellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
- pSpellInfo->Effects[i].CalcValue() == 310)
+ if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
+ spellInfo->Effects[i].CalcValue() == 310)
{
SetHas310Flyer(true);
return true;
@@ -6916,15 +6916,15 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in
}
//Calculates how many reputation points player gains in victim's enemy factions
-void Player::RewardReputation(Unit* pVictim, float rate)
+void Player::RewardReputation(Unit* victim, float rate)
{
- if (!pVictim || pVictim->GetTypeId() == TYPEID_PLAYER)
+ if (!victim || victim->GetTypeId() == TYPEID_PLAYER)
return;
- if (pVictim->ToCreature()->IsReputationGainDisabled())
+ if (victim->ToCreature()->IsReputationGainDisabled())
return;
- ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(pVictim->ToCreature()->GetCreatureTemplate()->Entry);
+ ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
if (!Rep)
return;
@@ -6966,7 +6966,7 @@ void Player::RewardReputation(Unit* pVictim, float rate)
if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE))
{
- int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1, false);
+ int32 donerep1 = CalculateReputationGain(victim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1, false);
donerep1 = int32(donerep1*(rate + favored_rep_mult));
if (recruitAFriend)
@@ -6980,7 +6980,7 @@ void Player::RewardReputation(Unit* pVictim, float rate)
if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE))
{
- int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2, false);
+ int32 donerep2 = CalculateReputationGain(victim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2, false);
donerep2 = int32(donerep2*(rate + favored_rep_mult));
if (recruitAFriend)
@@ -7112,14 +7112,14 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
if (uVictim->GetTypeId() == TYPEID_PLAYER)
{
- Player* pVictim = uVictim->ToPlayer();
+ Player* victim = uVictim->ToPlayer();
- if (GetTeam() == pVictim->GetTeam() && !sWorld->IsFFAPvPRealm())
+ if (GetTeam() == victim->GetTeam() && !sWorld->IsFFAPvPRealm())
return false;
uint8 k_level = getLevel();
uint8 k_grey = Trinity::XP::GetGrayLevel(k_level);
- uint8 v_level = pVictim->getLevel();
+ uint8 v_level = victim->getLevel();
if (v_level <= k_grey)
return false;
@@ -7130,7 +7130,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
// [15..28] Horde honor titles and player name
// [29..38] Other title and player name
// [39+] Nothing
- uint32 victim_title = pVictim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
+ uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
// Get Killer titles, CharTitlesEntry::bit_index
// Ranks:
// title[1..14] -> rank[5..18]
@@ -7152,10 +7152,10 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
// and those in a lifetime
ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, pVictim->getClass());
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, pVictim->getRace());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, victim->getClass());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, victim->getRace());
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId());
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, pVictim);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, victim);
}
else
{
@@ -22649,20 +22649,20 @@ uint32 Player::GetResurrectionSpellId()
}
// Used in triggers for check "Only to targets that grant experience or honor" req
-bool Player::isHonorOrXPTarget(Unit* pVictim)
+bool Player::isHonorOrXPTarget(Unit* victim)
{
- uint8 v_level = pVictim->getLevel();
+ uint8 v_level = victim->getLevel();
uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel());
// Victim level less gray level
if (v_level <= k_grey)
return false;
- if (pVictim->GetTypeId() == TYPEID_UNIT)
+ if (victim->GetTypeId() == TYPEID_UNIT)
{
- if (pVictim->ToCreature()->isTotem() ||
- pVictim->ToCreature()->isPet() ||
- pVictim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)
+ if (victim->ToCreature()->isTotem() ||
+ victim->ToCreature()->isPet() ||
+ victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)
return false;
}
return true;
@@ -22709,9 +22709,9 @@ bool Player::GetsRecruitAFriendBonus(bool forXP)
return recruitAFriend;
}
-void Player::RewardPlayerAndGroupAtKill(Unit* pVictim, bool isBattleGround)
+void Player::RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround)
{
- KillRewarder(this, pVictim, isBattleGround).Reward();
+ KillRewarder(this, victim, isBattleGround).Reward();
}
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)