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| author | ariel- <ariel-@users.noreply.github.com> | 2018-02-01 13:10:51 -0300 |
|---|---|---|
| committer | Ariel Silva <ariel-@users.noreply.github.com> | 2018-03-09 14:41:28 -0300 |
| commit | 080d2c6cd439acb2059adc4e24a279de98aa0db6 (patch) | |
| tree | 53cd60562b73a7157fe0d0e6f4263df2831a656f /src/server/game/Entities/Player | |
| parent | e8d5aa56cc48572d81e1898b7b4ff10cfa6d1957 (diff) | |
Core/Spells: rework part 4: iterate over effects first
Ref #18395
Implement far spell queue processing
Closes #7395
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 52c635ca059..2dcf47bb590 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22366,7 +22366,7 @@ Unit* Player::GetSelectedUnit() const Player* Player::GetSelectedPlayer() const { if (ObjectGuid selectionGUID = GetTarget()) - return ObjectAccessor::GetPlayer(*this, selectionGUID); + return ObjectAccessor::FindConnectedPlayer(selectionGUID); return nullptr; } |
