aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Player
diff options
context:
space:
mode:
authorariel- <ariel-@users.noreply.github.com>2018-02-01 13:10:51 -0300
committerAriel Silva <ariel-@users.noreply.github.com>2018-03-09 14:41:28 -0300
commit080d2c6cd439acb2059adc4e24a279de98aa0db6 (patch)
tree53cd60562b73a7157fe0d0e6f4263df2831a656f /src/server/game/Entities/Player
parente8d5aa56cc48572d81e1898b7b4ff10cfa6d1957 (diff)
Core/Spells: rework part 4: iterate over effects first
Ref #18395 Implement far spell queue processing Closes #7395
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 52c635ca059..2dcf47bb590 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22366,7 +22366,7 @@ Unit* Player::GetSelectedUnit() const
Player* Player::GetSelectedPlayer() const
{
if (ObjectGuid selectionGUID = GetTarget())
- return ObjectAccessor::GetPlayer(*this, selectionGUID);
+ return ObjectAccessor::FindConnectedPlayer(selectionGUID);
return nullptr;
}