diff options
| author | Subv <s.v.h21@hotmail.com> | 2012-12-22 23:03:26 -0500 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-12-23 08:09:56 -0500 |
| commit | 143340b38c857b2cc50ee9f8577abf9248b6317a (patch) | |
| tree | 6017c510f58ab211cc059331b4bd88c4c0d24e48 /src/server/game/Entities/Player | |
| parent | 621a249188768c9aa65db70125e90670482e0152 (diff) | |
Core/Movement: Fixed near teleports, big thanks to @Trista who basically figured this out on his own.
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 9 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 1 |
2 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index af7692b87c5..bca94517ef4 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2067,15 +2067,6 @@ uint8 Player::GetChatTag() const return tag; } -void Player::SendTeleportPacket(Position &oldPos) -{ - WorldPacket data2(MSG_MOVE_TELEPORT, 38); - data2.append(GetPackGUID()); - BuildMovementPacket(&data2); - Relocate(&oldPos); - SendMessageToSet(&data2, false); -} - void Player::SendTeleportAckPacket() { WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index cc08e9c2e18..1e8b6aedb3e 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1947,7 +1947,6 @@ class Player : public Unit, public GridObject<Player> void SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only); void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr); - void SendTeleportPacket(Position &oldPos); void SendTeleportAckPacket(); Corpse* GetCorpse() const; |
