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authorSubv <s.v.h21@hotmail.com>2012-12-22 23:03:26 -0500
committerSubv <s.v.h21@hotmail.com>2012-12-23 08:09:56 -0500
commit143340b38c857b2cc50ee9f8577abf9248b6317a (patch)
tree6017c510f58ab211cc059331b4bd88c4c0d24e48 /src/server/game/Entities/Player
parent621a249188768c9aa65db70125e90670482e0152 (diff)
Core/Movement: Fixed near teleports, big thanks to @Trista who basically figured this out on his own.
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp9
-rw-r--r--src/server/game/Entities/Player/Player.h1
2 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index af7692b87c5..bca94517ef4 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2067,15 +2067,6 @@ uint8 Player::GetChatTag() const
return tag;
}
-void Player::SendTeleportPacket(Position &oldPos)
-{
- WorldPacket data2(MSG_MOVE_TELEPORT, 38);
- data2.append(GetPackGUID());
- BuildMovementPacket(&data2);
- Relocate(&oldPos);
- SendMessageToSet(&data2, false);
-}
-
void Player::SendTeleportAckPacket()
{
WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index cc08e9c2e18..1e8b6aedb3e 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1947,7 +1947,6 @@ class Player : public Unit, public GridObject<Player>
void SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only);
void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr);
- void SendTeleportPacket(Position &oldPos);
void SendTeleportAckPacket();
Corpse* GetCorpse() const;