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authorShauren <shauren.trinity@gmail.com>2013-07-11 21:45:14 +0200
committerShauren <shauren.trinity@gmail.com>2013-07-11 21:45:14 +0200
commit30f6efb416e12e1247dd86ab52d183853326edef (patch)
tree07217da15ba3578527cf91c34f11e4a14301af89 /src/server/game/Entities/Player
parentf5cd494acb4b0b0db0a7acf5031af4927ed6575b (diff)
Core/Quests: Fixed quest sharing
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp6
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 2f584fdb5d4..859b752acc7 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16653,11 +16653,11 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
}
}
-void Player::SendPushToPartyResponse(Player* player, uint32 msg)
+void Player::SendPushToPartyResponse(Player* player, uint8 msg)
{
if (player)
{
- WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
+ WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 1);
data << uint64(player->GetGUID());
data << uint8(msg); // valid values: 0-8
GetSession()->SendPacket(&data);
@@ -18787,7 +18787,7 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
bool Player::CheckInstanceLoginValid()
{
- if (!GetMap())
+ if (!FindMap())
return false;
if (!GetMap()->IsDungeon() || IsGameMaster())
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 2058f521f7c..7500755a101 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1431,7 +1431,7 @@ class Player : public Unit, public GridObject<Player>
void SendQuestTimerFailed(uint32 quest_id);
void SendCanTakeQuestResponse(uint32 msg) const;
void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
- void SendPushToPartyResponse(Player* player, uint32 msg);
+ void SendPushToPartyResponse(Player* player, uint8 msg);
void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
void SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);