diff options
| author | Shauren <shauren.trinity@gmail.com> | 2013-07-11 21:45:14 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-07-11 21:45:14 +0200 |
| commit | 30f6efb416e12e1247dd86ab52d183853326edef (patch) | |
| tree | 07217da15ba3578527cf91c34f11e4a14301af89 /src/server/game/Entities/Player | |
| parent | f5cd494acb4b0b0db0a7acf5031af4927ed6575b (diff) | |
Core/Quests: Fixed quest sharing
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 2f584fdb5d4..859b752acc7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16653,11 +16653,11 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver) } } -void Player::SendPushToPartyResponse(Player* player, uint32 msg) +void Player::SendPushToPartyResponse(Player* player, uint8 msg) { if (player) { - WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1)); + WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 1); data << uint64(player->GetGUID()); data << uint8(msg); // valid values: 0-8 GetSession()->SendPacket(&data); @@ -18787,7 +18787,7 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report bool Player::CheckInstanceLoginValid() { - if (!GetMap()) + if (!FindMap()) return false; if (!GetMap()->IsDungeon() || IsGameMaster()) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 2058f521f7c..7500755a101 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1431,7 +1431,7 @@ class Player : public Unit, public GridObject<Player> void SendQuestTimerFailed(uint32 quest_id); void SendCanTakeQuestResponse(uint32 msg) const; void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver); - void SendPushToPartyResponse(Player* player, uint32 msg); + void SendPushToPartyResponse(Player* player, uint8 msg); void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count); void SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count); void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count); |
