diff options
| author | silinoron <none@none> | 2010-12-18 13:06:38 -0800 |
|---|---|---|
| committer | silinoron <none@none> | 2010-12-18 13:06:38 -0800 |
| commit | 41a9d3216ca2f3f32c133efa5697b215af668590 (patch) | |
| tree | aec6b688d5874dc770010196b7fab21ff093a2c4 /src/server/game/Entities/Player | |
| parent | 8ce0abbbc896f0b891238c53fd696ac61d7ef73f (diff) | |
Core/Auras: Fix Cold Blood handling on misses and parries.
Patch by dr.tenma.
Fixes issue #2291
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities/Player')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 6 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f2419957699..10b0e148925 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19226,7 +19226,7 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply) } // Restore spellmods in case of failed cast -void Player::RestoreSpellMods(Spell * spell) +void Player::RestoreSpellMods(Spell *spell, uint32 ownerAuraId) { if (!spell || spell->m_appliedMods.empty()) return; @@ -19241,6 +19241,10 @@ void Player::RestoreSpellMods(Spell * spell) if (!mod->ownerAura || !mod->ownerAura->GetCharges()) continue; + // Restore only specific owner aura mods + if (ownerAuraId && (ownerAuraId != mod->ownerAura->GetSpellProto()->Id)) + continue; + // check if mod affected this spell Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura); if (iterMod == spell->m_appliedMods.end()) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index babc2f87f06..5cec55fcfe5 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1605,7 +1605,7 @@ class Player : public Unit, public GridObject<Player> bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell = NULL); template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell = NULL); void RemoveSpellMods(Spell * spell); - void RestoreSpellMods(Spell * spell); + void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0); void DropModCharge(SpellModifier * mod, Spell * spell); void SetSpellModTakingSpell(Spell* spell, bool apply); |
