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authorShauren <shauren.trinity@gmail.com>2018-03-28 22:01:22 +0200
committerShauren <shauren.trinity@gmail.com>2018-03-28 22:01:22 +0200
commit42f9deb21ec68e169f7ed1c8cf14092f144b22da (patch)
treee022243733903be45592138354d1f49342c811a4 /src/server/game/Entities/Player
parent95615a4b0d9af431b559bcca68ce9f9f38381397 (diff)
Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4f911497d4f..cc868ccf736 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1314,7 +1314,7 @@ void Player::Update(uint32 p_time)
}
// not auto-free ghost from body in instances
- if (m_deathTimer > 0 && !GetBaseMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
+ if (m_deathTimer > 0 && !GetMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
{
if (p_time >= m_deathTimer)
{
@@ -2132,7 +2132,7 @@ GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid, Gameo
bool Player::IsUnderWater() const
{
return IsInWater() &&
- GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPhaseShift(), GetPositionX(), GetPositionY()) - 2);
+ GetPositionZ() < (GetMap()->GetWaterLevel(GetPhaseShift(), GetPositionX(), GetPositionY()) - 2);
}
void Player::SetInWater(bool apply)
@@ -5945,7 +5945,7 @@ void Player::CheckAreaExploreAndOutdoor()
return;
bool isOutdoor;
- uint32 areaId = GetBaseMap()->GetAreaId(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), &isOutdoor);
+ uint32 areaId = GetMap()->GetAreaId(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), &isOutdoor);
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor)