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authorkandera <kanderacutie@hotmail.com>2012-01-03 08:37:21 -0500
committerkandera <kanderacutie@hotmail.com>2012-01-04 07:59:32 -0500
commit46fb199ee1c5d27ea79f65d63f6fd8dbe29612c6 (patch)
tree95f0308646161a57381293f12a2a7cbf433db598 /src/server/game/Entities/Player
parent5884f4be315a435c6d45ac7357ad4de7a6beb576 (diff)
Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp125
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h12
2 files changed, 123 insertions, 14 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 74f475aab17..c152b911fe2 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14529,7 +14529,7 @@ bool Player::CanSeeStartQuest(Quest const* quest)
SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
- !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this))
+ SatisfyQuestSeasonal(quest, false) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this))
{
return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
}
@@ -14545,7 +14545,7 @@ bool Player::CanTakeQuest(Quest const* quest, bool msg)
&& SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg)
&& SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
&& SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
- && !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
+ && SatisfyQuestSeasonal(quest,msg) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
&& SatisfyQuestConditions(quest, msg);
}
@@ -14669,7 +14669,7 @@ bool Player::CanRewardQuest(Quest const* quest, bool msg)
return false;
// daily quest can't be rewarded (25 daily quest already completed)
- if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true))
+ if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestSeasonal(quest,true))
return false;
// rewarded and not repeatable quest (only cheating case, then ignore without message)
@@ -14978,6 +14978,8 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
}
else if (quest->IsWeekly())
SetWeeklyQuestStatus(quest_id);
+ else if (quest->IsSeasonal())
+ SetSeasonalQuestStatus(quest_id);
RemoveActiveQuest(quest_id);
m_RewardedQuests.insert(quest_id);
@@ -15333,7 +15335,7 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
// not allow have daily quest if daily quest from exclusive group already recently completed
Quest const* Nquest = sObjectMgr->GetQuestTemplate(exclude_Id);
- if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false))
+ if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false) || !SatisfyQuestSeasonal(Nquest,false))
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
@@ -15342,7 +15344,7 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
}
// alternative quest already started or completed - but don't check rewarded states if both are repeatable
- if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && m_RewardedQuests.find(exclude_Id) != m_RewardedQuests.end()))
+ if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && (m_RewardedQuests.find(exclude_Id) != m_RewardedQuests.end())))
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
@@ -15443,6 +15445,15 @@ bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/)
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
}
+bool Player::SatisfyQuestSeasonal(Quest const* qInfo, bool /*msg*/)
+{
+ if (!qInfo->IsSeasonal() || m_seasonalquests.empty())
+ return true;
+ if (m_seasonalquests.find(qInfo->GetSeasonalQuestEvent()) == m_seasonalquests.end()) return false;
+ // if not found in cooldown list
+ return m_seasonalquests[qInfo->GetSeasonalQuestEvent()].find(qInfo->GetQuestId()) == m_seasonalquests[qInfo->GetSeasonalQuestEvent()].end();
+}
+
bool Player::GiveQuestSourceItem(Quest const* quest)
{
uint32 srcitem = quest->GetSrcItemId();
@@ -16980,7 +16991,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
_LoadQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS));
_LoadQuestStatusRewarded(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUSREW));
_LoadDailyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS));
- _LoadWeeklyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS));
+ _LoadWeeklyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS));
+ _LoadSeasonalQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADSEASONALQUESTSTATUS));
_LoadRandomBGStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADRANDOMBG));
// after spell and quest load
@@ -17846,6 +17858,29 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
m_WeeklyQuestChanged = false;
}
+void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
+{
+ m_seasonalquests.clear();
+
+ if (result)
+ {
+ do
+ {
+ uint32 quest_id = (*result)[0].GetUInt32();
+ uint16 event_id = (*result)[1].GetUInt16();
+ Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
+ if (!quest)
+ continue;
+
+ m_seasonalquests[event_id].insert(quest_id);
+ sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Seasonal quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
+ }
+ while (result->NextRow());
+ }
+
+ m_SeasonalQuestChanged = false;
+}
+
void Player::_LoadSpells(PreparedQueryResult result)
{
//QueryResult* result = CharacterDatabase.PQuery("SELECT spell, active, disabled FROM character_spell WHERE guid = '%u'", GetGUIDLow());
@@ -18572,6 +18607,7 @@ void Player::SaveToDB(bool create /*=false*/)
_SaveQuestStatus(trans);
_SaveDailyQuestStatus(trans);
_SaveWeeklyQuestStatus(trans);
+ _SaveSeasonalQuestStatus(trans);
_SaveTalents(trans);
_SaveSpells(trans);
_SaveSpellCooldowns(trans);
@@ -18910,18 +18946,28 @@ void Player::_SaveDailyQuestStatus(SQLTransaction& trans)
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway
// we don't need transactions here.
- trans->PAppend("DELETE FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY_CHAR);
+ stmt->setUInt32(0, GetGUIDLow());
+ trans->Append(stmt);
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
- trans->PAppend("INSERT INTO character_queststatus_daily (guid, quest, time) VALUES ('%u', '%u', '" UI64FMTD "')",
- GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx), uint64(m_lastDailyQuestTime));
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
+ stmt->setUInt32(0, GetGUIDLow());
+ stmt->setUInt32(1, GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx));
+ stmt->setUInt64(2, uint64(m_lastDailyQuestTime));
+ trans->Append(stmt);
+ }
if (!m_DFQuests.empty())
{
for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
{
- trans->PAppend("INSERT INTO character_queststatus_daily (guid, quest, time) VALUES ('%u', '%u', '" UI64FMTD "')",
- GetGUIDLow(), (*itr), uint64(m_lastDailyQuestTime));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
+ stmt->setUInt32(0, GetGUIDLow());
+ stmt->setUInt32(1, (*itr));
+ stmt->setUInt64(2, uint64(m_lastDailyQuestTime));
+ trans->Append(stmt);
}
}
}
@@ -18932,18 +18978,51 @@ void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans)
return;
// we don't need transactions here.
- trans->PAppend("DELETE FROM character_queststatus_weekly WHERE guid = '%u'", GetGUIDLow());
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR);
+ stmt->setUInt32(0, GetGUIDLow());
+ trans->Append(stmt);
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
{
uint32 quest_id = *iter;
- trans->PAppend("INSERT INTO character_queststatus_weekly (guid, quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS);
+ stmt->setUInt32(0, GetGUIDLow());
+ stmt->setUInt32(1, quest_id);
+ trans->Append(stmt);
}
m_WeeklyQuestChanged = false;
}
+void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans)
+{
+ if (!m_SeasonalQuestChanged || m_seasonalquests.empty())
+ return;
+
+ // we don't need transactions here.
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR);
+ stmt->setUInt32(0, GetGUIDLow());
+ trans->Append(stmt);
+
+ for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
+ {
+ uint16 event_id = iter->first;
+ for (SeasonalQuestSet::const_iterator itr = (iter->second).begin(); itr != (iter->second).end(); ++itr)
+ {
+ uint32 quest_id = (*itr);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS);
+ stmt->setUInt32(0,GetGUIDLow());
+ stmt->setUInt32(1,quest_id);
+ stmt->setUInt16(1,event_id);
+ trans->Append(stmt);
+ }
+ }
+
+ m_SeasonalQuestChanged = false;
+}
+
void Player::_SaveSkills(SQLTransaction& trans)
{
// we don't need transactions here.
@@ -22036,6 +22115,16 @@ void Player::SetWeeklyQuestStatus(uint32 quest_id)
m_WeeklyQuestChanged = true;
}
+void Player::SetSeasonalQuestStatus(uint32 quest_id)
+{
+ Quest const* q = sObjectMgr->GetQuestTemplate(quest_id);
+ if (!q)
+ return;
+
+ m_seasonalquests[q->GetSeasonalQuestEvent()].insert(quest_id);
+ m_SeasonalQuestChanged = true;
+}
+
void Player::ResetDailyQuestStatus()
{
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
@@ -22058,6 +22147,16 @@ void Player::ResetWeeklyQuestStatus()
m_WeeklyQuestChanged = false;
}
+void Player::ResetSeasonalQuestStatus(uint16 event_id)
+{
+ if (m_seasonalquests.empty() || m_seasonalquests[event_id].empty())
+ return;
+
+ m_seasonalquests.erase(event_id);
+ // DB data deleted in caller
+ m_SeasonalQuestChanged = false;
+}
+
Battleground* Player::GetBattleground() const
{
if (GetBattlegroundId() == 0)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 7da008d597b..21c87a993dc 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -815,11 +815,12 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOADTALENTS = 23,
PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 24,
PLAYER_LOGIN_QUERY_LOADSKILLS = 25,
- PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS = 26,
+ PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS = 26,
PLAYER_LOGIN_QUERY_LOADRANDOMBG = 27,
PLAYER_LOGIN_QUERY_LOADBANNED = 28,
PLAYER_LOGIN_QUERY_LOADQUESTSTATUSREW = 29,
PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES = 30,
+ PLAYER_LOGIN_QUERY_LOADSEASONALQUESTSTATUS = 31,
MAX_PLAYER_LOGIN_QUERY,
};
@@ -1422,6 +1423,7 @@ class Player : public Unit, public GridObject<Player>
bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg);
bool SatisfyQuestDay(Quest const* qInfo, bool msg);
bool SatisfyQuestWeek(Quest const* qInfo, bool msg);
+ bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg);
bool GiveQuestSourceItem(Quest const* quest);
bool TakeQuestSourceItem(uint32 questId, bool msg);
bool GetQuestRewardStatus(uint32 quest_id) const;
@@ -1432,8 +1434,10 @@ class Player : public Unit, public GridObject<Player>
void SetDailyQuestStatus(uint32 quest_id);
void SetWeeklyQuestStatus(uint32 quest_id);
+ void SetSeasonalQuestStatus(uint32 quest_id);
void ResetDailyQuestStatus();
void ResetWeeklyQuestStatus();
+ void ResetSeasonalQuestStatus(uint16 event_id);
uint16 FindQuestSlot(uint32 quest_id) const;
uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
@@ -2558,8 +2562,11 @@ class Player : public Unit, public GridObject<Player>
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
typedef std::set<uint32> QuestSet;
+ typedef std::set<uint32> SeasonalQuestSet;
+ typedef UNORDERED_MAP<uint32,SeasonalQuestSet> SeasonalEventQuestMap;
QuestSet m_timedquests;
QuestSet m_weeklyquests;
+ SeasonalEventQuestMap m_seasonalquests;
uint64 m_divider;
uint32 m_ingametime;
@@ -2580,6 +2587,7 @@ class Player : public Unit, public GridObject<Player>
void _LoadQuestStatusRewarded(PreparedQueryResult result);
void _LoadDailyQuestStatus(PreparedQueryResult result);
void _LoadWeeklyQuestStatus(PreparedQueryResult result);
+ void _LoadSeasonalQuestStatus(PreparedQueryResult result);
void _LoadRandomBGStatus(PreparedQueryResult result);
void _LoadGroup(PreparedQueryResult result);
void _LoadSkills(PreparedQueryResult result);
@@ -2605,6 +2613,7 @@ class Player : public Unit, public GridObject<Player>
void _SaveQuestStatus(SQLTransaction& trans);
void _SaveDailyQuestStatus(SQLTransaction& trans);
void _SaveWeeklyQuestStatus(SQLTransaction& trans);
+ void _SaveSeasonalQuestStatus(SQLTransaction& trans);
void _SaveSkills(SQLTransaction& trans);
void _SaveSpells(SQLTransaction& trans);
void _SaveEquipmentSets(SQLTransaction& trans);
@@ -2716,6 +2725,7 @@ class Player : public Unit, public GridObject<Player>
bool m_DailyQuestChanged;
bool m_WeeklyQuestChanged;
+ bool m_SeasonalQuestChanged;
time_t m_lastDailyQuestTime;
uint32 m_drunkTimer;