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authorShauren <shauren.trinity@gmail.com>2015-10-05 15:06:27 +0200
committerShauren <shauren.trinity@gmail.com>2015-10-29 21:08:00 +0100
commit4a368501675a5892c181ff77b59ec7483601d51a (patch)
tree6f71a379b698dbdb4938be9434567431248a58fd /src/server/game/Entities/Player
parent38c7a375302b7edf116b8e77ddd673dfb67b853e (diff)
Core/World: Store account id in CharacterInfo to reduce the amount of database queries
(cherry picked from commit aaaa1c34410c160c7b0382f5ecdb39fa01ba007c)
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6730d1545f4..669619b30e3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4528,14 +4528,14 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
if (deleteFinally)
charDelete_method = CHAR_DELETE_REMOVE;
- else if (CharacterNameData const* nameData = sWorld->GetCharacterNameData(playerguid)) // To avoid a query, we select loaded data. If it doesn't exist, return.
+ else if (CharacterInfo const* nameData = sWorld->GetCharacterInfo(playerguid)) // To avoid a query, we select loaded data. If it doesn't exist, return.
{
// Define the required variables
- uint32 charDelete_minLvl = sWorld->getIntConfig(nameData->m_class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_HEROIC_MIN_LEVEL);
+ uint32 charDelete_minLvl = sWorld->getIntConfig(nameData->Class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_HEROIC_MIN_LEVEL);
// if we want to finalize the character removal or the character does not meet the level requirement of either heroic or non-heroic settings,
// we set it to mode CHAR_DELETE_REMOVE
- if (nameData->m_level < charDelete_minLvl)
+ if (nameData->Level < charDelete_minLvl)
charDelete_method = CHAR_DELETE_REMOVE;
}
@@ -4862,7 +4862,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
if (updateRealmChars)
sWorld->UpdateRealmCharCount(accountId);
- sWorld->DeleteCharacterNameData(playerguid);
+ sWorld->DeleteCharacterInfo(playerguid);
}
/**