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authorShauren <shauren.trinity@gmail.com>2022-04-16 10:45:25 +0200
committerShauren <shauren.trinity@gmail.com>2022-04-16 12:15:37 +0200
commit52fb46703172a0803a122d54aaed6506eb25d3e3 (patch)
tree405d64d25dd43db585bf2290751e05e3fffe089b /src/server/game/Entities/Player
parent1215321c8bc2676fefc0b4627044f2f78202704c (diff)
Core/Units: Include SPELL_AURA_MOD_FACTION auras when restoring faction (either on aura removal or .gm off)
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6d6a27316dd..10d29ceb629 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2128,7 +2128,7 @@ void Player::SetGameMaster(bool on)
PhasingHandler::SetAlwaysVisible(this, HasAuraType(SPELL_AURA_PHASE_ALWAYS_VISIBLE), false);
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
- SetFactionForRace(GetRace());
+ RestoreFaction();
RemovePlayerFlag(PLAYER_FLAGS_GM);
RemoveUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);