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authorAokromes <Aokromes@users.noreply.github.com>2019-07-08 12:51:42 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-07-08 12:51:42 +0200
commit574a7c8d3d5f5a5660295deb70e905cf4dd756c4 (patch)
treee82828fb825b4f04cb841dc6cb53945d46fc15cc /src/server/game/Entities/Player
parent84b7b2e08ea55575cbe62d795383d4a5341ffd4d (diff)
Core/Misc: More coding standards (#23519)
* Core/Misc: More coding standards * revert part * "void " or more to "void " * fix? reject * remove more double whitespaces * remove more double whitespaces * more standards * more coding standards * More standards * more coding * more coding standards * more coding standards * And more standards
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 80b3cd9e0cb..5145206a6db 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1976,7 +1976,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void StopCastingBindSight() const;
uint32 GetSaveTimer() const { return m_nextSave; }
- void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
+ void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
void SaveRecallPosition() { m_recall_location.WorldRelocate(*this); }
void Recall() { TeleportTo(m_recall_location); }