diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2015-08-09 17:23:56 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2015-08-09 17:23:56 +0200 |
| commit | 57eae1dc13b5e5e4b841d826deed0d13cd6f2d1b (patch) | |
| tree | 7dd5288796e37a7795070fce44e326fb25b3f955 /src/server/game/Entities/Player | |
| parent | 590c6e399d778db459fc8417322c80549081440a (diff) | |
Core/Instances: Added ResetFailedReason enum for 6.2.0
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4165728ae7d..5b6003bf166 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20089,7 +20089,7 @@ void Player::SendResetInstanceSuccess(uint32 MapId) GetSession()->SendPacket(data.Write()); } -void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId) +void Player::SendResetInstanceFailed(ResetFailedReason reason, uint32 mapID) { /*reasons for instance reset failure: // 0: There are players inside the instance. @@ -20098,7 +20098,7 @@ void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId) */ WorldPackets::Instance::InstanceResetFailed data; - data.MapID = MapId; + data.MapID = mapID; data.ResetFailedReason = reason; GetSession()->SendPacket(data.Write()); } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 50c2852ba6e..4218a058798 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2142,7 +2142,7 @@ class Player : public Unit, public GridObject<Player> void SendRaidDifficulty(bool legacy, int32 forcedDifficulty = -1); void ResetInstances(uint8 method, bool isRaid, bool isLegacy); void SendResetInstanceSuccess(uint32 MapId); - void SendResetInstanceFailed(uint32 reason, uint32 MapId); + void SendResetInstanceFailed(ResetFailedReason reason, uint32 mapID); void SendResetFailedNotify(uint32 mapid); virtual bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override; |
