diff options
| author | Golrag <golrag.jeremy@gmail.com> | 2024-05-25 21:02:41 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-05-25 22:05:53 +0200 |
| commit | 5b130cfb4253a94c08ff807e7f28e988651d2476 (patch) | |
| tree | 18023dcbeb5f52ab8f10758b06e65b5489b624c6 /src/server/game/Entities/Player | |
| parent | ebf8917b788ca5cc5555c3cfe1ae224ec0ef1b7d (diff) | |
Core/Players: Allow targeting a specific transport during teleports
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 96 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 14 |
2 files changed, 61 insertions, 49 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index dba5ded6b21..547655b5a0e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1252,24 +1252,34 @@ uint16 Player::GetChatFlags() const bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, TeleportToOptions options /*= TELE_TO_NONE*/, Optional<uint32> instanceId /*= {}*/) { - if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation)) + return TeleportTo({ .Location = WorldLocation(mapid, x, y, z, orientation), .InstanceId = instanceId }, options); +} + +bool Player::TeleportTo(WorldLocation const& loc, TeleportToOptions options, Optional<uint32> instanceId) +{ + return TeleportTo({ .Location = loc, .InstanceId = instanceId }, options); +} + +bool Player::TeleportTo(TeleportLocation const& teleportLocation, TeleportToOptions options /*= TELE_TO_NONE*/) +{ + if (!MapManager::IsValidMapCoord(teleportLocation.Location)) { - TC_LOG_ERROR("maps", "Player::TeleportTo: Invalid map ({}) or invalid coordinates (X: {}, Y: {}, Z: {}, O: {}) given when teleporting player '{}' ({}, MapID: {}, X: {}, Y: {}, Z: {}, O: {}).", - mapid, x, y, z, orientation, GetGUID().ToString(), GetName(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); + TC_LOG_ERROR("maps", "Player::TeleportTo: Invalid map ({}) or invalid coordinates ({}) given when teleporting player '{}' ({}, MapID: {}, {}).", + teleportLocation.Location.GetMapId(), teleportLocation.Location.ToString(), GetGUID().ToString(), GetName(), GetMapId(), GetPosition().ToString()); return false; } - if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_DISABLE_MAP) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this)) + if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_DISABLE_MAP) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, teleportLocation.Location.GetMapId(), this)) { - TC_LOG_ERROR("entities.player.cheat", "Player::TeleportTo: Player '{}' ({}) tried to enter a forbidden map (MapID: {})", GetGUID().ToString(), GetName(), mapid); - SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED); + TC_LOG_ERROR("entities.player.cheat", "Player::TeleportTo: Player '{}' ({}) tried to enter a forbidden map (MapID: {})", GetGUID().ToString(), GetName(), teleportLocation.Location.GetMapId()); + SendTransferAborted(teleportLocation.Location.GetMapId(), TRANSFER_ABORT_MAP_NOT_ALLOWED); return false; } // preparing unsummon pet if lost (we must get pet before teleportation or will not find it later) Pet* pet = GetPet(); - MapEntry const* mEntry = sMapStore.LookupEntry(mapid); + MapEntry const* mEntry = sMapStore.LookupEntry(teleportLocation.Location.GetMapId()); // don't let enter battlegrounds without assigned battleground id (for example through areatrigger)... // don't let gm level > 1 either @@ -1280,7 +1290,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if (GetSession()->GetExpansion() < mEntry->Expansion()) { TC_LOG_DEBUG("maps", "Player '{}' ({}) using client without required expansion tried teleporting to non accessible map (MapID: {})", - GetName(), GetGUID().ToString(), mapid); + GetName(), GetGUID().ToString(), teleportLocation.Location.GetMapId()); if (TransportBase* transport = GetTransport()) { @@ -1288,12 +1298,12 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :) } - SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion()); + SendTransferAborted(teleportLocation.Location.GetMapId(), TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion()); return false; // normal client can't teleport to this map... } else - TC_LOG_DEBUG("maps", "Player {} ({}) is being teleported to map (MapID: {})", GetName(), GetGUID().ToString(), mapid); + TC_LOG_DEBUG("maps", "Player {} ({}) is being teleported to map (MapID: {})", GetName(), GetGUID().ToString(), teleportLocation.Location.GetMapId()); if (m_vehicle) ExitVehicle(); @@ -1305,18 +1315,17 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati GetMotionMaster()->Remove(EFFECT_MOTION_TYPE); if (TransportBase* transport = GetTransport()) - { - if (!(options & TELE_TO_NOT_LEAVE_TRANSPORT)) - transport->RemovePassenger(this); - } + if (!teleportLocation.TransportGuid || teleportLocation.TransportGuid != transport->GetTransportGUID()) + if (!(options & TELE_TO_NOT_LEAVE_TRANSPORT)) + transport->RemovePassenger(this); // The player was ported to another map and loses the duel immediately. // We have to perform this check before the teleport, otherwise the // ObjectAccessor won't find the flag. - if (duel && GetMapId() != mapid && GetMap()->GetGameObject(m_playerData->DuelArbiter)) + if (duel && GetMapId() != teleportLocation.Location.GetMapId() && GetMap()->GetGameObject(m_playerData->DuelArbiter)) DuelComplete(DUEL_FLED); - if (GetMapId() == mapid && (!instanceId || GetInstanceId() == instanceId)) + if (GetMapId() == teleportLocation.Location.GetMapId() && (!teleportLocation.InstanceId || GetInstanceId() == teleportLocation.InstanceId)) { //lets reset far teleport flag if it wasn't reset during chained teleport SetSemaphoreTeleportFar(false); @@ -1328,8 +1337,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { SetSemaphoreTeleportNear(true); //lets save teleport destination for player - m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); - m_teleport_instanceId = {}; + m_teleport_dest = teleportLocation; m_teleport_options = options; return true; } @@ -1337,7 +1345,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if (!(options & TELE_TO_NOT_UNSUMMON_PET)) { //same map, only remove pet if out of range for new position - if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange())) + if (pet && !pet->IsWithinDist3d(&teleportLocation.Location, GetMap()->GetVisibilityRange())) UnsummonPetTemporaryIfAny(); } @@ -1348,8 +1356,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati CombatStop(); // this will be used instead of the current location in SaveToDB - m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); - m_teleport_instanceId = {}; + m_teleport_dest = teleportLocation; m_teleport_options = options; SetFallInformation(0, GetPositionZ()); @@ -1364,7 +1371,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { if (GetClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977)) { - SendTransferAborted(mapid, TRANSFER_ABORT_UNIQUE_MESSAGE, 1); + SendTransferAborted(teleportLocation.Location.GetMapId(), TRANSFER_ABORT_UNIQUE_MESSAGE, 1); return false; } @@ -1374,15 +1381,15 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // Check enter rights before map getting to avoid creating instance copy for player // this check not dependent from map instance copy and same for all instance copies of selected map - if (TransferAbortParams abortParams = Map::PlayerCannotEnter(mapid, this)) + if (TransferAbortParams abortParams = Map::PlayerCannotEnter(teleportLocation.Location.GetMapId(), this)) { - SendTransferAborted(mapid, abortParams.Reason, abortParams.Arg, abortParams.MapDifficultyXConditionId); + SendTransferAborted(teleportLocation.Location.GetMapId(), abortParams.Reason, abortParams.Arg, abortParams.MapDifficultyXConditionId); return false; } // Seamless teleport can happen only if cosmetic maps match if (!oldmap || - (oldmap->GetEntry()->CosmeticParentMapID != int32(mapid) && int32(GetMapId()) != mEntry->CosmeticParentMapID && + (oldmap->GetEntry()->CosmeticParentMapID != int32(teleportLocation.Location.GetMapId()) && int32(GetMapId()) != mEntry->CosmeticParentMapID && !((oldmap->GetEntry()->CosmeticParentMapID != -1) ^ (oldmap->GetEntry()->CosmeticParentMapID != mEntry->CosmeticParentMapID)))) options &= ~TELE_TO_SEAMLESS; @@ -1396,8 +1403,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { SetSemaphoreTeleportFar(true); //lets save teleport destination for player - m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); - m_teleport_instanceId = instanceId; + m_teleport_dest = teleportLocation; m_teleport_options = options; return true; } @@ -1414,7 +1420,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // Note: at battleground join battleground id set before teleport // and we already will found "current" battleground // just need check that this is targeted map or leave - if (bg->GetMapId() != mapid) + if (bg->GetMapId() != teleportLocation.Location.GetMapId()) LeaveBattleground(false); // don't teleport to entry point } @@ -1450,13 +1456,19 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { // send transfer packets WorldPackets::Movement::TransferPending transferPending; - transferPending.MapID = mapid; - transferPending.OldMapPosition = GetPosition(); - if (Transport* transport = dynamic_cast<Transport*>(GetTransport())) + transferPending.MapID = teleportLocation.Location.GetMapId(); + transferPending.OldMapPosition = teleportLocation.Location.GetPosition(); + if (teleportLocation.TransportGuid.has_value()) { transferPending.Ship.emplace(); - transferPending.Ship->ID = transport->GetEntry(); - transferPending.Ship->OriginMapID = GetMapId(); + if (TransportSpawn const* transportSpawn = sTransportMgr->GetTransportSpawn(teleportLocation.TransportGuid->GetCounter())) + { + transferPending.Ship->ID = transportSpawn->TransportGameObjectId; + if (dynamic_cast<Transport*>(GetTransport())) + transferPending.Ship->OriginMapID = GetMapId(); + else + transferPending.Ship->OriginMapID = -1; + } } SendDirectMessage(transferPending.Write()); @@ -1469,8 +1481,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if (oldmap) oldmap->RemovePlayerFromMap(this, false); - m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); - m_teleport_instanceId = instanceId; + m_teleport_dest = teleportLocation; m_teleport_options = options; SetFallInformation(0, GetPositionZ()); // if the player is saved before worldportack (at logout for example) @@ -1491,11 +1502,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati return true; } -bool Player::TeleportTo(WorldLocation const& loc, TeleportToOptions options /*= TELE_TO_NONE*/, Optional<uint32> instanceId /*= {}*/) -{ - return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, instanceId); -} - bool Player::TeleportToBGEntryPoint() { if (m_bgData.joinPos.m_mapId == MAPID_INVALID) @@ -20083,15 +20089,15 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba } else { - stmt->setUInt16(index++, (uint16)GetTeleportDest().GetMapId()); + stmt->setUInt16(index++, (uint16)GetTeleportDest().Location.GetMapId()); stmt->setUInt32(index++, (uint32)0); stmt->setUInt8(index++, uint8(GetDungeonDifficultyID())); stmt->setUInt8(index++, uint8(GetRaidDifficultyID())); stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID())); - stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionX())); - stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionY())); - stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionZ())); - stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetOrientation())); + stmt->setFloat(index++, finiteAlways(GetTeleportDest().Location.GetPositionX())); + stmt->setFloat(index++, finiteAlways(GetTeleportDest().Location.GetPositionY())); + stmt->setFloat(index++, finiteAlways(GetTeleportDest().Location.GetPositionZ())); + stmt->setFloat(index++, finiteAlways(GetTeleportDest().Location.GetOrientation())); } stmt->setFloat(index++, finiteAlways(GetTransOffsetX())); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 25a16e48b1e..60cc99a0ae9 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1134,6 +1134,13 @@ enum class ZonePVPTypeOverride : uint32 Combat = 4 }; +struct TeleportLocation +{ + WorldLocation Location; + Optional<uint32> InstanceId; + Optional<ObjectGuid> TransportGuid; +}; + class TC_GAME_API Player final : public Unit, public GridObject<Player> { friend class WorldSession; @@ -1156,6 +1163,7 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player> bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, TeleportToOptions options = TELE_TO_NONE, Optional<uint32> instanceId = {}); bool TeleportTo(WorldLocation const& loc, TeleportToOptions options = TELE_TO_NONE, Optional<uint32> instanceId = {}); + bool TeleportTo(TeleportLocation const& teleportLocation, TeleportToOptions options = TELE_TO_NONE); bool TeleportToBGEntryPoint(); bool HasSummonPending() const; @@ -2267,8 +2275,7 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player> void SetSkillTempBonus(uint32 pos, uint16 bonus) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillTempBonus, pos), bonus); } void SetSkillPermBonus(uint32 pos, uint16 bonus) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillPermBonus, pos), bonus); } - WorldLocation& GetTeleportDest() { return m_teleport_dest; } - Optional<uint32> GetTeleportDestInstanceId() const { return m_teleport_instanceId; } + TeleportLocation& GetTeleportDest() { return m_teleport_dest; } uint32 GetTeleportOptions() const { return m_teleport_options; } bool IsBeingTeleported() const { return IsBeingTeleportedNear() || IsBeingTeleportedFar(); } bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; } @@ -3226,8 +3233,7 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player> uint8 m_MirrorTimerFlagsLast; // Current teleport data - WorldLocation m_teleport_dest; - Optional<uint32> m_teleport_instanceId; + TeleportLocation m_teleport_dest; TeleportToOptions m_teleport_options; bool mSemaphoreTeleport_Near; bool mSemaphoreTeleport_Far; 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