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authorTreeston <treeston.mmoc@gmail.com>2018-08-27 19:08:17 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-27 19:08:17 +0200
commit5cea572a9ad524c6f28ff8519bee61d1ff4357d0 (patch)
tree205f2d2e7ffef3b151f2befc6e29c56035839d8f /src/server/game/Entities/Player
parentce06767ef50e4eca7b9ff834a873f99e6ad381d5 (diff)
Core/Threat: Threat system adjustments:
* Online states are now re-evaluated before victim update instead of continuously. Closes #22226. Tagging #21501. * Victim update now happens every 1s as opposed to every server tick unless current target goes away. * Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance). * Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 381e0c29618..a1edeac82bb 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2409,10 +2409,7 @@ void Player::SetGameMaster(bool on)
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
if (Pet* pet = GetPet())
- {
pet->SetFaction(GetFaction());
- pet->GetThreatManager().UpdateOnlineStates();
- }
// restore FFA PvP Server state
if (sWorld->IsFFAPvPRealm())