diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-08-27 19:08:17 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-08-27 19:08:17 +0200 |
| commit | 5cea572a9ad524c6f28ff8519bee61d1ff4357d0 (patch) | |
| tree | 205f2d2e7ffef3b151f2befc6e29c56035839d8f /src/server/game/Entities/Player | |
| parent | ce06767ef50e4eca7b9ff834a873f99e6ad381d5 (diff) | |
Core/Threat: Threat system adjustments:
* Online states are now re-evaluated before victim update instead of continuously. Closes #22226. Tagging #21501.
* Victim update now happens every 1s as opposed to every server tick unless current target goes away.
* Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance).
* Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 381e0c29618..a1edeac82bb 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2409,10 +2409,7 @@ void Player::SetGameMaster(bool on) RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS); if (Pet* pet = GetPet()) - { pet->SetFaction(GetFaction()); - pet->GetThreatManager().UpdateOnlineStates(); - } // restore FFA PvP Server state if (sWorld->IsFFAPvPRealm()) |
