diff options
| author | megamage <none@none.none> | 2011-10-07 17:56:47 -0700 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-10-07 17:56:47 -0700 |
| commit | 679802ecf40ed3f970aff74f26d8bec5b288d81a (patch) | |
| tree | 28ccad306faf876cf8b6f1bfdae6b0a9f2c8733e /src/server/game/Entities/Player | |
| parent | 1e44044a8f21c36847bdc544dcf89f83b02b941a (diff) | |
| parent | 5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (diff) | |
Merge pull request #3400 from Bootz/master
REPO: Code-Style fixes... (Part duece)
Diffstat (limited to 'src/server/game/Entities/Player')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 361 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.h | 36 |
2 files changed, 193 insertions, 204 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e3a9cc14406..faf164b77f7 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3828,7 +3828,6 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen break; } } - } } @@ -4047,7 +4046,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value); } } - } else { @@ -4329,7 +4327,6 @@ void Player::_SaveSpellCooldowns(SQLTransaction& trans) } else ++itr; - } // if something changed execute if (!first_round) @@ -5567,7 +5564,6 @@ void Player::CleanupChannels() ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list if (ChannelMgr* cMgr = channelMgr(GetTeam())) cMgr->LeftChannel(ch->GetName()); // deleted channel if empty - } sLog->outDebug(LOG_FILTER_CHATSYS, "Player: channels cleaned up!"); } @@ -6973,16 +6969,16 @@ void Player::RewardReputation(Unit* pVictim, float rate) { // support for: Championing - http://www.wowwiki.com/Championing - Map const* pMap = GetMap(); - if (pMap && pMap->IsDungeon()) + Map const* map = GetMap(); + if (map && map->IsDungeon()) { - InstanceTemplate const* pInstance = sObjectMgr->GetInstanceTemplate(pMap->GetId()); - if (pInstance) + InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(map->GetId()); + if (instance) { - AccessRequirement const* pAccessRequirement = sObjectMgr->GetAccessRequirement(pMap->GetId(), ((InstanceMap*)pMap)->GetDifficulty()); + AccessRequirement const* pAccessRequirement = sObjectMgr->GetAccessRequirement(map->GetId(), ((InstanceMap*)map)->GetDifficulty()); if (pAccessRequirement) { - if (!pMap->IsRaid() && pAccessRequirement->levelMin == 80) + if (!map->IsRaid() && pAccessRequirement->levelMin == 80) ChampioningFaction = GetChampioningFaction(); } } @@ -7032,29 +7028,29 @@ void Player::RewardReputation(Unit* pVictim, float rate) } //Calculate how many reputation points player gain with the quest -void Player::RewardReputation(Quest const* pQuest) +void Player::RewardReputation(Quest const* quest) { bool recruitAFriend = GetsRecruitAFriendBonus(false); // quest reputation reward/loss for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) { - if (!pQuest->RewRepFaction[i]) + if (!quest->RewRepFaction[i]) continue; - if (pQuest->RewRepValue[i]) + if (quest->RewRepValue[i]) { - int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true, true); + int32 rep = CalculateReputationGain(GetQuestLevel(quest), quest->RewRepValue[i]/100, quest->RewRepFaction[i], true, true); if (recruitAFriend) rep = int32(rep * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); - if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) + if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewRepFaction[i])) GetReputationMgr().ModifyReputation(factionEntry, rep); } else { - uint32 row = ((pQuest->RewRepValueId[i] < 0) ? 1 : 0) + 1; - uint32 field = abs(pQuest->RewRepValueId[i]); + uint32 row = ((quest->RewRepValueId[i] < 0) ? 1 : 0) + 1; + uint32 field = abs(quest->RewRepValueId[i]); if (const QuestFactionRewEntry* pRow = sQuestFactionRewardStore.LookupEntry(row)) { @@ -7063,12 +7059,12 @@ void Player::RewardReputation(Quest const* pQuest) if (!repPoints) continue; - repPoints = CalculateReputationGain(GetQuestLevel(pQuest), repPoints, pQuest->RewRepFaction[i], true); + repPoints = CalculateReputationGain(GetQuestLevel(quest), repPoints, quest->RewRepFaction[i], true); if (recruitAFriend) repPoints = int32(repPoints * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); - if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) + if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(quest->RewRepFaction[i])) GetReputationMgr().ModifyReputation(factionEntry, repPoints); } } @@ -14382,14 +14378,14 @@ void Player::PrepareQuestMenu(uint64 guid) for (QuestRelations::const_iterator i = pObjectQR.first; i != pObjectQR.second; ++i) { uint32 quest_id = i->second; - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); - if (!pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); + if (!quest) continue; - if (!CanTakeQuest(pQuest, false)) + if (!CanTakeQuest(quest, false)) continue; - if (pQuest->IsAutoComplete()) + if (quest->IsAutoComplete()) qm.AddMenuItem(quest_id, 4); else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE) qm.AddMenuItem(quest_id, 2); @@ -14420,7 +14416,7 @@ void Player::SendPreparedQuest(uint64 guid) else if (icon == 4) PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true); // Send completable on repeatable and autoCompletable quest if player don't have quest - // TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not) + // TODO: verify if check for !quest->IsDaily() is really correct (possibly not) else { Object* object = ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); @@ -14497,7 +14493,7 @@ bool Player::IsActiveQuest(uint32 quest_id) const return m_QuestStatus.find(quest_id) != m_QuestStatus.end(); } -Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest) +Quest const* Player::GetNextQuest(uint64 guid, Quest const* quest) { QuestRelationBounds pObjectQR; @@ -14517,7 +14513,7 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest) return NULL; } - uint32 nextQuestID = pQuest->GetNextQuestInChain(); + uint32 nextQuestID = quest->GetNextQuestInChain(); for (QuestRelations::const_iterator itr = pObjectQR.first; itr != pObjectQR.second; ++itr) { if (itr->second == nextQuestID) @@ -14527,41 +14523,41 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest) return NULL; } -bool Player::CanSeeStartQuest(Quest const* pQuest) +bool Player::CanSeeStartQuest(Quest const* quest) { - if (SatisfyQuestRace(pQuest, false) && SatisfyQuestSkillOrClass(pQuest, false) && - SatisfyQuestExclusiveGroup(pQuest, false) && SatisfyQuestReputation(pQuest, false) && - SatisfyQuestPreviousQuest(pQuest, false) && SatisfyQuestNextChain(pQuest, false) && - SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false) && SatisfyQuestWeek(pQuest, false) && - !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, pQuest->GetQuestId(), this)) + if (SatisfyQuestRace(quest, false) && SatisfyQuestSkillOrClass(quest, false) && + SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) && + SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) && + SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) && + !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)) { - return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel(); + return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel(); } return false; } -bool Player::CanTakeQuest(Quest const* pQuest, bool msg) +bool Player::CanTakeQuest(Quest const* quest, bool msg) { - return SatisfyQuestStatus(pQuest, msg) && SatisfyQuestExclusiveGroup(pQuest, msg) - && SatisfyQuestRace(pQuest, msg) && SatisfyQuestLevel(pQuest, msg) - && SatisfyQuestSkillOrClass(pQuest, msg) && SatisfyQuestReputation(pQuest, msg) - && SatisfyQuestPreviousQuest(pQuest, msg) && SatisfyQuestTimed(pQuest, msg) - && SatisfyQuestNextChain(pQuest, msg) && SatisfyQuestPrevChain(pQuest, msg) - && SatisfyQuestDay(pQuest, msg) && SatisfyQuestWeek(pQuest, msg) - && !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, pQuest->GetQuestId(), this) - && SatisfyQuestConditions(pQuest, msg); + return SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg) + && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg) + && SatisfyQuestSkillOrClass(quest, msg) && SatisfyQuestReputation(quest, msg) + && SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg) + && SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg) + && SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg) + && !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) + && SatisfyQuestConditions(quest, msg); } -bool Player::CanAddQuest(Quest const* pQuest, bool msg) +bool Player::CanAddQuest(Quest const* quest, bool msg) { if (!SatisfyQuestLog(msg)) return false; - uint32 srcitem = pQuest->GetSrcItemId(); + uint32 srcitem = quest->GetSrcItemId(); if (srcitem > 0) { - uint32 count = pQuest->GetSrcItemCount(); + uint32 count = quest->GetSrcItemCount(); ItemPosCountVec dest; InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count); @@ -14601,7 +14597,6 @@ bool Player::CanCompleteQuest(uint32 quest_id) if (q_status.m_status == QUEST_STATUS_INCOMPLETE) { - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) @@ -14649,92 +14644,92 @@ bool Player::CanCompleteQuest(uint32 quest_id) return false; } -bool Player::CanCompleteRepeatableQuest(Quest const* pQuest) +bool Player::CanCompleteRepeatableQuest(Quest const* quest) { // Solve problem that player don't have the quest and try complete it. // if repeatable she must be able to complete event if player don't have it. // Seem that all repeatable quest are DELIVER Flag so, no need to add more. - if (!CanTakeQuest(pQuest, false)) + if (!CanTakeQuest(quest, false)) return false; - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) - if (pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i])) + if (quest->ReqItemId[i] && quest->ReqItemCount[i] && !HasItemCount(quest->ReqItemId[i], quest->ReqItemCount[i])) return false; - if (!CanRewardQuest(pQuest, false)) + if (!CanRewardQuest(quest, false)) return false; return true; } -bool Player::CanRewardQuest(Quest const* pQuest, bool msg) +bool Player::CanRewardQuest(Quest const* quest, bool msg) { // not auto complete quest and not completed quest (only cheating case, then ignore without message) - if (!pQuest->IsDFQuest() && !pQuest->IsAutoComplete() && !(pQuest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE) + if (!quest->IsDFQuest() && !quest->IsAutoComplete() && !(quest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE) return false; // daily quest can't be rewarded (25 daily quest already completed) - if (!SatisfyQuestDay(pQuest, true) || !SatisfyQuestWeek(pQuest, true)) + if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true)) return false; // rewarded and not repeatable quest (only cheating case, then ignore without message) - if (GetQuestRewardStatus(pQuest->GetQuestId())) + if (GetQuestRewardStatus(quest->GetQuestId())) return false; // prevent receive reward with quest items in bank - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) { - if (pQuest->ReqItemCount[i]!= 0 && - GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i]) + if (quest->ReqItemCount[i]!= 0 && + GetItemCount(quest->ReqItemId[i]) < quest->ReqItemCount[i]) { if (msg) - SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, pQuest->ReqItemId[i]); + SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, quest->ReqItemId[i]); return false; } } } // prevent receive reward with low money and GetRewOrReqMoney() < 0 - if (pQuest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-pQuest->GetRewOrReqMoney())) + if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney())) return false; return true; } -bool Player::CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg) +bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg) { // prevent receive reward with quest items in bank or for not completed quest - if (!CanRewardQuest(pQuest, msg)) + if (!CanRewardQuest(quest, msg)) return false; - if (pQuest->GetRewChoiceItemsCount() > 0) + if (quest->GetRewChoiceItemsCount() > 0) { - if (pQuest->RewChoiceItemId[reward]) + if (quest->RewChoiceItemId[reward]) { ItemPosCountVec dest; - InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward]); + InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewChoiceItemId[reward], quest->RewChoiceItemCount[reward]); if (res != EQUIP_ERR_OK) { - SendEquipError(res, NULL, NULL, pQuest->RewChoiceItemId[reward]); + SendEquipError(res, NULL, NULL, quest->RewChoiceItemId[reward]); return false; } } } - if (pQuest->GetRewItemsCount() > 0) + if (quest->GetRewItemsCount() > 0) { - for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) + for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i) { - if (pQuest->RewItemId[i]) + if (quest->RewItemId[i]) { ItemPosCountVec dest; - InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i]); + InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewItemId[i], quest->RewItemCount[i]); if (res != EQUIP_ERR_OK) { - SendEquipError(res, NULL, NULL, pQuest->RewItemId[i]); + SendEquipError(res, NULL, NULL, quest->RewItemId[i]); return false; } } @@ -14744,12 +14739,12 @@ bool Player::CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg) return true; } -void Player::AddQuest(Quest const* pQuest, Object* questGiver) +void Player::AddQuest(Quest const* quest, Object* questGiver) { uint16 log_slot = FindQuestSlot(0); ASSERT(log_slot < MAX_QUEST_LOG_SIZE); - uint32 quest_id = pQuest->GetQuestId(); + uint32 quest_id = quest->GetQuestId(); // if not exist then created with set uState == NEW and rewarded=false QuestStatusData& questStatusData = m_QuestStatus[quest_id]; @@ -14758,36 +14753,36 @@ void Player::AddQuest(Quest const* pQuest, Object* questGiver) questStatusData.m_status = QUEST_STATUS_INCOMPLETE; questStatusData.m_explored = false; - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) questStatusData.m_itemcount[i] = 0; } - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) { for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.m_creatureOrGOcount[i] = 0; } - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) questStatusData.m_playercount = 0; - GiveQuestSourceItem(pQuest); - AdjustQuestReqItemCount(pQuest, questStatusData); + GiveQuestSourceItem(quest); + AdjustQuestReqItemCount(quest, questStatusData); - if (pQuest->GetRepObjectiveFaction()) - if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction())) + if (quest->GetRepObjectiveFaction()) + if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction())) GetReputationMgr().SetVisible(factionEntry); - if (pQuest->GetRepObjectiveFaction2()) - if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction2())) + if (quest->GetRepObjectiveFaction2()) + if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction2())) GetReputationMgr().SetVisible(factionEntry); uint32 qtime = 0; - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) { - uint32 limittime = pQuest->GetLimitTime(); + uint32 limittime = quest->GetLimitTime(); // shared timed quest if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER) @@ -14807,8 +14802,8 @@ void Player::AddQuest(Quest const* pQuest, Object* questGiver) GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest_id); //starting initial quest script - if (questGiver && pQuest->GetQuestStartScript() != 0) - GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this); + if (questGiver && quest->GetQuestStartScript() != 0) + GetMap()->ScriptsStart(sQuestStartScripts, quest->GetQuestStartScript(), questGiver, this); // Some spells applied at quest activation SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(quest_id, true); @@ -14858,59 +14853,59 @@ void Player::IncompleteQuest(uint32 quest_id) } } -void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, bool announce) +void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce) { //this THING should be here to protect code from quest, which cast on player far teleport as a reward //should work fine, cause far teleport will be executed in Player::Update() SetCanDelayTeleport(true); - uint32 quest_id = pQuest->GetQuestId(); + uint32 quest_id = quest->GetQuestId(); for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - if (pQuest->ReqItemId[i]) - DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true); + if (quest->ReqItemId[i]) + DestroyItemCount(quest->ReqItemId[i], quest->ReqItemCount[i], true); for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) { - if (pQuest->ReqSourceId[i]) + if (quest->ReqSourceId[i]) { - uint32 count = pQuest->ReqSourceCount[i]; - DestroyItemCount(pQuest->ReqSourceId[i], count ? count : 9999, true); + uint32 count = quest->ReqSourceCount[i]; + DestroyItemCount(quest->ReqSourceId[i], count ? count : 9999, true); } } RemoveTimedQuest(quest_id); - if (pQuest->GetRewChoiceItemsCount() > 0) + if (quest->GetRewChoiceItemsCount() > 0) { - if (uint32 itemId = pQuest->RewChoiceItemId[reward]) + if (uint32 itemId = quest->RewChoiceItemId[reward]) { ItemPosCountVec dest; - if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward]) == EQUIP_ERR_OK) + if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewChoiceItemCount[reward]) == EQUIP_ERR_OK) { Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false); + SendNewItem(item, quest->RewChoiceItemCount[reward], true, false); } } } - if (pQuest->GetRewItemsCount() > 0) + if (quest->GetRewItemsCount() > 0) { - for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) + for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i) { - if (uint32 itemId = pQuest->RewItemId[i]) + if (uint32 itemId = quest->RewItemId[i]) { ItemPosCountVec dest; - if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i]) == EQUIP_ERR_OK) + if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewItemCount[i]) == EQUIP_ERR_OK) { Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - SendNewItem(item, pQuest->RewItemCount[i], true, false); + SendNewItem(item, quest->RewItemCount[i], true, false); } } } } - RewardReputation(pQuest); + RewardReputation(quest); uint16 log_slot = FindQuestSlot(quest_id); if (log_slot < MAX_QUEST_LOG_SIZE) @@ -14920,7 +14915,7 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, bool rewarded = (rewItr != m_RewardedQuests.end()); // Not give XP in case already completed once repeatable quest - uint32 XP = rewarded ? 0 : uint32(pQuest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); + uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); // handle SPELL_AURA_MOD_XP_QUEST_PCT auras Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT); @@ -14931,11 +14926,11 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) GiveXP(XP, NULL); else - moneyRew = int32(pQuest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)); + moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)); // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative - if (pQuest->GetRewOrReqMoney()) - moneyRew += pQuest->GetRewOrReqMoney(); + if (quest->GetRewOrReqMoney()) + moneyRew += quest->GetRewOrReqMoney(); if (moneyRew) { @@ -14946,44 +14941,44 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, } // honor reward - if (uint32 honor = pQuest->CalculateHonorGain(getLevel())) + if (uint32 honor = quest->CalculateHonorGain(getLevel())) RewardHonor(NULL, 0, honor); // title reward - if (pQuest->GetCharTitleId()) + if (quest->GetCharTitleId()) { - if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) + if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId())) SetTitle(titleEntry); } - if (pQuest->GetBonusTalents()) + if (quest->GetBonusTalents()) { - m_questRewardTalentCount+=pQuest->GetBonusTalents(); + m_questRewardTalentCount+=quest->GetBonusTalents(); InitTalentForLevel(); } - if (pQuest->GetRewArenaPoints()) - ModifyArenaPoints(pQuest->GetRewArenaPoints()); + if (quest->GetRewArenaPoints()) + ModifyArenaPoints(quest->GetRewArenaPoints()); // Send reward mail - if (uint32 mail_template_id = pQuest->GetRewMailTemplateId()) + if (uint32 mail_template_id = quest->GetRewMailTemplateId()) { //- TODO: Poor design of mail system SQLTransaction trans = CharacterDatabase.BeginTransaction(); - MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, pQuest->GetRewMailDelaySecs()); + MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs()); CharacterDatabase.CommitTransaction(trans); } - if (pQuest->IsDaily() || pQuest->IsDFQuest()) + if (quest->IsDaily() || quest->IsDFQuest()) { SetDailyQuestStatus(quest_id); - if (pQuest->IsDaily()) + if (quest->IsDaily()) { GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id); } } - else if (pQuest->IsWeekly()) + else if (quest->IsWeekly()) SetWeeklyQuestStatus(quest_id); RemoveActiveQuest(quest_id); @@ -14997,18 +14992,18 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, _SaveQuestStatus(trans); if (announce) - SendQuestReward(pQuest, XP, questGiver); + SendQuestReward(quest, XP, questGiver); // cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data) - if (pQuest->GetRewSpellCast() > 0) - CastSpell(this, pQuest->GetRewSpellCast(), true); - else if (pQuest->GetRewSpell() > 0) - CastSpell(this, pQuest->GetRewSpell(), true); + if (quest->GetRewSpellCast() > 0) + CastSpell(this, quest->GetRewSpellCast(), true); + else if (quest->GetRewSpell() > 0) + CastSpell(this, quest->GetRewSpell(), true); - if (pQuest->GetZoneOrSort() > 0) - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort()); + if (quest->GetZoneOrSort() > 0) + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort()); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId()); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId()); uint32 zone = 0; uint32 area = 0; @@ -15043,7 +15038,7 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, void Player::FailQuest(uint32 questId) { - if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questId)) + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { SetQuestStatus(questId, QUEST_STATUS_FAILED); @@ -15055,7 +15050,7 @@ void Player::FailQuest(uint32 questId) SetQuestSlotState(log_slot, QUEST_STATE_FAIL); } - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) { QuestStatusData& q_status = m_QuestStatus[questId]; @@ -15069,13 +15064,13 @@ void Player::FailQuest(uint32 questId) // Destroy quest items on quest failure. for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - if (pQuest->ReqItemId[i] > 0 && pQuest->ReqItemCount[i] > 0) + if (quest->ReqItemId[i] > 0 && quest->ReqItemCount[i] > 0) // Destroy items recieved on starting the quest. - DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true, true); + DestroyItemCount(quest->ReqItemId[i], quest->ReqItemCount[i], true, true); for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - if (pQuest->ReqSourceId[i] > 0 && pQuest->ReqSourceCount[i] > 0) + if (quest->ReqSourceId[i] > 0 && quest->ReqSourceCount[i] > 0) // Destroy items recieved during the quest. - DestroyItemCount(pQuest->ReqSourceId[i], pQuest->ReqSourceCount[i], true, true); + DestroyItemCount(quest->ReqSourceId[i], quest->ReqSourceCount[i], true, true); } } @@ -15458,12 +15453,12 @@ bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/) return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end(); } -bool Player::GiveQuestSourceItem(Quest const* pQuest) +bool Player::GiveQuestSourceItem(Quest const* quest) { - uint32 srcitem = pQuest->GetSrcItemId(); + uint32 srcitem = quest->GetSrcItemId(); if (srcitem > 0) { - uint32 count = pQuest->GetSrcItemCount(); + uint32 count = quest->GetSrcItemCount(); if (count <= 0) count = 1; @@ -15612,19 +15607,19 @@ uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) return 0; } -void Player::AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData) +void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData) { - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) { for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { - uint32 reqitemcount = pQuest->ReqItemCount[i]; + uint32 reqitemcount = quest->ReqItemCount[i]; if (reqitemcount != 0) { - uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i], true); + uint32 curitemcount = GetItemCount(quest->ReqItemId[i], true); questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount); - m_QuestStatusSave[pQuest->GetQuestId()] = true; + m_QuestStatusSave[quest->GetQuestId()] = true; } } } @@ -16167,9 +16162,9 @@ void Player::SendQuestComplete(uint32 quest_id) } } -void Player::SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver) +void Player::SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver) { - uint32 questid = pQuest->GetQuestId(); + uint32 questid = quest->GetQuestId(); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid); sGameEventMgr->HandleQuestComplete(questid); WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4)); @@ -16178,21 +16173,21 @@ void Player::SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver) if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { data << uint32(XP); - data << uint32(pQuest->GetRewOrReqMoney()); + data << uint32(quest->GetRewOrReqMoney()); } else { data << uint32(0); - data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY))); + data << uint32(quest->GetRewOrReqMoney() + int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY))); } - data << 10 * Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorMultiplier()); - data << uint32(pQuest->GetBonusTalents()); // bonus talents - data << uint32(pQuest->GetRewArenaPoints()); + data << 10 * Trinity::Honor::hk_honor_at_level(getLevel(), quest->GetRewHonorMultiplier()); + data << uint32(quest->GetBonusTalents()); // bonus talents + data << uint32(quest->GetRewArenaPoints()); GetSession()->SendPacket(&data); - if (pQuest->GetQuestCompleteScript() != 0) - GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this); + if (quest->GetQuestCompleteScript() != 0) + GetMap()->ScriptsStart(sQuestEndScripts, quest->GetQuestCompleteScript(), questGiver, this); } void Player::SendQuestFailed(uint32 questId, InventoryResult reason) @@ -16226,19 +16221,19 @@ void Player::SendCanTakeQuestResponse(uint32 msg) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID"); } -void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver) +void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver) { if (pReceiver) { - std::string strTitle = pQuest->GetTitle(); + std::string strTitle = quest->GetTitle(); int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) - if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(pQuest->GetQuestId())) + if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId())) ObjectMgr::GetLocaleString(pLocale->Title, loc_idx, strTitle); WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8)); - data << uint32(pQuest->GetQuestId()); + data << uint32(quest->GetQuestId()); data << strTitle; data << uint64(GetGUID()); pReceiver->GetSession()->SendPacket(&data); @@ -16259,50 +16254,50 @@ void Player::SendPushToPartyResponse(Player* player, uint32 msg) } } -void Player::SendQuestUpdateAddItem(Quest const* /*pQuest*/, uint32 /*item_idx*/, uint16 /*count*/) +void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/) { WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM"); - //data << pQuest->ReqItemId[item_idx]; + //data << quest->ReqItemId[item_idx]; //data << count; GetSession()->SendPacket(&data); } -void Player::SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count) +void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count) { ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)"); - int32 entry = pQuest->ReqCreatureOrGOId[ creatureOrGO_idx ]; + int32 entry = quest->ReqCreatureOrGOId[ creatureOrGO_idx ]; if (entry < 0) // client expected gameobject template id in form (id|0x80000000) entry = (-entry) | 0x80000000; WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4*4+8)); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL"); - data << uint32(pQuest->GetQuestId()); + data << uint32(quest->GetQuestId()); data << uint32(entry); data << uint32(old_count + add_count); - data << uint32(pQuest->ReqCreatureOrGOCount[ creatureOrGO_idx ]); + data << uint32(quest->ReqCreatureOrGOCount[ creatureOrGO_idx ]); data << uint64(guid); GetSession()->SendPacket(&data); - uint16 log_slot = FindQuestSlot(pQuest->GetQuestId()); + uint16 log_slot = FindQuestSlot(quest->GetQuestId()); if (log_slot < MAX_QUEST_LOG_SIZE) SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx)+add_count); } -void Player::SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count) +void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count) { ASSERT(old_count + add_count < 65536 && "player count store in 16 bits"); WorldPacket data(SMSG_QUESTUPDATE_ADD_PVP_KILL, (3*4)); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL"); - data << uint32(pQuest->GetQuestId()); + data << uint32(quest->GetQuestId()); data << uint32(old_count + add_count); - data << uint32(pQuest->GetPlayersSlain()); + data << uint32(quest->GetPlayersSlain()); GetSession()->SendPacket(&data); - uint16 log_slot = FindQuestSlot(pQuest->GetQuestId()); + uint16 log_slot = FindQuestSlot(quest->GetQuestId()); if (log_slot < MAX_QUEST_LOG_SIZE) SetQuestSlotCounter(log_slot, QUEST_PVP_KILL_SLOT, GetQuestSlotCounter(log_slot, QUEST_PVP_KILL_SLOT) + add_count); } @@ -16799,7 +16794,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) RelocateToHomebind(); } - // fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance) + // fix crash (because of if (Map* map = _FindMap(instanceId)) in Mainstanced::CreateInstance) if (instanceId) if (InstanceSave* save = GetInstanceSave(mapId, mapEntry->IsRaid())) if (save->GetInstanceId() != instanceId) @@ -17664,8 +17659,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) uint32 quest_id = fields[0].GetUInt32(); // used to be new, no delete? - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); - if (pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); + if (quest) { // find or create QuestStatusData& questStatusData = m_QuestStatus[quest_id]; @@ -17683,7 +17678,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) time_t quest_time = time_t(fields[3].GetUInt32()); - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id)) + if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id)) { AddTimedQuest(quest_id); @@ -17748,21 +17743,21 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result) uint32 quest_id = fields[0].GetUInt32(); // used to be new, no delete? - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); - if (pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); + if (quest) { // learn rewarded spell if unknown - learnQuestRewardedSpells(pQuest); + learnQuestRewardedSpells(quest); // set rewarded title if any - if (pQuest->GetCharTitleId()) + if (quest->GetCharTitleId()) { - if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) + if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId())) SetTitle(titleEntry); } - if (pQuest->GetBonusTalents()) - m_questRewardTalentCount += pQuest->GetBonusTalents(); + if (quest->GetBonusTalents()) + m_questRewardTalentCount += quest->GetBonusTalents(); } m_RewardedQuests.insert(quest_id); @@ -17808,8 +17803,8 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result) // save _any_ from daily quest times (it must be after last reset anyway) m_lastDailyQuestTime = (time_t)fields[1].GetUInt64(); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); - if (!pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); + if (!quest) continue; SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id); @@ -17832,8 +17827,8 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result) do { uint32 quest_id = (*result)[0].GetUInt32(); - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); - if (!pQuest) + Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); + if (!quest) continue; m_weeklyquests.insert(quest_id); @@ -18481,7 +18476,6 @@ void Player::SaveToDB() // save pet (hunter pet level and experience and all type pets health/mana). if (Pet* pet = GetPet()) pet->SavePetToDB(PET_SAVE_AS_CURRENT); - } // fast save function for item/money cheating preventing - save only inventory and money state @@ -19545,7 +19539,6 @@ void Player::VehicleSpellInitialize() if (!veh) return; - uint8 cooldownCount = veh->m_CreatureSpellCooldowns.size() + veh->m_CreatureCategoryCooldowns.size(); WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4)); @@ -19881,7 +19874,6 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type) Player* owner = ObjectAccessor::FindPlayer(ownerguid); if (owner) owner->GetSession()->SendPetitionQueryOpcode(petitionguid); - } while (result->NextRow()); if (type == 10) @@ -21518,7 +21510,6 @@ void Player::SendInitialPacketsBeforeAddToMap() // SMSG_PET_GUIDS // SMSG_UPDATE_WORLD_STATE // SMSG_POWER_UPDATE - } void Player::SendInitialPacketsAfterAddToMap() @@ -21892,7 +21883,6 @@ void Player::SetDailyQuestStatus(uint32 quest_id) break; } } - } else { m_DFQuests.insert(quest_id); @@ -24311,7 +24301,6 @@ void Player::UpdateSpecCount(uint8 count) for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr) trans->PAppend("INSERT INTO character_action (guid, button, action, type, spec) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1); - } // Delete spec data for removed spec. else if (count < curCount) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index f4d1b30b97a..862b271c464 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1382,23 +1382,23 @@ class Player : public Unit, public GridObject<Player> /*** QUEST SYSTEM ***/ /*********************************************************/ - int32 GetQuestLevel(Quest const* pQuest) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? pQuest->GetQuestLevel() : getLevel(); } + int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : getLevel(); } void PrepareQuestMenu(uint64 guid); void SendPreparedQuest(uint64 guid); bool IsActiveQuest(uint32 quest_id) const; - Quest const* GetNextQuest(uint64 guid, Quest const* pQuest); - bool CanSeeStartQuest(Quest const* pQuest); - bool CanTakeQuest(Quest const* pQuest, bool msg); - bool CanAddQuest(Quest const* pQuest, bool msg); + Quest const* GetNextQuest(uint64 guid, Quest const* quest); + bool CanSeeStartQuest(Quest const* quest); + bool CanTakeQuest(Quest const* quest, bool msg); + bool CanAddQuest(Quest const* quest, bool msg); bool CanCompleteQuest(uint32 quest_id); - bool CanCompleteRepeatableQuest(Quest const* pQuest); - bool CanRewardQuest(Quest const* pQuest, bool msg); - bool CanRewardQuest(Quest const* pQuest, uint32 reward, bool msg); - void AddQuest(Quest const* pQuest, Object* questGiver); + bool CanCompleteRepeatableQuest(Quest const* quest); + bool CanRewardQuest(Quest const* quest, bool msg); + bool CanRewardQuest(Quest const* quest, uint32 reward, bool msg); + void AddQuest(Quest const* quest, Object* questGiver); void CompleteQuest(uint32 quest_id); void IncompleteQuest(uint32 quest_id); - void RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver, bool announce = true); + void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true); void FailQuest(uint32 quest_id); bool SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg); bool SatisfyQuestLevel(Quest const* qInfo, bool msg); @@ -1414,7 +1414,7 @@ class Player : public Unit, public GridObject<Player> bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg); bool SatisfyQuestDay(Quest const* qInfo, bool msg); bool SatisfyQuestWeek(Quest const* qInfo, bool msg); - bool GiveQuestSourceItem(Quest const* pQuest); + bool GiveQuestSourceItem(Quest const* quest); bool TakeQuestSourceItem(uint32 questId, bool msg); bool GetQuestRewardStatus(uint32 quest_id) const; QuestStatus GetQuestStatus(uint32 quest_id) const; @@ -1480,15 +1480,15 @@ class Player : public Unit, public GridObject<Player> bool CanShareQuest(uint32 quest_id) const; void SendQuestComplete(uint32 quest_id); - void SendQuestReward(Quest const* pQuest, uint32 XP, Object* questGiver); + void SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver); void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK); void SendQuestTimerFailed(uint32 quest_id); void SendCanTakeQuestResponse(uint32 msg); - void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver); + void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver); void SendPushToPartyResponse(Player* player, uint32 msg); - void SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint16 count); - void SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count); - void SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count); + void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count); + void SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count); + void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count); uint64 GetDivider() { return m_divider; } void SetDivider(uint64 guid) { m_divider = guid; } @@ -2032,7 +2032,7 @@ class Player : public Unit, public GridObject<Player> ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; } ReputationRank GetReputationRank(uint32 faction_id) const; void RewardReputation(Unit* pVictim, float rate); - void RewardReputation(Quest const* pQuest); + void RewardReputation(Quest const* quest); void UpdateSkillsForLevel(); void UpdateSkillsToMaxSkillsForLevel(); // for .levelup @@ -2756,7 +2756,7 @@ class Player : public Unit, public GridObject<Player> void AddKnownCurrency(uint32 itemId); int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus = false); - void AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData); + void AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData); bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; } void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; } |
