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authorShauren <shauren.trinity@gmail.com>2024-12-07 21:49:32 +0100
committerShauren <shauren.trinity@gmail.com>2024-12-07 21:49:32 +0100
commit6da1679cbfdc56cd5f1cab7148f645916bccecc1 (patch)
treec02ff993732bf62c24b8a64f3ac5afbe53329e10 /src/server/game/Entities/Player
parent316ce0d73a139a7ffa0f7a4d301ca47ff2b896d6 (diff)
Core/Achievements: Reduce the list of criteria types updated on login
* Implemented CriteriaType::ReachMaxLevel * Corrected implementations for CriteriaType::ReachRenownLevel and CriteriaType::LearnTaxiNode
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c1e5da1041b..f71eba989dd 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2351,6 +2351,8 @@ void Player::GiveLevel(uint8 level)
UpdateCriteria(CriteriaType::ActivelyReachLevel, level);
if (level > oldLevel)
UpdateCriteria(CriteriaType::GainLevels, level - oldLevel);
+ if (IsMaxLevel())
+ UpdateCriteria(CriteriaType::ReachMaxLevel);
PushQuests();