diff options
| author | Shauren <shauren.trinity@gmail.com> | 2018-10-10 22:11:02 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-10-10 22:11:41 +0200 |
| commit | 7512ffb0587eccd8fbb2a2841900d572056dbae3 (patch) | |
| tree | 4a2a3dfee9ee33f23744d0b3b0284858e793da1b /src/server/game/Entities/Player | |
| parent | ee682544d027c1e33dcade592422a2d5b5e57ddb (diff) | |
Core/Entities: Update updatefields to 8.0.1.27980
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/CollectionMgr.cpp | 38 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 498 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 49 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/RestMgr.cpp | 20 |
4 files changed, 294 insertions, 311 deletions
diff --git a/src/server/game/Entities/Player/CollectionMgr.cpp b/src/server/game/Entities/Player/CollectionMgr.cpp index eb4834967ba..6aff0ca300a 100644 --- a/src/server/game/Entities/Player/CollectionMgr.cpp +++ b/src/server/game/Entities/Player/CollectionMgr.cpp @@ -81,14 +81,14 @@ CollectionMgr::~CollectionMgr() void CollectionMgr::LoadToys() { for (auto const& t : _toys) - _owner->GetPlayer()->AddDynamicValue(PLAYER_DYNAMIC_FIELD_TOYS, t.first); + _owner->GetPlayer()->AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_TOYS, t.first); } bool CollectionMgr::AddToy(uint32 itemId, bool isFavourite /*= false*/) { if (UpdateAccountToys(itemId, isFavourite)) { - _owner->GetPlayer()->AddDynamicValue(PLAYER_DYNAMIC_FIELD_TOYS, itemId); + _owner->GetPlayer()->AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_TOYS, itemId); return true; } @@ -204,8 +204,8 @@ void CollectionMgr::LoadHeirlooms() { for (auto const& item : _heirlooms) { - _owner->GetPlayer()->AddDynamicValue(PLAYER_DYNAMIC_FIELD_HEIRLOOMS, item.first); - _owner->GetPlayer()->AddDynamicValue(PLAYER_DYNAMIC_FIELD_HEIRLOOM_FLAGS, item.second.flags); + _owner->GetPlayer()->AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_HEIRLOOMS, item.first); + _owner->GetPlayer()->AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_HEIRLOOM_FLAGS, item.second.flags); } } @@ -213,8 +213,8 @@ void CollectionMgr::AddHeirloom(uint32 itemId, uint32 flags) { if (UpdateAccountHeirlooms(itemId, flags)) { - _owner->GetPlayer()->AddDynamicValue(PLAYER_DYNAMIC_FIELD_HEIRLOOMS, itemId); - _owner->GetPlayer()->AddDynamicValue(PLAYER_DYNAMIC_FIELD_HEIRLOOM_FLAGS, flags); + _owner->GetPlayer()->AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_HEIRLOOMS, itemId); + _owner->GetPlayer()->AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_HEIRLOOM_FLAGS, flags); } } @@ -255,10 +255,10 @@ void CollectionMgr::UpgradeHeirloom(uint32 itemId, int32 castItem) item->AddBonuses(bonusId); // Get heirloom offset to update only one part of dynamic field - std::vector<uint32> const& fields = player->GetDynamicValues(PLAYER_DYNAMIC_FIELD_HEIRLOOMS); + std::vector<uint32> const& fields = player->GetDynamicValues(ACTIVE_PLAYER_DYNAMIC_FIELD_HEIRLOOMS); uint16 offset = uint16(std::find(fields.begin(), fields.end(), itemId) - fields.begin()); - player->SetDynamicValue(PLAYER_DYNAMIC_FIELD_HEIRLOOM_FLAGS, offset, flags); + player->SetDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_HEIRLOOM_FLAGS, offset, flags); itr->second.flags = flags; itr->second.bonusId = bonusId; } @@ -295,11 +295,11 @@ void CollectionMgr::CheckHeirloomUpgrades(Item* item) if (newItemId) { - std::vector<uint32> const& fields = player->GetDynamicValues(PLAYER_DYNAMIC_FIELD_HEIRLOOMS); + std::vector<uint32> const& fields = player->GetDynamicValues(ACTIVE_PLAYER_DYNAMIC_FIELD_HEIRLOOMS); uint16 offset = uint16(std::find(fields.begin(), fields.end(), itr->first) - fields.begin()); - player->SetDynamicValue(PLAYER_DYNAMIC_FIELD_HEIRLOOMS, offset, newItemId); - player->SetDynamicValue(PLAYER_DYNAMIC_FIELD_HEIRLOOM_FLAGS, offset, 0); + player->SetDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_HEIRLOOMS, offset, newItemId); + player->SetDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_HEIRLOOM_FLAGS, offset, 0); _heirlooms.erase(itr); _heirlooms[newItemId] = 0; @@ -460,11 +460,11 @@ void CollectionMgr::LoadItemAppearances() { boost::to_block_range(*_appearances, DynamicBitsetBlockOutputIterator([this](uint32 blockValue) { - _owner->GetPlayer()->AddDynamicValue(PLAYER_DYNAMIC_FIELD_TRANSMOG, blockValue); + _owner->GetPlayer()->AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_TRANSMOG, blockValue); })); for (auto itr = _temporaryAppearances.begin(); itr != _temporaryAppearances.end(); ++itr) - _owner->GetPlayer()->AddDynamicValue(PLAYER_DYNAMIC_FIELD_CONDITIONAL_TRANSMOG, itr->first); + _owner->GetPlayer()->AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_CONDITIONAL_TRANSMOG, itr->first); } void CollectionMgr::LoadAccountItemAppearances(PreparedQueryResult knownAppearances, PreparedQueryResult favoriteAppearances) @@ -738,18 +738,18 @@ void CollectionMgr::AddItemAppearance(ItemModifiedAppearanceEntry const* itemMod _appearances->resize(itemModifiedAppearance->ID + 1); numBlocks = _appearances->num_blocks() - numBlocks; while (numBlocks--) - _owner->GetPlayer()->AddDynamicValue(PLAYER_DYNAMIC_FIELD_TRANSMOG, 0); + _owner->GetPlayer()->AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_TRANSMOG, 0); } _appearances->set(itemModifiedAppearance->ID); uint32 blockIndex = itemModifiedAppearance->ID / 32; uint32 bitIndex = itemModifiedAppearance->ID % 32; - uint32 currentMask = _owner->GetPlayer()->GetDynamicValue(PLAYER_DYNAMIC_FIELD_TRANSMOG, blockIndex); - _owner->GetPlayer()->SetDynamicValue(PLAYER_DYNAMIC_FIELD_TRANSMOG, blockIndex, currentMask | (1 << bitIndex)); + uint32 currentMask = _owner->GetPlayer()->GetDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_TRANSMOG, blockIndex); + _owner->GetPlayer()->SetDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_TRANSMOG, blockIndex, currentMask | (1 << bitIndex)); auto temporaryAppearance = _temporaryAppearances.find(itemModifiedAppearance->ID); if (temporaryAppearance != _temporaryAppearances.end()) { - _owner->GetPlayer()->RemoveDynamicValue(PLAYER_DYNAMIC_FIELD_CONDITIONAL_TRANSMOG, itemModifiedAppearance->ID); + _owner->GetPlayer()->RemoveDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_CONDITIONAL_TRANSMOG, itemModifiedAppearance->ID); _temporaryAppearances.erase(temporaryAppearance); } @@ -770,7 +770,7 @@ void CollectionMgr::AddTemporaryAppearance(ObjectGuid const& itemGuid, ItemModif { std::unordered_set<ObjectGuid>& itemsWithAppearance = _temporaryAppearances[itemModifiedAppearance->ID]; if (itemsWithAppearance.empty()) - _owner->GetPlayer()->AddDynamicValue(PLAYER_DYNAMIC_FIELD_CONDITIONAL_TRANSMOG, itemModifiedAppearance->ID); + _owner->GetPlayer()->AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_CONDITIONAL_TRANSMOG, itemModifiedAppearance->ID); itemsWithAppearance.insert(itemGuid); } @@ -788,7 +788,7 @@ void CollectionMgr::RemoveTemporaryAppearance(Item* item) itr->second.erase(item->GetGUID()); if (itr->second.empty()) { - _owner->GetPlayer()->RemoveDynamicValue(PLAYER_DYNAMIC_FIELD_CONDITIONAL_TRANSMOG, itemModifiedAppearance->ID); + _owner->GetPlayer()->RemoveDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_CONDITIONAL_TRANSMOG, itemModifiedAppearance->ID); _temporaryAppearances.erase(itr); } } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 39c79abdbe0..34609ed6698 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -140,8 +140,8 @@ Player::Player(WorldSession* session) : Unit(true), m_sceneMgr(this) m_objectType |= TYPEMASK_PLAYER; m_objectTypeId = TYPEID_PLAYER; - m_valuesCount = PLAYER_END; - _dynamicValuesCount = PLAYER_DYNAMIC_END; + m_valuesCount = ACTIVE_PLAYER_END; + _dynamicValuesCount = ACTIVE_PLAYER_DYNAMIC_END; m_session = session; @@ -468,7 +468,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3 - SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); // -1 is default value + SetInt32Value(ACTIVE_PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); // -1 is default value SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID, createInfo->Skin); SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID, createInfo->Face); @@ -477,23 +477,23 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE, createInfo->FacialHairStyle); for (uint32 i = 0; i < PLAYER_CUSTOM_DISPLAY_SIZE; ++i) SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_CUSTOM_DISPLAY_OPTION + i, createInfo->CustomDisplay[i]); - SetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP, (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED); - SetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_HONOR, REST_STATE_NOT_RAF_LINKED); + SetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + REST_STATE_XP, (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED); + SetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + REST_STATE_HONOR, REST_STATE_NOT_RAF_LINKED); SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, createInfo->Sex); SetByteValue(PLAYER_BYTES_4, PLAYER_BYTES_4_OFFSET_ARENA_FACTION, 0); SetInventorySlotCount(INVENTORY_DEFAULT_SIZE); - SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Empty); + SetGuidValue(UNIT_FIELD_GUILD_GUID, ObjectGuid::Empty); SetUInt32Value(PLAYER_GUILDRANK, 0); SetGuildLevel(0); SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0); for (int i = 0; i < KNOWN_TITLES_SIZE; ++i) - SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled + SetUInt64Value(ACTIVE_PLAYER_FIELD_KNOWN_TITLES + i, 0); // 0=disabled SetUInt32Value(PLAYER_CHOSEN_TITLE, 0); - SetUInt32Value(PLAYER_FIELD_KILLS, 0); - SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0); + SetUInt32Value(ACTIVE_PLAYER_FIELD_KILLS, 0); + SetUInt32Value(ACTIVE_PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0); // set starting level uint32 start_level = sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL); @@ -527,7 +527,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac InitRunes(); - SetUInt64Value(PLAYER_FIELD_COINAGE, sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)); + SetUInt64Value(ACTIVE_PLAYER_FIELD_COINAGE, sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)); SetCurrency(CURRENCY_TYPE_APEXIS_CRYSTALS, sWorld->getIntConfig(CONFIG_CURRENCY_START_APEXIS_CRYSTALS)); SetCurrency(CURRENCY_TYPE_JUSTICE_POINTS, sWorld->getIntConfig(CONFIG_CURRENCY_START_JUSTICE_POINTS)); @@ -535,7 +535,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED)) { for (uint16 i=0; i<PLAYER_EXPLORED_ZONES_SIZE; i++) - SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF); + SetFlag(ACTIVE_PLAYER_FIELD_EXPLORED_ZONES+i, 0xFFFFFFFF); } //Reputations if "StartAllReputation" is enabled, -- @todo Fix this in a better way @@ -1391,7 +1391,7 @@ void Player::setDeathState(DeathState s) if (IsAlive() && !oldIsAlive) //clear aura case after resurrection by another way (spells will be applied before next death) - ClearDynamicValue(PLAYER_DYNAMIC_FIELD_SELF_RES_SPELLS); + ClearDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_SELF_RES_SPELLS); } void Player::ToggleAFK() @@ -2317,15 +2317,15 @@ void Player::RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method void Player::SetXP(uint32 xp) { - SetUInt32Value(PLAYER_XP, xp); + SetUInt32Value(ACTIVE_PLAYER_FIELD_XP, xp); int32 playerLevelDelta = 0; // If XP < 50%, player should see scaling creature with -1 level except for level max - if (getLevel() < MAX_LEVEL && xp < (GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 2)) + if (getLevel() < MAX_LEVEL && xp < (GetUInt32Value(ACTIVE_PLAYER_FIELD_NEXT_LEVEL_XP) / 2)) playerLevelDelta = -1; - SetInt32Value(PLAYER_FIELD_SCALING_PLAYER_LEVEL_DELTA, playerLevelDelta); + SetInt32Value(ACTIVE_PLAYER_FIELD_SCALING_PLAYER_LEVEL_DELTA, playerLevelDelta); } void Player::GiveXP(uint32 xp, Unit* victim, float group_rate) @@ -2368,8 +2368,8 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate) packet.ReferAFriendBonusType = recruitAFriend ? 1 : 0; GetSession()->SendPacket(packet.Write()); - uint32 curXP = GetUInt32Value(PLAYER_XP); - uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP); + uint32 curXP = GetUInt32Value(ACTIVE_PLAYER_FIELD_XP); + uint32 nextLvlXP = GetUInt32Value(ACTIVE_PLAYER_FIELD_NEXT_LEVEL_XP); uint32 newXP = curXP + xp + bonus_xp; while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) @@ -2380,7 +2380,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate) GiveLevel(level + 1); level = getLevel(); - nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP); + nextLvlXP = GetUInt32Value(ACTIVE_PLAYER_FIELD_NEXT_LEVEL_XP); } SetXP(newXP); @@ -2425,7 +2425,7 @@ void Player::GiveLevel(uint8 level) GetSession()->SendPacket(packet.Write()); - SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level)); + SetUInt32Value(ACTIVE_PLAYER_FIELD_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level)); //update level, max level of skills m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset @@ -2489,8 +2489,8 @@ void Player::GiveLevel(uint8 level) { ++m_grantableLevels; - if (!HasByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01)) - SetByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01); + if (!HasByteFlag(ACTIVE_PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01)) + SetByteFlag(ACTIVE_PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01); } } } @@ -2520,7 +2520,7 @@ void Player::InitTalentForLevel() RemoveTalent(talent); } - SetUInt32Value(PLAYER_FIELD_MAX_TALENT_TIERS, talentTiers); + SetUInt32Value(ACTIVE_PLAYER_FIELD_MAX_TALENT_TIERS, talentTiers); if (!GetSession()->PlayerLoading()) SendTalentsInfoData(); // update at client @@ -2537,8 +2537,8 @@ void Player::InitStatsForLevel(bool reapplyMods) PlayerLevelInfo info; sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info); - SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); - SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel())); + SetUInt32Value(ACTIVE_PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); + SetUInt32Value(ACTIVE_PLAYER_FIELD_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel())); // reset before any aura state sources (health set/aura apply) SetUInt32Value(UNIT_FIELD_AURASTATE, 0); @@ -2568,26 +2568,26 @@ void Player::InitStatsForLevel(bool reapplyMods) //set create powers SetCreateMana(basemana); - SetArmor(int32(m_createStats[STAT_AGILITY]*2)); + SetArmor(int32(m_createStats[STAT_AGILITY]*2), 0); InitStatBuffMods(); //reset rating fields values - for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index) - SetUInt32Value(index, 0); + for (uint16 index = 0; index < MAX_COMBAT_RATING; ++index) + SetUInt32Value(ACTIVE_PLAYER_FIELD_COMBAT_RATING + index, 0); - SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, 0); - SetFloatValue(PLAYER_FIELD_MOD_HEALING_PCT, 1.0f); - SetFloatValue(PLAYER_FIELD_MOD_HEALING_DONE_PCT, 1.0f); - SetFloatValue(PLAYER_FIELD_MOD_PERIODIC_HEALING_DONE_PERCENT, 1.0f); + SetUInt32Value(ACTIVE_PLAYER_FIELD_MOD_HEALING_DONE_POS, 0); + SetFloatValue(ACTIVE_PLAYER_FIELD_MOD_HEALING_PCT, 1.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_MOD_HEALING_DONE_PCT, 1.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_MOD_PERIODIC_HEALING_DONE_PERCENT, 1.0f); for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) { - SetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, 0); - SetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, 0); - SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, 1.00f); + SetInt32Value(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, 0); + SetInt32Value(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, 0); + SetFloatValue(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, 1.00f); } - SetFloatValue(PLAYER_FIELD_MOD_SPELL_POWER_PCT, 1.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_MOD_SPELL_POWER_PCT, 1.0f); //reset attack power, damage and attack speed fields for (uint8 i = BASE_ATTACK; i < MAX_ATTACK; ++i) @@ -2601,8 +2601,8 @@ void Player::InitStatsForLevel(bool reapplyMods) SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f); for (uint16 i = 0; i < 3; ++i) { - SetFloatValue(PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS + i, 1.0f); - SetFloatValue(PLAYER_FIELD_WEAPON_ATK_SPEED_MULTIPLIERS + i, 1.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS + i, 1.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_WEAPON_ATK_SPEED_MULTIPLIERS + i, 1.0f); } SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0); @@ -2611,44 +2611,42 @@ void Player::InitStatsForLevel(bool reapplyMods) SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, 0.0f); // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset - SetFloatValue(PLAYER_CRIT_PERCENTAGE, 0.0f); - SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE, 0.0f); - SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE, 0.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_CRIT_PERCENTAGE, 0.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_OFFHAND_CRIT_PERCENTAGE, 0.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_RANGED_CRIT_PERCENTAGE, 0.0f); // Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset - SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1, 0.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_SPELL_CRIT_PERCENTAGE1, 0.0f); - SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f); - SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_PARRY_PERCENTAGE, 0.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_BLOCK_PERCENTAGE, 0.0f); // Static 30% damage blocked - SetUInt32Value(PLAYER_SHIELD_BLOCK, 30); + SetUInt32Value(ACTIVE_PLAYER_FIELD_SHIELD_BLOCK, 30); // Dodge percentage - SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f); + SetFloatValue(ACTIVE_PLAYER_FIELD_DODGE_PERCENTAGE, 0.0f); // set armor (resistance 0) to original value (create_agility*2) - SetArmor(int32(m_createStats[STAT_AGILITY]*2)); - SetResistanceBuffMods(SPELL_SCHOOL_NORMAL, true, 0.0f); - SetResistanceBuffMods(SPELL_SCHOOL_NORMAL, false, 0.0f); + SetArmor(int32(m_createStats[STAT_AGILITY]*2), 0); + SetBonusResistanceMod(SPELL_SCHOOL_NORMAL, 0); // set other resistance to original value (0) for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) { SetResistance(SpellSchools(i), 0); - SetResistanceBuffMods(SpellSchools(i), true, 0.0f); - SetResistanceBuffMods(SpellSchools(i), false, 0.0f); + SetBonusResistanceMod(SpellSchools(i), 0); } - SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, 0); - SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, 0); + SetUInt32Value(ACTIVE_PLAYER_FIELD_MOD_TARGET_RESISTANCE, 0); + SetUInt32Value(ACTIVE_PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, 0); for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) { SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, 0); SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, 0.0f); } // Reset no reagent cost field - for (uint8 i = 0; i < 3; ++i) - SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0); + for (uint8 i = 0; i < 4; ++i) + SetUInt32Value(ACTIVE_PLAYER_FIELD_NO_REAGENT_COST + i, 0); // Init data for form but skip reapply item mods for form InitDataForForm(reapplyMods); @@ -2680,9 +2678,9 @@ void Player::InitStatsForLevel(bool reapplyMods) RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY); // restore if need some important flags - SetByteValue(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_IGNORE_POWER_REGEN_PREDICTION_MASK, 0); - SetByteValue(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION, 0); - SetByteValue(PLAYER_FIELD_BYTES2, 3, 0); + SetByteValue(ACTIVE_PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_IGNORE_POWER_REGEN_PREDICTION_MASK, 0); + SetByteValue(ACTIVE_PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION, 0); + SetByteValue(ACTIVE_PLAYER_FIELD_BYTES2, 3, 0); if (reapplyMods) // reapply stats values only on .reset stats (level) command _ApplyAllStatBonuses(); @@ -4299,7 +4297,7 @@ void Player::KillPlayer() //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP); SetUInt32Value(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); - ApplyModFlag(PLAYER_FIELD_LOCAL_FLAGS, PLAYER_LOCAL_FLAG_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)); + ApplyModFlag(ACTIVE_PLAYER_FIELD_LOCAL_FLAGS, PLAYER_LOCAL_FLAG_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)); // 6 minutes until repop at graveyard m_deathTimer = 6 * MINUTE * IN_MILLISECONDS; @@ -4994,7 +4992,7 @@ float Player::GetRatingMultiplier(CombatRating cr) const float Player::GetRatingBonusValue(CombatRating cr) const { - float baseResult = float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) * GetRatingMultiplier(cr); + float baseResult = float(GetUInt32Value(ACTIVE_PLAYER_FIELD_COMBAT_RATING + cr)) * GetRatingMultiplier(cr); if (cr != CR_RESILIENCE_PLAYER_DAMAGE) return baseResult; return float(1.0f - pow(0.99f, baseResult)) * 100.0f; @@ -5006,9 +5004,9 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const switch (attType) { case BASE_ATTACK: - return baseExpertise + GetUInt32Value(PLAYER_EXPERTISE) / 4.0f; + return baseExpertise + GetUInt32Value(ACTIVE_PLAYER_FIELD_EXPERTISE) / 4.0f; case OFF_ATTACK: - return baseExpertise + GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f; + return baseExpertise + GetUInt32Value(ACTIVE_PLAYER_FIELD_OFFHAND_EXPERTISE) / 4.0f; default: break; } @@ -5039,8 +5037,8 @@ void Player::UpdateRating(CombatRating cr) if (amount < 0) amount = 0; - uint32 oldRating = GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr); - SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount)); + uint32 oldRating = GetUInt32Value(ACTIVE_PLAYER_FIELD_COMBAT_RATING + cr); + SetUInt32Value(ACTIVE_PLAYER_FIELD_COMBAT_RATING + cr, uint32(amount)); bool affectStats = CanModifyStats(); @@ -5188,8 +5186,8 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step) uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 - uint16 value = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); - uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); + uint16 value = GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); + uint16 max = GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); if (!max || !value || value >= max) return false; @@ -5200,7 +5198,7 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step) if (new_value > max) new_value = max; - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, new_value); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, new_value); if (itr->second.uState != SKILL_NEW) itr->second.uState = SKILL_CHANGED; @@ -5346,8 +5344,8 @@ bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 - uint16 value = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); - uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); + uint16 value = GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); + uint16 max = GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); if (!max || !value || value >= max) return false; @@ -5363,7 +5361,7 @@ bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) if (new_value > max) new_value = max; - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, new_value); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, new_value); if (itr->second.uState != SKILL_NEW) itr->second.uState = SKILL_CHANGED; @@ -5390,7 +5388,7 @@ void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent) if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return; - uint16 field = itr->second.pos / 2 + (talent ? PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET : PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET); + uint16 field = itr->second.pos / 2 + (talent ? ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET : ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET); uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 uint16 bonus = GetUInt16Value(field, offset); @@ -5419,13 +5417,13 @@ void Player::UpdateSkillsForLevel() { if (!IsWeaponSkill(rcEntry->SkillID)) { - uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); + uint16 max = GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); /// update only level dependent max skill values if (max != 1) { - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, maxSkill); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxSkill); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, maxSkill); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxSkill); if (itr->second.uState != SKILL_NEW) itr->second.uState = SKILL_CHANGED; } @@ -5433,7 +5431,7 @@ void Player::UpdateSkillsForLevel() } // Update level dependent skillline spells - LearnSkillRewardedSpells(rcEntry->SkillID, GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset)); + LearnSkillRewardedSpells(rcEntry->SkillID, GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset)); } } @@ -5458,11 +5456,11 @@ void Player::UpdateSkillsToMaxSkillsForLevel() uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 - uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); + uint16 max = GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); if (max > 1) { - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, max); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, max); if (itr->second.uState != SKILL_NEW) itr->second.uState = SKILL_CHANGED; @@ -5485,7 +5483,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) { uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 - currVal = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); + currVal = GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); if (newVal) { // if skill value is going down, update enchantments before setting the new value @@ -5493,10 +5491,10 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) UpdateSkillEnchantments(id, currVal, newVal); // update step - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step); // update value - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, newVal); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxVal); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, newVal); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxVal); if (itr->second.uState != SKILL_NEW) itr->second.uState = SKILL_CHANGED; @@ -5514,12 +5512,12 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) //remove enchantments needing this skill UpdateSkillEnchantments(id, currVal, 0); // clear skill fields - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0); // mark as deleted or simply remove from map if not saved yet if (itr->second.uState != SKILL_NEW) @@ -5534,10 +5532,10 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) RemoveSpell(sSpellMgr->GetFirstSpellInChain(pAbility->Spell)); // Clear profession lines - if (GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1) == id) - SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1, 0); - else if (GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1) == id) - SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1, 0); + if (GetUInt32Value(ACTIVE_PLAYER_FIELD_PROFESSION_SKILL_LINE) == id) + SetUInt32Value(ACTIVE_PLAYER_FIELD_PROFESSION_SKILL_LINE, 0); + else if (GetUInt32Value(ACTIVE_PLAYER_FIELD_PROFESSION_SKILL_LINE + 1) == id) + SetUInt32Value(ACTIVE_PLAYER_FIELD_PROFESSION_SKILL_LINE + 1, 0); } } else if (newVal) //add @@ -5548,7 +5546,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) uint16 field = i / 2; uint8 offset = i & 1; // i % 2 - if (!GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset)) + if (!GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_ID_OFFSET + field, offset)) { SkillLineEntry const* skillEntry = sSkillLineStore.LookupEntry(id); if (!skillEntry) @@ -5558,18 +5556,18 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) return; } - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, id); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, id); if (skillEntry->CategoryID == SKILL_CATEGORY_PROFESSION) { - if (!GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1)) - SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1, id); - else if (!GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1)) - SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1, id); + if (!GetUInt32Value(ACTIVE_PLAYER_FIELD_PROFESSION_SKILL_LINE)) + SetUInt32Value(ACTIVE_PLAYER_FIELD_PROFESSION_SKILL_LINE, id); + else if (!GetUInt32Value(ACTIVE_PLAYER_FIELD_PROFESSION_SKILL_LINE + 1)) + SetUInt32Value(ACTIVE_PLAYER_FIELD_PROFESSION_SKILL_LINE + 1, id); } - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, newVal); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxVal); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, newVal); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxVal); UpdateSkillEnchantments(id, currVal, newVal); UpdateCriteria(CRITERIA_TYPE_REACH_SKILL_LEVEL, id); @@ -5585,8 +5583,8 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW))); // apply skill bonuses - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0); // temporary bonuses AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL); for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j) @@ -5629,7 +5627,7 @@ uint16 Player::GetSkillStep(uint16 skill) const if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return 0; - return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + itr->second.pos / 2, itr->second.pos & 1); + return GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_STEP_OFFSET + itr->second.pos / 2, itr->second.pos & 1); } uint16 Player::GetSkillValue(uint32 skill) const @@ -5644,9 +5642,9 @@ uint16 Player::GetSkillValue(uint32 skill) const uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; - int32 result = int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset)); - result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset)); - result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset)); + int32 result = int32(GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset)); + result += int32(GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset)); + result += int32(GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset)); return result < 0 ? 0 : result; } @@ -5662,9 +5660,9 @@ uint16 Player::GetMaxSkillValue(uint32 skill) const uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; - int32 result = int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset)); - result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset)); - result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset)); + int32 result = int32(GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset)); + result += int32(GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset)); + result += int32(GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset)); return result < 0 ? 0 : result; } @@ -5680,7 +5678,7 @@ uint16 Player::GetPureMaxSkillValue(uint32 skill) const uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; - return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); + return GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); } uint16 Player::GetBaseSkillValue(uint32 skill) const @@ -5695,8 +5693,8 @@ uint16 Player::GetBaseSkillValue(uint32 skill) const uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; - int32 result = int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset)); - result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset)); + int32 result = int32(GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset)); + result += int32(GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset)); return result < 0 ? 0 : result; } @@ -5712,7 +5710,7 @@ uint16 Player::GetPureSkillValue(uint32 skill) const uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; - return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); + return GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); } int16 Player::GetSkillPermBonusValue(uint32 skill) const @@ -5727,7 +5725,7 @@ int16 Player::GetSkillPermBonusValue(uint32 skill) const uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; - return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset); + return GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset); } int16 Player::GetSkillTempBonusValue(uint32 skill) const @@ -5742,7 +5740,7 @@ int16 Player::GetSkillTempBonusValue(uint32 skill) const uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; - return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset); + return GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset); } void Player::SendActionButtons(uint32 state) const @@ -5977,11 +5975,11 @@ void Player::CheckAreaExploreAndOutdoor() } uint32 val = (uint32)(1 << (areaEntry->AreaBit % 32)); - uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); + uint32 currFields = GetUInt32Value(ACTIVE_PLAYER_FIELD_EXPLORED_ZONES + offset); if (!(currFields & val)) { - SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val)); + SetUInt32Value(ACTIVE_PLAYER_FIELD_EXPLORED_ZONES + offset, (uint32)(currFields | val)); UpdateCriteria(CRITERIA_TYPE_EXPLORE_AREA); @@ -6256,14 +6254,14 @@ void Player::UpdateHonorFields() if (m_lastHonorUpdateTime >= yesterday) { // this is the first update today, reset today's contribution - uint16 killsToday = GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS); - SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, 0); - SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, killsToday); + uint16 killsToday = GetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS); + SetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, killsToday); } else { // no honor/kills yesterday or today, reset - SetUInt32Value(PLAYER_FIELD_KILLS, 0); + SetUInt32Value(ACTIVE_PLAYER_FIELD_KILLS, 0); } } @@ -6347,9 +6345,9 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto honor_f = std::ceil(Trinity::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey)); // count the number of playerkills in one day - ApplyModUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, 1, true); + ApplyModUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, 1, true); // and those in a lifetime - ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true); + ApplyModUInt32Value(ACTIVE_PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true); UpdateCriteria(CRITERIA_TYPE_EARN_HONORABLE_KILL); UpdateCriteria(CRITERIA_TYPE_HK_CLASS, victim->getClass()); UpdateCriteria(CRITERIA_TYPE_HK_RACE, victim->getRace()); @@ -6427,10 +6425,9 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto return true; } -void Player::_InitHonorLevelOnLoadFromDB(uint32 honor, uint32 honorLevel, uint32 prestigeLevel) +void Player::_InitHonorLevelOnLoadFromDB(uint32 honor, uint32 honorLevel) { SetUInt32Value(PLAYER_FIELD_HONOR_LEVEL, honorLevel); - SetUInt32Value(PLAYER_FIELD_PRESTIGE, prestigeLevel); UpdateHonorNextLevel(); AddHonorXP(honor); @@ -6462,8 +6459,8 @@ void Player::RewardPlayerWithRewardPack(RewardPackEntry const* rewardPackEntry) void Player::AddHonorXP(uint32 xp) { - uint32 currentHonorXP = GetUInt32Value(PLAYER_FIELD_HONOR); - uint32 nextHonorLevelXP = GetUInt32Value(PLAYER_FIELD_HONOR_NEXT_LEVEL); + uint32 currentHonorXP = GetUInt32Value(ACTIVE_PLAYER_FIELD_HONOR); + uint32 nextHonorLevelXP = GetUInt32Value(ACTIVE_PLAYER_FIELD_HONOR_NEXT_LEVEL); uint32 newHonorXP = currentHonorXP + xp; uint32 honorLevel = GetHonorLevel(); @@ -6478,10 +6475,10 @@ void Player::AddHonorXP(uint32 xp) SetHonorLevel(honorLevel + 1); honorLevel = GetHonorLevel(); - nextHonorLevelXP = GetUInt32Value(PLAYER_FIELD_HONOR_NEXT_LEVEL); + nextHonorLevelXP = GetUInt32Value(ACTIVE_PLAYER_FIELD_HONOR_NEXT_LEVEL); } - SetUInt32Value(PLAYER_FIELD_HONOR, IsMaxHonorLevel() ? 0 : newHonorXP); + SetUInt32Value(ACTIVE_PLAYER_FIELD_HONOR, IsMaxHonorLevel() ? 0 : newHonorXP); } void Player::SetHonorLevel(uint8 level) @@ -6501,7 +6498,7 @@ void Player::UpdateHonorNextLevel() // 5500 at honor level 1 // no idea what between here // 8800 at honor level ~14 (never goes above 8800) - SetUInt32Value(PLAYER_FIELD_HONOR_NEXT_LEVEL, 8800); + SetUInt32Value(ACTIVE_PLAYER_FIELD_HONOR_NEXT_LEVEL, 8800); } void Player::_LoadCurrency(PreparedQueryResult result) @@ -6842,12 +6839,11 @@ uint32 Player::GetCurrencyTotalCap(CurrencyTypesEntry const* currency) const void Player::SetInGuild(ObjectGuid::LowType guildId) { if (guildId) - SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Create<HighGuid::Guild>(guildId)); + SetGuidValue(UNIT_FIELD_GUILD_GUID, ObjectGuid::Create<HighGuid::Guild>(guildId)); else - SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Empty); + SetGuidValue(UNIT_FIELD_GUILD_GUID, ObjectGuid::Empty); ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_GUILD_LEVEL_ENABLED, guildId != 0); - SetUInt16Value(OBJECT_FIELD_TYPE, 1, guildId != 0); } ObjectGuid::LowType Player::GetGuildIdFromDB(ObjectGuid guid) @@ -6872,7 +6868,7 @@ uint8 Player::GetRankFromDB(ObjectGuid guid) void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value) { - SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value); + SetUInt32Value(ACTIVE_PLAYER_FIELD_ARENA_TEAM_INFO + (slot * ARENA_TEAM_END) + type, value); } void Player::SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type) @@ -7461,6 +7457,9 @@ void Player::_ApplyItemBonuses(Item* item, uint8 slot, bool apply) case ITEM_MOD_MASTERY_RATING: ApplyRatingMod(CR_MASTERY, int32(val * combatRatingMultiplier), apply); break; + case ITEM_MOD_EXTRA_ARMOR: + HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(val), apply); + break; case ITEM_MOD_FIRE_RESISTANCE: HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(val), apply); break; @@ -7542,29 +7541,7 @@ void Player::_ApplyItemBonuses(Item* item, uint8 slot, bool apply) } if (uint32 armor = item->GetArmor(this)) - { - UnitModifierType modType = TOTAL_VALUE; - if (proto->GetClass() == ITEM_CLASS_ARMOR) - { - switch (proto->GetSubClass()) - { - case ITEM_SUBCLASS_ARMOR_CLOTH: - case ITEM_SUBCLASS_ARMOR_LEATHER: - case ITEM_SUBCLASS_ARMOR_MAIL: - case ITEM_SUBCLASS_ARMOR_PLATE: - case ITEM_SUBCLASS_ARMOR_SHIELD: - modType = BASE_VALUE; - break; - } - } - - HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply); - } - - /* - if (proto->GetArmorDamageModifier() > 0) - HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->GetArmorDamageModifier()), apply); - */ + HandleStatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(armor), apply); WeaponAttackType attType = BASE_ATTACK; @@ -9934,7 +9911,7 @@ void Player::SetInventorySlotCount(uint8 slots) } } - SetByteValue(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_NUM_BACKPACK_SLOTS, slots); + SetByteValue(ACTIVE_PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_NUM_BACKPACK_SLOTS, slots); } bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const @@ -11828,7 +11805,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool if (!pBag) { m_items[slot] = pItem; - SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID()); + SetGuidValue(ACTIVE_PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID()); pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID()); pItem->SetOwnerGUID(GetGUID()); @@ -12175,7 +12152,7 @@ void Player::VisualizeItem(uint8 slot, Item* pItem) GetName().c_str(), GetGUID().ToString().c_str(), slot, pItem->GetEntry()); m_items[slot] = pItem; - SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID()); + SetGuidValue(ACTIVE_PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID()); pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID()); pItem->SetOwnerGUID(GetGUID()); pItem->SetSlot(slot); @@ -12255,7 +12232,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update) } m_items[slot] = nullptr; - SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); + SetGuidValue(ACTIVE_PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); if (slot < EQUIPMENT_SLOT_END) { @@ -12357,7 +12334,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) if (bag == INVENTORY_SLOT_BAG_0) { - SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); + SetGuidValue(ACTIVE_PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); // equipment and equipped bags can have applied bonuses if (slot < INVENTORY_SLOT_BAG_END) @@ -13326,7 +13303,7 @@ void Player::AddItemToBuyBackSlot(Item* pItem) // if current back slot non-empty search oldest or free if (m_items[slot]) { - uint32 oldest_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1); + uint32 oldest_time = GetUInt32Value(ACTIVE_PLAYER_FIELD_BUYBACK_TIMESTAMP); uint32 oldest_slot = BUYBACK_SLOT_START; for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i) @@ -13338,7 +13315,7 @@ void Player::AddItemToBuyBackSlot(Item* pItem) break; } - uint32 i_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START); + uint32 i_time = GetUInt32Value(ACTIVE_PLAYER_FIELD_BUYBACK_TIMESTAMP + i - BUYBACK_SLOT_START); if (oldest_time > i_time) { @@ -13360,13 +13337,13 @@ void Player::AddItemToBuyBackSlot(Item* pItem) uint32 etime = uint32(base - m_logintime + (30 * 3600)); uint32 eslot = slot - BUYBACK_SLOT_START; - SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID()); + SetGuidValue(ACTIVE_PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID()); if (ItemTemplate const* proto = pItem->GetTemplate()) - SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, proto->GetSellPrice() * pItem->GetCount()); + SetUInt32Value(ACTIVE_PLAYER_FIELD_BUYBACK_PRICE + eslot, proto->GetSellPrice() * pItem->GetCount()); else - SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); + SetUInt32Value(ACTIVE_PLAYER_FIELD_BUYBACK_PRICE + eslot, 0); - SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime); + SetUInt32Value(ACTIVE_PLAYER_FIELD_BUYBACK_TIMESTAMP + eslot, (uint32)etime); // move to next (for non filled list is move most optimized choice) if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1) @@ -13400,9 +13377,9 @@ void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del) m_items[slot] = nullptr; uint32 eslot = slot - BUYBACK_SLOT_START; - SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); - SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); - SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0); + SetGuidValue(ACTIVE_PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); + SetUInt32Value(ACTIVE_PLAYER_FIELD_BUYBACK_PRICE + eslot, 0); + SetUInt32Value(ACTIVE_PLAYER_FIELD_BUYBACK_TIMESTAMP + eslot, 0); // if current backslot is filled set to now free slot if (m_items[m_currentBuybackSlot]) @@ -15984,7 +15961,7 @@ bool Player::SatisfyQuestDay(Quest const* qInfo, bool /*msg*/) const return true; } - std::vector<uint32> const& dailies = GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); + std::vector<uint32> const& dailies = GetDynamicValues(ACTIVE_PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); for (uint32 dailyQuestId : dailies) if (dailyQuestId == qInfo->GetQuestId()) return false; @@ -16418,7 +16395,7 @@ void Player::SetQuestCompletedBit(uint32 questBit, bool completed) if (fieldOffset >= QUESTS_COMPLETED_BITS_SIZE) return; - ApplyModFlag(PLAYER_FIELD_QUEST_COMPLETED + ((questBit - 1) >> 5), 1 << ((questBit - 1) & 31), completed); + ApplyModFlag(ACTIVE_PLAYER_FIELD_QUEST_COMPLETED + ((questBit - 1) >> 5), 1 << ((questBit - 1) & 31), completed); } void Player::AreaExploredOrEventHappens(uint32 questId) @@ -17322,7 +17299,7 @@ void Player::_LoadDeclinedNames(PreparedQueryResult result) void Player::_LoadArenaTeamInfo(PreparedQueryResult result) { // arenateamid, played_week, played_season, personal_rating - memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END); + memset((void*)&m_uint32Values[ACTIVE_PLAYER_FIELD_ARENA_TEAM_INFO], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END); uint16 personalRatingCache[] = {0, 0, 0}; @@ -17609,8 +17586,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8()); SetXP(fields[7].GetUInt32()); - _LoadIntoDataField(fields[66].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); - _LoadIntoDataField(fields[67].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2); + _LoadIntoDataField(fields[66].GetString(), ACTIVE_PLAYER_FIELD_EXPLORED_ZONES, PLAYER_EXPLORED_ZONES_SIZE); + _LoadIntoDataField(fields[67].GetString(), ACTIVE_PLAYER_FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2); SetObjectScale(1.0f); SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); @@ -17642,7 +17619,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[55].GetUInt8()); SetUInt32Value(PLAYER_FLAGS, fields[20].GetUInt32()); SetUInt32Value(PLAYER_FLAGS_EX, fields[21].GetUInt32()); - SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[54].GetUInt32()); + SetInt32Value(ACTIVE_PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[54].GetUInt32()); if (!ValidateAppearance( fields[3].GetUInt8(), // race @@ -17660,7 +17637,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) } // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) - SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[68].GetUInt8()); + SetByteValue(ACTIVE_PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[68].GetUInt8()); m_fishingSteps = fields[72].GetUInt8(); @@ -17669,7 +17646,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) // cleanup inventory related item value fields (it will be filled correctly in _LoadInventory) for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) { - SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); + SetGuidValue(ACTIVE_PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); SetVisibleItemSlot(slot, nullptr); delete m_items[slot]; @@ -17726,9 +17703,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) } _LoadCurrency(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CURRENCY)); - SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[50].GetUInt32()); - SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, fields[51].GetUInt16()); - SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, fields[52].GetUInt16()); + SetUInt32Value(ACTIVE_PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[50].GetUInt32()); + SetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, fields[51].GetUInt16()); + SetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, fields[52].GetUInt16()); _LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES)); _LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES)); @@ -18058,14 +18035,14 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) SetGuidValue(UNIT_FIELD_CHARMEDBY, ObjectGuid::Empty); SetGuidValue(UNIT_FIELD_CHARM, ObjectGuid::Empty); SetGuidValue(UNIT_FIELD_SUMMON, ObjectGuid::Empty); - SetGuidValue(PLAYER_FARSIGHT, ObjectGuid::Empty); + SetGuidValue(ACTIVE_PLAYER_FIELD_FARSIGHT, ObjectGuid::Empty); SetCreatorGUID(ObjectGuid::Empty); RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT); // reset some aura modifiers before aura apply - SetUInt32Value(PLAYER_TRACK_CREATURES, 0); - SetUInt32Value(PLAYER_TRACK_RESOURCES, 0); + SetUInt32Value(ACTIVE_PLAYER_FIELD_TRACK_CREATURES, 0); + SetUInt32Value(ACTIVE_PLAYER_FIELD_TRACK_RESOURCES, 0); // make sure the unit is considered out of combat for proper loading ClearInCombat(); @@ -18267,7 +18244,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND); if (m_grantableLevels > 0) - SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01); + SetByteValue(ACTIVE_PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01); _LoadDeclinedNames(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES)); @@ -18284,9 +18261,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES))) _garrison = std::move(garrison); - _InitHonorLevelOnLoadFromDB(fields[73].GetUInt32(), fields[74].GetUInt32(), fields[75].GetUInt32()); + _InitHonorLevelOnLoadFromDB(fields[73].GetUInt32(), fields[74].GetUInt32()); - _restMgr->LoadRestBonus(REST_TYPE_HONOR, PlayerRestState(fields[76].GetUInt8()), fields[77].GetFloat()); + _restMgr->LoadRestBonus(REST_TYPE_HONOR, PlayerRestState(fields[75].GetUInt8()), fields[76].GetFloat()); if (time_diff > 0) { //speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour) @@ -18527,7 +18504,7 @@ void Player::LoadCorpse(PreparedQueryResult result) { Field* fields = result->Fetch(); _corpseLocation.WorldRelocate(fields[0].GetUInt16(), fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat()); - ApplyModFlag(PLAYER_FIELD_LOCAL_FLAGS, PLAYER_LOCAL_FLAG_RELEASE_TIMER, !sMapStore.LookupEntry(_corpseLocation.GetMapId())->Instanceable()); + ApplyModFlag(ACTIVE_PLAYER_FIELD_LOCAL_FLAGS, PLAYER_LOCAL_FLAG_RELEASE_TIMER, !sMapStore.LookupEntry(_corpseLocation.GetMapId())->Instanceable()); } else ResurrectPlayer(0.5f); @@ -19252,7 +19229,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result) if (!quest) continue; - AddDynamicValue(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS, quest_id); + AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_DAILY_QUESTS, quest_id); if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(quest_id)) SetQuestCompletedBit(questBit, true); @@ -19930,7 +19907,7 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, getClass()); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect stmt->setUInt8(index++, getLevel()); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP)); + stmt->setUInt32(index++, GetUInt32Value(ACTIVE_PLAYER_FIELD_XP)); stmt->setUInt64(index++, GetMoney()); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID)); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID)); @@ -19941,7 +19918,7 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_CUSTOM_DISPLAY_OPTION + i)); stmt->setUInt8(index++, GetInventorySlotCount()); stmt->setUInt8(index++, GetBankBagSlotCount()); - stmt->setUInt8(index++, uint8(GetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP))); + stmt->setUInt8(index++, uint8(GetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + REST_STATE_XP))); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS_EX)); stmt->setUInt16(index++, (uint16)GetMapId()); @@ -19986,11 +19963,11 @@ void Player::SaveToDB(bool create /*=false*/) ss << m_taxi.SaveTaxiDestinationsToString(); stmt->setString(index++, ss.str()); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); - stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS)); - stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS)); + stmt->setUInt32(index++, GetUInt32Value(ACTIVE_PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); + stmt->setUInt16(index++, GetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS)); + stmt->setUInt16(index++, GetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE)); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX)); + stmt->setUInt32(index++, GetUInt32Value(ACTIVE_PLAYER_FIELD_WATCHED_FACTION_INDEX)); stmt->setUInt8(index++, GetDrunkValue()); stmt->setUInt32(index++, GetHealth()); @@ -20016,7 +19993,7 @@ void Player::SaveToDB(bool create /*=false*/) ss.str(""); for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) - ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' '; + ss << GetUInt32Value(ACTIVE_PLAYER_FIELD_EXPLORED_ZONES + i) << ' '; stmt->setString(index++, ss.str()); ss.str(""); @@ -20041,10 +20018,10 @@ void Player::SaveToDB(bool create /*=false*/) ss.str(""); for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i) - ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' '; + ss << GetUInt32Value(ACTIVE_PLAYER_FIELD_KNOWN_TITLES + i) << ' '; stmt->setString(index++, ss.str()); - stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES)); + stmt->setUInt8(index++, GetByteValue(ACTIVE_PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES)); stmt->setUInt32(index++, m_grantableLevels); stmt->setUInt32(index++, realm.Build); } @@ -20057,7 +20034,7 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, getClass()); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect stmt->setUInt8(index++, getLevel()); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP)); + stmt->setUInt32(index++, GetUInt32Value(ACTIVE_PLAYER_FIELD_XP)); stmt->setUInt64(index++, GetMoney()); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID)); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID)); @@ -20068,7 +20045,7 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_CUSTOM_DISPLAY_OPTION + i)); stmt->setUInt8(index++, GetInventorySlotCount()); stmt->setUInt8(index++, GetBankBagSlotCount()); - stmt->setUInt8(index++, uint8(GetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP))); + stmt->setUInt8(index++, uint8(GetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + REST_STATE_XP))); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS_EX)); @@ -20130,11 +20107,11 @@ void Player::SaveToDB(bool create /*=false*/) ss << m_taxi.SaveTaxiDestinationsToString(); stmt->setString(index++, ss.str()); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); - stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS)); - stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS)); + stmt->setUInt32(index++, GetUInt32Value(ACTIVE_PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); + stmt->setUInt16(index++, GetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS)); + stmt->setUInt16(index++, GetUInt16Value(ACTIVE_PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE)); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX)); + stmt->setUInt32(index++, GetUInt32Value(ACTIVE_PLAYER_FIELD_WATCHED_FACTION_INDEX)); stmt->setUInt8(index++, GetDrunkValue()); stmt->setUInt32(index++, GetHealth()); @@ -20160,7 +20137,7 @@ void Player::SaveToDB(bool create /*=false*/) ss.str(""); for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) - ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' '; + ss << GetUInt32Value(ACTIVE_PLAYER_FIELD_EXPLORED_ZONES + i) << ' '; stmt->setString(index++, ss.str()); ss.str(""); @@ -20185,17 +20162,16 @@ void Player::SaveToDB(bool create /*=false*/) ss.str(""); for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i) - ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' '; + ss << GetUInt32Value(ACTIVE_PLAYER_FIELD_KNOWN_TITLES + i) << ' '; stmt->setString(index++, ss.str()); - stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES)); + stmt->setUInt8(index++, GetByteValue(ACTIVE_PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES)); stmt->setUInt32(index++, m_grantableLevels); stmt->setUInt8(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0); - stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_HONOR)); + stmt->setUInt32(index++, GetUInt32Value(ACTIVE_PLAYER_FIELD_HONOR)); stmt->setUInt32(index++, GetHonorLevel()); - stmt->setUInt32(index++, GetPrestigeLevel()); - stmt->setUInt8(index++, uint8(GetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_HONOR))); + stmt->setUInt8(index++, uint8(GetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + REST_STATE_HONOR))); stmt->setFloat(index++, finiteAlways(_restMgr->GetRestBonus(REST_TYPE_HONOR))); stmt->setUInt32(index++, realm.Build); @@ -20766,7 +20742,7 @@ void Player::_SaveDailyQuestStatus(SQLTransaction& trans) stmt->setUInt64(0, GetGUID().GetCounter()); trans->Append(stmt); - std::vector<uint32> const& dailies = GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); + std::vector<uint32> const& dailies = GetDynamicValues(ACTIVE_PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); for (uint32 questId : dailies) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY); @@ -20890,8 +20866,8 @@ void Player::_SaveSkills(SQLTransaction& trans) uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; - uint16 value = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); - uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); + uint16 value = GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); + uint16 max = GetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); switch (itr->second.uState) { @@ -20985,18 +20961,18 @@ void Player::_SaveStats(SQLTransaction& trans) const stmt->setUInt32(index++, GetStat(Stats(i))); for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) - stmt->setUInt32(index++, GetResistance(SpellSchools(i))); - - stmt->setFloat(index++, GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); - stmt->setFloat(index++, GetFloatValue(PLAYER_DODGE_PERCENTAGE)); - stmt->setFloat(index++, GetFloatValue(PLAYER_PARRY_PERCENTAGE)); - stmt->setFloat(index++, GetFloatValue(PLAYER_CRIT_PERCENTAGE)); - stmt->setFloat(index++, GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE)); - stmt->setFloat(index++, GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1)); + stmt->setUInt32(index++, GetResistance(SpellSchools(i)) + GetBonusResistanceMod(SpellSchools(i))); + + stmt->setFloat(index++, GetFloatValue(ACTIVE_PLAYER_FIELD_BLOCK_PERCENTAGE)); + stmt->setFloat(index++, GetFloatValue(ACTIVE_PLAYER_FIELD_DODGE_PERCENTAGE)); + stmt->setFloat(index++, GetFloatValue(ACTIVE_PLAYER_FIELD_PARRY_PERCENTAGE)); + stmt->setFloat(index++, GetFloatValue(ACTIVE_PLAYER_FIELD_CRIT_PERCENTAGE)); + stmt->setFloat(index++, GetFloatValue(ACTIVE_PLAYER_FIELD_RANGED_CRIT_PERCENTAGE)); + stmt->setFloat(index++, GetFloatValue(ACTIVE_PLAYER_FIELD_SPELL_CRIT_PERCENTAGE1)); stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_ATTACK_POWER)); stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER)); stmt->setUInt32(index++, GetBaseSpellPowerBonus()); - stmt->setUInt32(index, GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_RESILIENCE_PLAYER_DAMAGE)); + stmt->setUInt32(index, GetUInt32Value(ACTIVE_PLAYER_FIELD_COMBAT_RATING + CR_RESILIENCE_PLAYER_DAMAGE)); trans->Append(stmt); } @@ -21010,10 +20986,10 @@ void Player::outDebugValues() const TC_LOG_DEBUG("entities.unit", "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH)); TC_LOG_DEBUG("entities.unit", "INTELLECT is: \t\t%f", GetStat(STAT_INTELLECT)); TC_LOG_DEBUG("entities.unit", "STAMINA is: \t\t%f", GetStat(STAT_STAMINA)); - TC_LOG_DEBUG("entities.unit", "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); - TC_LOG_DEBUG("entities.unit", "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE)); - TC_LOG_DEBUG("entities.unit", "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST)); - TC_LOG_DEBUG("entities.unit", "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE)); + TC_LOG_DEBUG("entities.unit", "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(ACTIVE_PLAYER_FIELD_BLOCK_PERCENTAGE)); + TC_LOG_DEBUG("entities.unit", "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_MASK_HOLY), GetResistance(SPELL_SCHOOL_MASK_FIRE)); + TC_LOG_DEBUG("entities.unit", "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_MASK_NATURE), GetResistance(SPELL_SCHOOL_MASK_FROST)); + TC_LOG_DEBUG("entities.unit", "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_MASK_SHADOW), GetResistance(SPELL_SCHOOL_MASK_ARCANE)); TC_LOG_DEBUG("entities.unit", "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE)); TC_LOG_DEBUG("entities.unit", "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)); TC_LOG_DEBUG("entities.unit", "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE)); @@ -23263,7 +23239,7 @@ bool Player::CanAlwaysSee(WorldObject const* obj) const if (m_unitMovedByMe == obj) return true; - ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT); + ObjectGuid guid = GetGuidValue(ACTIVE_PLAYER_FIELD_FARSIGHT); if (!guid.IsEmpty()) if (obj->GetGUID() == guid) return true; @@ -23535,7 +23511,7 @@ bool Player::HasEnoughMoney(int64 amount) const void Player::SetMoney(uint64 value) { - SetUInt64Value(PLAYER_FIELD_COINAGE, value); + SetUInt64Value(ACTIVE_PLAYER_FIELD_COINAGE, value); MoneyChanged(value); UpdateCriteria(CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED); } @@ -24182,7 +24158,7 @@ void Player::SetDailyQuestStatus(uint32 quest_id) { if (!qQuest->IsDFQuest()) { - AddDynamicValue(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS, quest_id); + AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_DAILY_QUESTS, quest_id); m_lastDailyQuestTime = time(nullptr); // last daily quest time m_DailyQuestChanged = true; } @@ -24200,7 +24176,7 @@ bool Player::IsDailyQuestDone(uint32 quest_id) bool found = false; if (sObjectMgr->GetQuestTemplate(quest_id)) { - std::vector<uint32> const& dailies = GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); + std::vector<uint32> const& dailies = GetDynamicValues(ACTIVE_PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); for (uint32 dailyQuestId : dailies) { if (dailyQuestId == quest_id) @@ -24238,15 +24214,15 @@ void Player::SetMonthlyQuestStatus(uint32 quest_id) void Player::DailyReset() { - for (uint32 questId : GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS)) + for (uint32 questId : GetDynamicValues(ACTIVE_PLAYER_DYNAMIC_FIELD_DAILY_QUESTS)) if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(questId)) SetQuestCompletedBit(questBit, false); WorldPackets::Quest::DailyQuestsReset dailyQuestsReset; - dailyQuestsReset.Count = int32(GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS).size()); + dailyQuestsReset.Count = int32(GetDynamicValues(ACTIVE_PLAYER_DYNAMIC_FIELD_DAILY_QUESTS).size()); SendDirectMessage(dailyQuestsReset.Write()); - ClearDynamicValue(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); + ClearDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); m_DFQuests.clear(); // Dungeon Finder Quests. @@ -24761,10 +24737,10 @@ bool Player::CanNoReagentCast(SpellInfo const* spellInfo) const // Check no reagent use mask flag128 noReagentMask; - noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1); - noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 1); - noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 2); - noReagentMask[3] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 3); + noReagentMask[0] = GetUInt32Value(ACTIVE_PLAYER_FIELD_NO_REAGENT_COST); + noReagentMask[1] = GetUInt32Value(ACTIVE_PLAYER_FIELD_NO_REAGENT_COST + 1); + noReagentMask[2] = GetUInt32Value(ACTIVE_PLAYER_FIELD_NO_REAGENT_COST + 2); + noReagentMask[3] = GetUInt32Value(ACTIVE_PLAYER_FIELD_NO_REAGENT_COST + 3); if (spellInfo->SpellFamilyFlags & noReagentMask) return true; @@ -24805,7 +24781,7 @@ void Player::RemoveItemDependentAurasAndCasts(Item* pItem) void Player::InitializeSelfResurrectionSpells() { - ClearDynamicValue(PLAYER_DYNAMIC_FIELD_SELF_RES_SPELLS); + ClearDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_SELF_RES_SPELLS); uint32 spells[3] = { }; @@ -24826,7 +24802,7 @@ void Player::InitializeSelfResurrectionSpells() for (uint32 selfResSpell : spells) if (selfResSpell) - AddDynamicValue(PLAYER_DYNAMIC_FIELD_SELF_RES_SPELLS, selfResSpell); + AddDynamicValue(ACTIVE_PLAYER_DYNAMIC_FIELD_SELF_RES_SPELLS, selfResSpell); } // Used in triggers for check "Only to targets that grant experience or honor" req @@ -25399,7 +25375,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply) TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player '%s' (%s) creates seer (Entry: %u, TypeId: %u).", GetName().c_str(), GetGUID().ToString().c_str(), target->GetEntry(), target->GetTypeId()); - if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID())) + if (!AddGuidValue(ACTIVE_PLAYER_FIELD_FARSIGHT, target->GetGUID())) { TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player '%s' (%s) cannot add new viewpoint!", GetName().c_str(), GetGUID().ToString().c_str()); return; @@ -25416,7 +25392,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply) { TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s removed seer", GetName().c_str()); - if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID())) + if (!RemoveGuidValue(ACTIVE_PLAYER_FIELD_FARSIGHT, target->GetGUID())) { TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player '%s' (%s) cannot remove current viewpoint!", GetName().c_str(), GetGUID().ToString().c_str()); return; @@ -25435,7 +25411,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply) WorldObject* Player::GetViewpoint() const { - ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT); + ObjectGuid guid = GetGuidValue(ACTIVE_PLAYER_FIELD_FARSIGHT); if (!guid.IsEmpty()) return static_cast<WorldObject*>(ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER)); return nullptr; @@ -25537,7 +25513,7 @@ bool Player::HasTitle(uint32 bitIndex) const uint32 fieldIndexOffset = bitIndex / 32; uint32 flag = 1 << (bitIndex % 32); - return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); + return HasFlag(ACTIVE_PLAYER_FIELD_KNOWN_TITLES + fieldIndexOffset, flag); } bool Player::HasTitle(CharTitlesEntry const* title) const @@ -25552,17 +25528,17 @@ void Player::SetTitle(CharTitlesEntry const* title, bool lost) if (lost) { - if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag)) + if (!HasFlag(ACTIVE_PLAYER_FIELD_KNOWN_TITLES + fieldIndexOffset, flag)) return; - RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); + RemoveFlag(ACTIVE_PLAYER_FIELD_KNOWN_TITLES + fieldIndexOffset, flag); } else { - if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag)) + if (HasFlag(ACTIVE_PLAYER_FIELD_KNOWN_TITLES + fieldIndexOffset, flag)) return; - SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); + SetFlag(ACTIVE_PLAYER_FIELD_KNOWN_TITLES + fieldIndexOffset, flag); } WorldPackets::Character::TitleEarned packet(lost ? SMSG_TITLE_LOST : SMSG_TITLE_EARNED); @@ -25841,7 +25817,7 @@ void Player::_LoadSkills(PreparedQueryResult result) uint16 field = count / 2; uint8 offset = count & 1; - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, skill); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, skill); uint16 step = 0; SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(rcEntry->SkillID); @@ -25855,15 +25831,15 @@ void Player::_LoadSkills(PreparedQueryResult result) step = max / 75; if (professionCount < 2) - SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + professionCount++, skill); + SetUInt32Value(ACTIVE_PLAYER_FIELD_PROFESSION_SKILL_LINE + professionCount++, skill); } } - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, value); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, max); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, value); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, max); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0); mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED))); loadedSkillValues[skill] = value; @@ -25892,12 +25868,12 @@ void Player::_LoadSkills(PreparedQueryResult result) uint16 field = count / 2; uint8 offset = count & 1; - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0); - SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0); + SetUInt16Value(ACTIVE_PLAYER_FIELD_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0); } } @@ -26104,7 +26080,7 @@ TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown) return TALENT_FAILED_UNKNOWN; // check if we have enough talent points - if (talentInfo->TierID >= GetUInt32Value(PLAYER_FIELD_MAX_TALENT_TIERS)) + if (talentInfo->TierID >= GetUInt32Value(ACTIVE_PLAYER_FIELD_MAX_TALENT_TIERS)) return TALENT_FAILED_UNKNOWN; // TODO: prevent changing talents that are on cooldown diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 548efab34c1..8f1529db7c5 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -101,16 +101,23 @@ namespace WorldPackets typedef std::deque<Mail*> PlayerMails; -#define PLAYER_MAX_SKILLS 128 -enum SkillFieldOffset +#define PLAYER_MAX_SKILLS 256 + +template<typename SkillArrayType> +constexpr std::size_t CalculateSkillFieldArraySize() +{ + return PLAYER_MAX_SKILLS / sizeof(uint32) * sizeof(SkillArrayType); +} + +enum SkillFieldOffset : uint16 { - SKILL_ID_OFFSET = 0, - SKILL_STEP_OFFSET = 64, - SKILL_RANK_OFFSET = SKILL_STEP_OFFSET + 64, - SUBSKILL_START_RANK_OFFSET = SKILL_RANK_OFFSET + 64, - SKILL_MAX_RANK_OFFSET = SUBSKILL_START_RANK_OFFSET + 64, - SKILL_TEMP_BONUS_OFFSET = SKILL_MAX_RANK_OFFSET + 64, - SKILL_PERM_BONUS_OFFSET = SKILL_TEMP_BONUS_OFFSET + 64 + SKILL_ID_OFFSET = 0, + SKILL_STEP_OFFSET = SKILL_ID_OFFSET + CalculateSkillFieldArraySize<uint16>(), + SKILL_RANK_OFFSET = SKILL_STEP_OFFSET + CalculateSkillFieldArraySize<uint16>(), + SUBSKILL_START_RANK_OFFSET = SKILL_RANK_OFFSET + CalculateSkillFieldArraySize<uint16>(), + SKILL_MAX_RANK_OFFSET = SUBSKILL_START_RANK_OFFSET + CalculateSkillFieldArraySize<uint16>(), + SKILL_TEMP_BONUS_OFFSET = SKILL_MAX_RANK_OFFSET + CalculateSkillFieldArraySize<uint16>(), + SKILL_PERM_BONUS_OFFSET = SKILL_TEMP_BONUS_OFFSET + CalculateSkillFieldArraySize<uint16>() }; #define PLAYER_EXPLORED_ZONES_SIZE 320 @@ -1189,7 +1196,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> static bool IsChildEquipmentPos(uint8 bag, uint8 slot); bool IsValidPos(uint16 pos, bool explicit_pos) const { return IsValidPos(pos >> 8, pos & 255, explicit_pos); } bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const; - uint8 GetInventorySlotCount() const { return GetByteValue(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_NUM_BACKPACK_SLOTS); } + uint8 GetInventorySlotCount() const { return GetByteValue(ACTIVE_PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_NUM_BACKPACK_SLOTS); } void SetInventorySlotCount(uint8 slots); uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_BANK_BAG_SLOTS); } void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_BANK_BAG_SLOTS, count); } @@ -1531,7 +1538,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;} void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;} - uint64 GetMoney() const { return GetUInt64Value(PLAYER_FIELD_COINAGE); } + uint64 GetMoney() const { return GetUInt64Value(ACTIVE_PLAYER_FIELD_COINAGE); } bool ModifyMoney(int64 amount, bool sendError = true); bool HasEnoughMoney(uint64 amount) const { return (GetMoney() >= amount); } bool HasEnoughMoney(int64 amount) const; @@ -1623,8 +1630,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> std::string GetGuildName() const; // Loot Spec - void SetLootSpecId(uint32 id) { SetUInt32Value(PLAYER_FIELD_LOOT_SPEC_ID, id); } - uint32 GetLootSpecId() const { return GetUInt32Value(PLAYER_FIELD_LOOT_SPEC_ID); } + void SetLootSpecId(uint32 id) { SetUInt32Value(ACTIVE_PLAYER_FIELD_LOOT_SPEC_ID, id); } + uint32 GetLootSpecId() const { return GetUInt32Value(ACTIVE_PLAYER_FIELD_LOOT_SPEC_ID); } // Talents uint32 GetTalentResetCost() const { return _specializationInfo.ResetTalentsCost; } @@ -1671,8 +1678,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> std::vector<uint32>& GetGlyphs(uint8 spec) { return _specializationInfo.Glyphs[spec]; } ActionButtonList const& GetActionButtons() const { return m_actionButtons; } - uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS); } - void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS, profs); } + uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(ACTIVE_PLAYER_FIELD_CHARACTER_POINTS); } + void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(ACTIVE_PLAYER_FIELD_CHARACTER_POINTS, profs); } void InitPrimaryProfessions(); PlayerSpellMap const& GetSpellMap() const { return m_spells; } @@ -1757,7 +1764,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void SetGuildLevel(uint32 level) { SetUInt32Value(PLAYER_GUILDLEVEL, level); } uint32 GetGuildLevel() const { return GetUInt32Value(PLAYER_GUILDLEVEL); } void SetGuildIdInvited(ObjectGuid::LowType GuildId) { m_GuildIdInvited = GuildId; } - ObjectGuid::LowType GetGuildId() const { return GetUInt64Value(OBJECT_FIELD_DATA); /* return only lower part */ } + ObjectGuid::LowType GetGuildId() const { return GetUInt64Value(UNIT_FIELD_GUILD_GUID); /* return only lower part */ } Guild* GetGuild(); Guild const* GetGuild() const; static ObjectGuid::LowType GetGuildIdFromDB(ObjectGuid guid); @@ -1770,8 +1777,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value); static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot); static void LeaveAllArenaTeams(ObjectGuid guid); - uint32 GetArenaTeamId(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); } - uint32 GetArenaPersonalRating(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); } + uint32 GetArenaTeamId(uint8 slot) const { return GetUInt32Value(ACTIVE_PLAYER_FIELD_ARENA_TEAM_INFO + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); } + uint32 GetArenaPersonalRating(uint8 slot) const { return GetUInt32Value(ACTIVE_PLAYER_FIELD_ARENA_TEAM_INFO + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); } void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; } uint32 GetArenaTeamIdInvited() const { return m_ArenaTeamIdInvited; } uint32 GetRBGPersonalRating() const { return 0; } @@ -1986,7 +1993,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void RestoreHealthAfterDuel() { SetHealth(healthBeforeDuel); } void RestoreManaAfterDuel() { SetPower(POWER_MANA, manaBeforeDuel); } - uint32 GetPrestigeLevel() const { return GetUInt32Value(PLAYER_FIELD_PRESTIGE); } + uint32 GetPrestigeLevel() const { return 0; } uint32 GetHonorLevel() const { return GetUInt32Value(PLAYER_FIELD_HONOR_LEVEL); } void AddHonorXP(uint32 xp); void SetHonorLevel(uint8 honorLevel); @@ -2008,7 +2015,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> int32 CalculateCorpseReclaimDelay(bool load = false) const; void SendCorpseReclaimDelay(uint32 delay) const; - uint32 GetBlockPercent() const override { return GetUInt32Value(PLAYER_SHIELD_BLOCK); } + uint32 GetBlockPercent() const override { return GetUInt32Value(ACTIVE_PLAYER_FIELD_SHIELD_BLOCK); } bool CanParry() const { return m_canParry; } void SetCanParry(bool value); bool CanBlock() const { return m_canBlock; } @@ -2724,7 +2731,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> std::unordered_map<ObjectGuid /*LootObject*/, ObjectGuid /*world object*/> m_AELootView; - void _InitHonorLevelOnLoadFromDB(uint32 /*honor*/, uint32 /*honorLevel*/, uint32 /*prestigeLevel*/); + void _InitHonorLevelOnLoadFromDB(uint32 honor, uint32 honorLevel); std::unique_ptr<RestMgr> _restMgr; bool _usePvpItemLevels; diff --git a/src/server/game/Entities/Player/RestMgr.cpp b/src/server/game/Entities/Player/RestMgr.cpp index a4309d79d54..fc100d36088 100644 --- a/src/server/game/Entities/Player/RestMgr.cpp +++ b/src/server/game/Entities/Player/RestMgr.cpp @@ -44,7 +44,7 @@ void RestMgr::SetRestBonus(RestTypes restType, float restBonus) rest_rested_offset = REST_RESTED_XP; rest_state_offset = REST_STATE_XP; - next_level_xp_field = PLAYER_NEXT_LEVEL_XP; + next_level_xp_field = ACTIVE_PLAYER_FIELD_NEXT_LEVEL_XP; affectedByRaF = true; break; case REST_TYPE_HONOR: @@ -54,7 +54,7 @@ void RestMgr::SetRestBonus(RestTypes restType, float restBonus) rest_rested_offset = REST_RESTED_HONOR; rest_state_offset = REST_STATE_HONOR; - next_level_xp_field = PLAYER_FIELD_HONOR_NEXT_LEVEL; + next_level_xp_field = ACTIVE_PLAYER_FIELD_HONOR_NEXT_LEVEL; break; default: return; @@ -72,17 +72,17 @@ void RestMgr::SetRestBonus(RestTypes restType, float restBonus) // update data for client if (affectedByRaF && _player->GetsRecruitAFriendBonus(true) && (_player->GetSession()->IsARecruiter() || _player->GetSession()->GetRecruiterId() != 0)) - _player->SetUInt32Value(PLAYER_FIELD_REST_INFO + rest_state_offset, REST_STATE_RAF_LINKED); + _player->SetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + rest_state_offset, REST_STATE_RAF_LINKED); else { if (_restBonus[restType] > 10) - _player->SetUInt32Value(PLAYER_FIELD_REST_INFO + rest_state_offset, REST_STATE_RESTED); + _player->SetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + rest_state_offset, REST_STATE_RESTED); else if (_restBonus[restType] <= 1) - _player->SetUInt32Value(PLAYER_FIELD_REST_INFO + rest_state_offset, REST_STATE_NOT_RAF_LINKED); + _player->SetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + rest_state_offset, REST_STATE_NOT_RAF_LINKED); } // RestTickUpdate - _player->SetUInt32Value(PLAYER_FIELD_REST_INFO + rest_rested_offset, uint32(_restBonus[restType])); + _player->SetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + rest_rested_offset, uint32(_restBonus[restType])); } void RestMgr::AddRestBonus(RestTypes restType, float restBonus) @@ -153,8 +153,8 @@ void RestMgr::Update(time_t now) void RestMgr::LoadRestBonus(RestTypes restType, PlayerRestState state, float restBonus) { _restBonus[restType] = restBonus; - _player->SetUInt32Value(PLAYER_FIELD_REST_INFO + restType * 2, state); - _player->SetUInt32Value(PLAYER_FIELD_REST_INFO + restType * 2 + 1, uint32(restBonus)); + _player->SetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + restType * 2, state); + _player->SetUInt32Value(ACTIVE_PLAYER_FIELD_REST_INFO + restType * 2 + 1, uint32(restBonus)); } float RestMgr::CalcExtraPerSec(RestTypes restType, float bubble) const @@ -162,9 +162,9 @@ float RestMgr::CalcExtraPerSec(RestTypes restType, float bubble) const switch (restType) { case REST_TYPE_HONOR: - return float(_player->GetUInt32Value(PLAYER_FIELD_HONOR_NEXT_LEVEL)) / 72000.0f * bubble; + return float(_player->GetUInt32Value(ACTIVE_PLAYER_FIELD_HONOR_NEXT_LEVEL)) / 72000.0f * bubble; case REST_TYPE_XP: - return float(_player->GetUInt32Value(PLAYER_NEXT_LEVEL_XP)) / 72000.0f * bubble; + return float(_player->GetUInt32Value(ACTIVE_PLAYER_FIELD_NEXT_LEVEL_XP)) / 72000.0f * bubble; default: return 0.0f; } |
