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authorMachiavelli <machiavelli.trinity@gmail.com>2011-10-08 13:20:04 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-10-08 13:20:04 +0200
commit82dbe7bc17d3ac5f0c5e90972ba3c1a00a1458d4 (patch)
treee20bf81cd7beca1c14a6aa96bb6981b5097041fc /src/server/game/Entities/Player
parent9397e7a16ff6c9d46327faec403c63ca872cd7d7 (diff)
Core: Fix some build errors after code style cleanup
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index faf164b77f7..0aa47b38412 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16794,7 +16794,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
RelocateToHomebind();
}
- // fix crash (because of if (Map* map = _FindMap(instanceId)) in Mainstanced::CreateInstance)
+ // fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
if (instanceId)
if (InstanceSave* save = GetInstanceSave(mapId, mapEntry->IsRaid()))
if (save->GetInstanceId() != instanceId)